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My thoughts after playing through DmC: Devil May Cry

ChaserTech

Well-known Member
Welp, I played DmC Devil May Cry (the full game rather than a demo) and I just have a few things I wanna talk about. I won't go into full detail since I have a lot I want to talk about (will do a full review about the game afterwards) so I'll just write out my unrefined initial thoughts as of now.

1) The Story:




First and foremost, I think the story is actually a step up from DMC4, at the least. It takes a completely different approach from the other games, especially from DMC3 and DMC4. If I recall correctly, DMC2 was considered the more "serious" of the series. Although DmC still had a pretty professional standpoint to a certain degree, more so than DMC2.

As for the main story, it was really obvious of what exactly would happen for the ending. I find this to be a slight flaw since it makes the plot fairly predictable. While I was streaming, my friends who watched the stream in a different room actually guessed out the plot of what would happen with Vergil and how he would want to be the new ruler. And at the time, I was around 30% - 40% of the way finished (Before the Poison boss fight).

Some of the dialogue within the game was kinda enjoyable. Like when Dante and Vergil discuss the plan to agitate Mundus and draw him out of his tower. The dialogue was subtle, straight to the point, and had a bit of humor that fit into the plot (ex. Dante drinking Virility and spits it out after Vergil tells him what it's for) I also liked some of the ending missions within the tower since Kat is explaining past procedures of what Dante and Vergil should do within the tower. As well as this, I enjoyed the part when the tower changed into a "blueprint-like" scenery as Kat mapping out coordinates and instructions on where Dante and Vergil should go. (although I had a hard time seeing what were corridors and what were actual walls lol)

There are a few points within DmC in which I also questioned though. For example, when Phineas was introduced. I felt like he didn't offer much of the story even though his sole purpose was to help Dante unlock his Devil Trigger. As well as this, Devil Trigger wasn't really explained very well. The only thing that I know as of now is that Assiel held an emblem (which also wasn't explained that much) that unlocked Dante's D.T.



2) The Gameplay:

As you all know, I'm not that much of a fan of the gameplay within DmC. At first I thought there there wasn't that much depth in the game compared to the other series, and sadly, I was kinda right. Unless there are new mechanics within the gameplay that greatly changes combo potential.

No hard Lock On was kinda annoying too. I found myself trying to target an enemy that I wanted to get rid of, only to target the wrong enemy with certain attacks. I don't think that you should be forced to attack first in order to figure out if you're locked onto the right enemy imo.

But in terms of a basic standpoint, users who are unfamiliar with DmC, can easily pick up this game and learn combos right off the bat since it has a low entry bar. Personally, I think it is good since more people can be involved with the series. However it can present a problem since it might mean that combat is dumbed down to a point where it also has a low ceiling in terms of creativity, which is a bad thing. I will probably continue to experiment with the combat system since I do want to figure out if there's more within it.

Also, I fell as if Jump Cancelling was completely rushed into the game only to appeal to the veterans. There are some points in the game where you can just abuse JCing to skip TONS of parts within the mission that you're currently in. (Like mission 3 for example.) I felt as if this wasn't tested enough since the level design of DmC kinda flops over when abuse-able JCing tactics are introduced into the fray.

Damage output is ridiculous in this game too. Demon Dodge + Trillion Stabs/Overdrive (all moves fully upgraded) and D.T. is pretty broken from what I've experienced.



3) Enemy AI/Fight Patterns:

Out of all the enemies within DmC, the ones I find to be "good" are the Stygians (Lesser, Normal, and Elite), Ravangers, Rage (excluding colored versions), Pathos/Bathos, and Death Knight (excluding colored versions). I actually had really fun fighting against all of those enemies that I listed since they provided to be a fair and decent challenge, especially the Death Knights. For the rest of the enemies, I didn't like that much since they were quite of an annoyance in my opinion. But I'll list out the enemies I mainly had problems/annoyances with.

Tyrant: I personally hated fighting these guys in the beginning of the game, before I had any other weapons other than Arbiter, Rebellion, and Osiris. It was kind of a chore to fight them since you didn't really have much of a way to deal with their super armor attacks. Up to the point where you get the charged shot with Revenant, Tyrant proved to be really annoying. Timing Eryx to get rid of the enemy's super armor stances proved to be a chore since I found myself taking more damage than usual. In fact, I hated the entire concept of enemies having super armor since it required you to obtain certain moves just to get rid of it.

Butcher: I found these guys to be incredibly repetitive. All you need to do is just stand back, wait for them to attack, parry their saw blades, attack their weak points, back off, then rinse and repeat until the enemy blows up. They are also quite slow and they don't prove to be much of a threat. Not much to be said about them other than that.

Color Coded Enemies: Get rid of them. Seriously, get rid of every single color coded enemy that's within this game. I shouldn't have to limit myself to attack an enemy with specific weapons. I feel extremely restrictive whenever I'm fighting against color coded enemies since I consider it to be a false difficulty that's "handicapping" you from using certain moves.



4) Environments/Level Design:

Solid environments all around. I think it's safe to say that DmC, visually speaking, is the best of the series. I see a lot of DMC4 pro users who exclaim that DMC4 had better looking visuals than DmC and I'm kinda perplexed to see why this is possible. Most of the colors within DMC4 are kinda average looking and outdated (considering that this is a 5 year old game). DmC's level design is also a bit better in some aspects, even with all of the platforming involved in the game. Although, some points within DmC I found slightly awkward because I had to switch between stances to avoid environmental damage. (pretty much talking about Lilith's Nightclub). I could see why people are saying that DMC4 models would look better, to a certain extent. However I still believe DmC has an outstanding artistic design behind it even though some areas can be a bit too contrasted (like mission 4 for example).

Anyway, those are kinda my first quick thoughts about the game. I'll try to come up with a video that analyzes the full game in a better way.

====================================================================

EDIT: Oops, forgot to include my full playthrough of the game. Here's videos about it on my twitch.tv channel. Sorry in advanced for the complaining and moaning about certain things and whatnot. I was really tired since I only had 3 hrs worth of sleep that day. lol Also the videos tend to skip a lot since I couldn't find a decent streaming setting in the beginning. Plus people were using the bandwidth while I was streaming.

http://www.twitch.tv/chaserthewolf/b/361350240
 
Don't care about the story so much, but in all honesty this game clearly makes a better attempt at the story than any other game, the others really are quite generic in comparison.

Colour coded enemies were a bit of a pain, but without them the game would be ridiculously easy, yes it's a cheap fix but probably better than nothing. Also is it just me or are blue enemies considerably more difficult to kill/gain good style points for when they are on their own, because of the weapons?

My most hated enemies are the harpies, they are pretty much the only ones I don't have a good way to deal with, but I've only had the game since friday evening so I'm lacking experience still.
 
Don't care about the story so much, but in all honesty this game clearly makes a better attempt at the story than any other game, the others really are quite generic in comparison.

Colour coded enemies were a bit of a pain, but without them the game would be ridiculously easy, yes it's a cheap fix but probably better than nothing. Also is it just me or are blue enemies considerably more difficult to kill/gain good style points for when they are on their own, because of the weapons?

My most hated enemies are the harpies, they are pretty much the only ones I don't have a good way to deal with, but I've only had the game since friday evening so I'm lacking experience still.
Shoot their wings of and beat them to death, they are pretty easy and weak when they are grounded
 
Shoot their wings of and beat them to death, they are pretty easy and weak when they are grounded

I'm 13 missions through DMD, here are few reasons why that doesn't work too well IMO:

There are often many of them and it takes time to blow off their wings, especially on DMD, and if they do manage to DT (on one level you fight like 8 at once) it takes even longer.

Dodging and continuing to shoot them in crowds is difficult because since there is no lock on it is easy for you to change targets to a different harpy and not realise.

They have one of the hardest attacks to dodge and the best way to knock off their wings seems to be with the grenade launcher, but detonating grenades requires you pressing 2 buttons at once, which is more difficult than pulling off a 10 billion hit combo.
 
Oh yeah and a major gripe for me is that certain rooms with groups of enemies are harder than the boss fights, for example I find it more challenging to fight a group of harpies with the red and blue rages than to fight ANY boss in this game.
 
All you need to do is just stand back, wait for them to attack, parry their saw blades, attack their weak points, back off, then rinse and repeat until the enemy blows up.
Why "repeat"? One good combo enough.
 
As for the main story, it was really obvious of what exactly would happen for the ending. I find this to be a slight flaw since it makes the plot fairly predictable. While I was streaming, my friends who watched the stream in a different room actually guessed out the plot of what would happen with Vergil and how he would want to be the new ruler. And at the time, I was around 30% - 40% of the way finished (Before the Poison boss fight).

Did they know anything about DMC in general? I can't help but think the fight at the end would have come as a bit more of a surprise if we didn't already know they were going to fight and the badguy Vergil is in the previous games.

Well.... maybe not. Even then, Vergil's action throughout the game telegraphed him being a douche nozzle anyway....

Some of the dialogue within the game was kinda enjoyable. Like when Dante and Vergil discuss the plan to agitate Mundus and draw him out of his tower. The dialogue was subtle, straight to the point, and had a bit of humor that fit into the plot (ex. Dante drinking Virility and spits it out after Vergil tells him what it's for) I also liked some of the ending missions within the tower since Kat is explaining past procedures of what Dante and Vergil should do within the tower. As well as this, I enjoyed the part when the tower changed into a "blueprint-like" scenery as Kat mapping out coordinates and instructions on where Dante and Vergil should go. (although I had a hard time seeing what were corridors and what were actual walls lol)

Yea, gotta give them credit for that level. The marker "squees" made me chuckle a little.

There are a few points within DmC in which I also questioned though. For example, when Phineas was introduced. I felt like he didn't offer much of the story even though his sole purpose was to help Dante unlock his Devil Trigger. As well as this, Devil Trigger wasn't really explained very well. The only thing that I know as of now is that Assiel held an emblem (which also wasn't explained that much) that unlocked Dante's D.T.

While on one hand I like that DMC streamlined the level traversal with no collecting bullshit, some things like the sword/key/whatever Dante collected could've done with some friggin' explanation.


Also, I fell as if Jump Cancelling was completely rushed into the game only to appeal to the veterans. There are some points in the game where you can just abuse JCing to skip TONS of parts within the mission that you're currently in. (Like mission 3 for example.) I felt as if this wasn't tested enough since the level design of DmC kinda flops over when abuse-able JCing tactics are introduced into the fray.

Damage output is ridiculous in this game too. Demon Dodge + Trillion Stabs/Overdrive (all moves fully upgraded) and D.T. is pretty broken from what I've experienced.


Out of all the enemies within DmC, the ones I find to be "good" are the Stygians (Lesser, Normal, and Elite), Ravangers, Rage (excluding colored versions), Pathos/Bathos, and Death Knight (excluding colored versions). I actually had really fun fighting against all of those enemies that I listed since they provided to be a fair and decent challenge, especially the Death Knights. For the rest of the enemies, I didn't like that much since they were quite of an annoyance in my opinion. But I'll list out the enemies I mainly had problems/annoyances with.

Tyrant: I personally hated fighting these guys in the beginning of the game, before I had any other weapons other than Arbiter, Rebellion, and Osiris. It was kind of a chore to fight them since you didn't really have much of a way to deal with their super armor attacks. Up to the point where you get the charged shot with Revenant, Tyrant proved to be really annoying. Timing Eryx to get rid of the enemy's super armor stances proved to be a chore since I found myself taking more damage than usual. In fact, I hated the entire concept of enemies having super armor since it required you to obtain certain moves just to get rid of it.

I think of them as a wide, charging hitbox of pain. Best to just dodge, yank them down, hit them with the max uppercut then go to town IMO. I forgot about Revenant...

Butcher: I found these guys to be incredibly repetitive. All you need to do is just stand back, wait for them to attack, parry their saw blades, attack their weak points, back off, then rinse and repeat until the enemy blows up. They are also quite slow and they don't prove to be much of a threat. Not much to be said about them other than that.

Yea, they're only a big deal when accompanied with a sufficient amount of other enemies to distract you. However on DMD mode, certain attacks from take *massive* chunks of life from you, so they're something of a "stay on your toes" sorta enemy as well.

Color Coded Enemies: Get rid of them. Seriously, get rid of every single color coded enemy that's within this game. I shouldn't have to limit myself to attack an enemy with specific weapons. I feel extremely restrictive whenever I'm fighting against color coded enemies since I consider it to be a false difficulty that's "handicapping" you from using certain moves.

^
This. Though, I have to give it SOME credit, otherwise I doubt I wouldn't have paid much attention to certain other weapons. But then, that's kinda what the higher difficulties wind up causing me to do anyway, so.... anyway, what really bugged me was how they're utterly immune to your gun weapons either way.

Solid environments all around. I think it's safe to say that DmC, visually speaking, is the best of the series. I see a lot of DMC4 pro users who exclaim that DMC4 had better looking visuals than DmC and I'm kinda perplexed to see why this is possible. Most of the colors within DMC4 are kinda average looking and outdated (considering that this is a 5 year old game). DmC's level design is also a bit better in some aspects, even with all of the platforming involved in the game. Although, some points within DmC I found slightly awkward because I had to switch between stances to avoid environmental damage. (pretty much talking about Lilith's Nightclub). I could see why people are saying that DMC4 models would look better, to a certain extent. However I still believe DmC has an outstanding artistic design behind it even though some areas can be a bit too contrasted (like mission 4 for example).

I think it's constantly overlooked DmC's morphing level design. DMC4's areas were gorgeous, but also quite static with the possible exception of Sanctus, while NT was trying to make a world that was itself alive and reacts to you. I have to give credit for that.
 
It was coming up to 11 pm here when you were early on the game which is why I left. But I saw you really didn't like Colour Coded enemies and the no lock-on was ****in' you off. Which are fair points. I don't think anyone likes the colour coded enemies.

Good 'mini'-review there dude.
 
Butcher: I found these guys to be incredibly repetitive. All you need to do is just stand back, wait for them to attack, parry their saw blades, attack their weak points, back off, then rinse and repeat until the enemy blows up. They are also quite slow and they don't prove to be much of a threat. Not much to be said about them other than that.
Isnt that the rule of every h&s games?
Attack - dodge if they attack - attack...
At least we have a parry option in here.
 
Isnt that the rule of every h&s games?
Attack - dodge if they attack - attack...
At least we have a parry option in here.

Well the problem with this is that Butcher is EXTREMELY slow compared to the other enemies in the game. And I don't mean only movement wise. But the fact that he takes fairly long to attack the player from extremely far away, while also not approaching, he makes an easy target to just sit back and parry. The only time he actually gets active is when you get close to him, which the game encourages you to parry his attacks from a distance. And the fact that he was introduced almost halfway into the game makes it that much worse in my opinion.
 
Well the problem with this is that Butcher is EXTREMELY slow compared to the other enemies in the game. And I don't mean only movement wise. But the fact that he takes fairly long to attack the player from extremely far away, while also not approaching, he makes an easy target to just sit back and parry. The only time he actually gets active is when you get close to him, which the game encourages you to parry his attacks from a distance. And the fact that he was introduced almost halfway into the game makes it that much worse in my opinion.
Unless anyone has found some new tech to juggle the (outside of Devil Trigger) I just hate them anyway. Awesome designs and pretty interesting attacks but that doesn't make up for the fact that you just mindlessly wail on them with demon weapons until they explode. It's just mindless. Not only that but there is no hit-stun on them. So if you do get a meaty Shoryuken on them, it damages them but doesn't hit-stun them allowing you to combo 'em. Then it gets to that point when they appear in the game and you dread it.
A lot of enemies have this "so close yet so far" potential to them. Dreamrunners, Butchers, those witches... all could be fun to combo but it just comes down to some annoying BS that stops them being better.
Trap witches using Aquila RoundTrip
Dreamrunners/Rages jump out of being combod
Butchers....boring to fight.
 
What i get about the enemies in this game is if you stay in the air, you can shoot+hook+attack them till the end except the witches, dreamrunners and fatasses. Kinda cheap but whatever.

About the desing of the enemies. I've played the PC version and made a close up to the enemies.
Wow, the desingers should take a medal or something.
Its way better than those clown enemies in previous games.
Also the design of DMC3 enemies (Death angel i guess) were pretty too.
Bosses should have been with a few levels starting with their human forms. It would be cool if you fight with Lillith's human form like The Witch does. Anyways.
 
Color Coded Enemies: Get rid of them. Seriously, get rid of every single color coded enemy that's within this game. I shouldn't have to limit myself to attack an enemy with specific weapons. I feel extremely restrictive whenever I'm fighting against color coded enemies since I consider it to be a false difficulty that's "handicapping" you from using certain moves.

God damn jesus christ this.
A thousand times this, I've had a great deal of enjoyment out of DmC in pretty much every department but seriously, whoever at Ninja Theory thought adding enemies that can only be damaged and killed by a specific weapon type in a game that's meant to be all about fast, fluid combat and varied combos for style was a good idea absolutely needs to be punched.

Repeatedly.

In the testicles.
 
Also guys, I edited the topic to include the entire playthrough of DmC on Nephilim difficulty if you really wish to see it. Kinda forgot to do so.
 
Honestly decent review, but besides the Colored Enemies( I was with you on that before your review came up), the game felt to easy and short ( And people, Don't say to count the cutscenes or the Unskippable cutscenes, you just press Select and that pretty much skips over it most of the time).

And the story, well it does have its light moments and humor, but it falls flat(Yes I watched all the cut scenes after I beat the game to) very fast.
 

Although I haven't played the game yet, your post is quite nuanced, which is excellent :)
The only question I would ask is: do colorful graphics equal quality graphics? I personally don't think so. Environments like the nightclub can get away with being so colorful, but I wonder why the rest has to be so colorful as well. It seems to just take away some of the contrast if you make every environment blindingly colorful.

DMC4's colors aren't outdated, I'd say. I don't even know what it means for 'colors to be outdated'. DMC4 had just the right colors, though the game's setting should have been a bit more like that of the old DMCs (darker, gloomier, gothic).

Most of the textures in DmC look pretty mediocre (in the 360 demo), even when compared to DMC4. I don't know if it's due to the Unreal Engine or what. PC screenshots look better, though.

Anyway, very nicely done.
 
I think everyone can agree that color coded enemies need to go.
Especially when you want to kill one of them but camera automaticly turns you out to other one..

I'm not so sure but if you are fighting with TYRANTS and other enemies, if camera doesnt show TYRANT then they never attacks you. So you can kill other enemies then go for Tyrants
 
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