GOONER1991
Well-known Member
Firstly, hello all, I'm new to these boards.
Despite all of the criticism levelled at DmC: Devil May Cry, I am really looking forward to it. I love the Devil May Cry games, and although I am not a "hardcore" player, as I assume some of you may be, I do really love the games. However, I think that we need to admit that the series was beginning to grow stale. The gameplay was always fantastic, however the stories were convoluted and left gaping holes every time. Environments were nice to look at, but at times repetitive, and in DMC4 they literally made half a game's worth of environments and then made us play through them twice. I feel that after 4, Capcom were really losing their way in regards to Devil May Cry and the series really needed to be handed over to a new developer to add fresh new ideas.
One disappointment I did have with the new game was that it was a reboot and not DMC5. I still feel that there was a lot of untouched potential in the original series. I would have liked to see the story tightened up a bit etc with official and canonical explanations for things such as Nero's identity, Vergil's current status after DMC4, Dante's transition into his DMC2 personality, rather than this all being left to fan theories, or explanations to be found scattered in different media.
Alas, this was not to be, and like most at first I was completely put off with what I saw of the new DmC. The radical character design change, the change of setting, non-canonical story, there was a lot to be disappointed about from what we have seen, however lately I've somewhat warmed to the game. The design of Dante has been slightly altered, which makes it slightly more appealing, and although I still don't really like the bright and colourful look of the environments, I appreciate how the environment moves and reacts to Dante, something that I feel is new and fresh, and if the story is somewhat decent, then I predict that I will enjoy this game.
The only thing that makes me severely apprehensive about DmC is I worry that they've completely mullered the combat system. The combat is what made DMC so successful and enjoyable, despite it's flaws in other areas. If Ninja Theory were clever they would keep the combat engine relatively the same, employing something similar to what Metal Gear Solid uses, when booting up the game for the first time, you're given certain options such as "I'm a fan of MGS3" or "I've never played MGS before". Using this they would be able to alter the difficulty accordingly, with players new to the DMC series allowed to play on an easier difficulty setting with "Automatic" on to help them with timing combos, while those of us who have played the original games, are not awarded with such handicaps. Rumour has it that Ninja Theory have "dumbed down" the combat to make it easier for new users to string together large combos. The whole Devil Trigger system seems completely broken also. There's no point in improving on areas where the original games were weak, if you're going to completely destroy the area that they were brilliant at.
Overall, I think that my early apprehension about this game, came down to the fact that it wasn't DMC5 as I wanted it to be, and the fact that I really didn't like how Tameem handled the whole situation. He was arrogant and basically dismissed all of the fanbase's early thoughts about the game, rather than explaining his position, why they made the changes, and assuring the fanbase that the game would be good and Ninja Theory know what they're doing. However I won't let that get in my way of looking at this game objectively. Although I'll admit, I fail to see where the "DMC DNA" is in this game, I'm going to look at this objectively, like I would a new IP. The game looks like it has the potential to be fun, and that's what's important. I just hope that between now and release that Ninja Theory manage to get get combat and difficulty sorted, and that enemies don't simply meander up to you like pigs to the slaughter.
Sorry for the essay guys.
Despite all of the criticism levelled at DmC: Devil May Cry, I am really looking forward to it. I love the Devil May Cry games, and although I am not a "hardcore" player, as I assume some of you may be, I do really love the games. However, I think that we need to admit that the series was beginning to grow stale. The gameplay was always fantastic, however the stories were convoluted and left gaping holes every time. Environments were nice to look at, but at times repetitive, and in DMC4 they literally made half a game's worth of environments and then made us play through them twice. I feel that after 4, Capcom were really losing their way in regards to Devil May Cry and the series really needed to be handed over to a new developer to add fresh new ideas.
One disappointment I did have with the new game was that it was a reboot and not DMC5. I still feel that there was a lot of untouched potential in the original series. I would have liked to see the story tightened up a bit etc with official and canonical explanations for things such as Nero's identity, Vergil's current status after DMC4, Dante's transition into his DMC2 personality, rather than this all being left to fan theories, or explanations to be found scattered in different media.
Alas, this was not to be, and like most at first I was completely put off with what I saw of the new DmC. The radical character design change, the change of setting, non-canonical story, there was a lot to be disappointed about from what we have seen, however lately I've somewhat warmed to the game. The design of Dante has been slightly altered, which makes it slightly more appealing, and although I still don't really like the bright and colourful look of the environments, I appreciate how the environment moves and reacts to Dante, something that I feel is new and fresh, and if the story is somewhat decent, then I predict that I will enjoy this game.
The only thing that makes me severely apprehensive about DmC is I worry that they've completely mullered the combat system. The combat is what made DMC so successful and enjoyable, despite it's flaws in other areas. If Ninja Theory were clever they would keep the combat engine relatively the same, employing something similar to what Metal Gear Solid uses, when booting up the game for the first time, you're given certain options such as "I'm a fan of MGS3" or "I've never played MGS before". Using this they would be able to alter the difficulty accordingly, with players new to the DMC series allowed to play on an easier difficulty setting with "Automatic" on to help them with timing combos, while those of us who have played the original games, are not awarded with such handicaps. Rumour has it that Ninja Theory have "dumbed down" the combat to make it easier for new users to string together large combos. The whole Devil Trigger system seems completely broken also. There's no point in improving on areas where the original games were weak, if you're going to completely destroy the area that they were brilliant at.
Overall, I think that my early apprehension about this game, came down to the fact that it wasn't DMC5 as I wanted it to be, and the fact that I really didn't like how Tameem handled the whole situation. He was arrogant and basically dismissed all of the fanbase's early thoughts about the game, rather than explaining his position, why they made the changes, and assuring the fanbase that the game would be good and Ninja Theory know what they're doing. However I won't let that get in my way of looking at this game objectively. Although I'll admit, I fail to see where the "DMC DNA" is in this game, I'm going to look at this objectively, like I would a new IP. The game looks like it has the potential to be fun, and that's what's important. I just hope that between now and release that Ninja Theory manage to get get combat and difficulty sorted, and that enemies don't simply meander up to you like pigs to the slaughter.
Sorry for the essay guys.