ChaserTech
Well-known Member
Welp, I played DmC Devil May Cry (the full game rather than a demo) and I just have a few things I wanna talk about. I won't go into full detail since I have a lot I want to talk about (will do a full review about the game afterwards) so I'll just write out my unrefined initial thoughts as of now.
1) The Story:
First and foremost, I think the story is actually a step up from DMC4, at the least. It takes a completely different approach from the other games, especially from DMC3 and DMC4. If I recall correctly, DMC2 was considered the more "serious" of the series. Although DmC still had a pretty professional standpoint to a certain degree, more so than DMC2.
As for the main story, it was really obvious of what exactly would happen for the ending. I find this to be a slight flaw since it makes the plot fairly predictable. While I was streaming, my friends who watched the stream in a different room actually guessed out the plot of what would happen with Vergil and how he would want to be the new ruler. And at the time, I was around 30% - 40% of the way finished (Before the Poison boss fight).
Some of the dialogue within the game was kinda enjoyable. Like when Dante and Vergil discuss the plan to agitate Mundus and draw him out of his tower. The dialogue was subtle, straight to the point, and had a bit of humor that fit into the plot (ex. Dante drinking Virility and spits it out after Vergil tells him what it's for) I also liked some of the ending missions within the tower since Kat is explaining past procedures of what Dante and Vergil should do within the tower. As well as this, I enjoyed the part when the tower changed into a "blueprint-like" scenery as Kat mapping out coordinates and instructions on where Dante and Vergil should go. (although I had a hard time seeing what were corridors and what were actual walls lol)
There are a few points within DmC in which I also questioned though. For example, when Phineas was introduced. I felt like he didn't offer much of the story even though his sole purpose was to help Dante unlock his Devil Trigger. As well as this, Devil Trigger wasn't really explained very well. The only thing that I know as of now is that Assiel held an emblem (which also wasn't explained that much) that unlocked Dante's D.T.
2) The Gameplay:
As you all know, I'm not that much of a fan of the gameplay within DmC. At first I thought there there wasn't that much depth in the game compared to the other series, and sadly, I was kinda right. Unless there are new mechanics within the gameplay that greatly changes combo potential.
No hard Lock On was kinda annoying too. I found myself trying to target an enemy that I wanted to get rid of, only to target the wrong enemy with certain attacks. I don't think that you should be forced to attack first in order to figure out if you're locked onto the right enemy imo.
But in terms of a basic standpoint, users who are unfamiliar with DmC, can easily pick up this game and learn combos right off the bat since it has a low entry bar. Personally, I think it is good since more people can be involved with the series. However it can present a problem since it might mean that combat is dumbed down to a point where it also has a low ceiling in terms of creativity, which is a bad thing. I will probably continue to experiment with the combat system since I do want to figure out if there's more within it.
Also, I fell as if Jump Cancelling was completely rushed into the game only to appeal to the veterans. There are some points in the game where you can just abuse JCing to skip TONS of parts within the mission that you're currently in. (Like mission 3 for example.) I felt as if this wasn't tested enough since the level design of DmC kinda flops over when abuse-able JCing tactics are introduced into the fray.
Damage output is ridiculous in this game too. Demon Dodge + Trillion Stabs/Overdrive (all moves fully upgraded) and D.T. is pretty broken from what I've experienced.
3) Enemy AI/Fight Patterns:
Out of all the enemies within DmC, the ones I find to be "good" are the Stygians (Lesser, Normal, and Elite), Ravangers, Rage (excluding colored versions), Pathos/Bathos, and Death Knight (excluding colored versions). I actually had really fun fighting against all of those enemies that I listed since they provided to be a fair and decent challenge, especially the Death Knights. For the rest of the enemies, I didn't like that much since they were quite of an annoyance in my opinion. But I'll list out the enemies I mainly had problems/annoyances with.
Tyrant: I personally hated fighting these guys in the beginning of the game, before I had any other weapons other than Arbiter, Rebellion, and Osiris. It was kind of a chore to fight them since you didn't really have much of a way to deal with their super armor attacks. Up to the point where you get the charged shot with Revenant, Tyrant proved to be really annoying. Timing Eryx to get rid of the enemy's super armor stances proved to be a chore since I found myself taking more damage than usual. In fact, I hated the entire concept of enemies having super armor since it required you to obtain certain moves just to get rid of it.
Butcher: I found these guys to be incredibly repetitive. All you need to do is just stand back, wait for them to attack, parry their saw blades, attack their weak points, back off, then rinse and repeat until the enemy blows up. They are also quite slow and they don't prove to be much of a threat. Not much to be said about them other than that.
Color Coded Enemies: Get rid of them. Seriously, get rid of every single color coded enemy that's within this game. I shouldn't have to limit myself to attack an enemy with specific weapons. I feel extremely restrictive whenever I'm fighting against color coded enemies since I consider it to be a false difficulty that's "handicapping" you from using certain moves.
4) Environments/Level Design:
Solid environments all around. I think it's safe to say that DmC, visually speaking, is the best of the series. I see a lot of DMC4 pro users who exclaim that DMC4 had better looking visuals than DmC and I'm kinda perplexed to see why this is possible. Most of the colors within DMC4 are kinda average looking and outdated (considering that this is a 5 year old game). DmC's level design is also a bit better in some aspects, even with all of the platforming involved in the game. Although, some points within DmC I found slightly awkward because I had to switch between stances to avoid environmental damage. (pretty much talking about Lilith's Nightclub). I could see why people are saying that DMC4 models would look better, to a certain extent. However I still believe DmC has an outstanding artistic design behind it even though some areas can be a bit too contrasted (like mission 4 for example).
Anyway, those are kinda my first quick thoughts about the game. I'll try to come up with a video that analyzes the full game in a better way.
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EDIT: Oops, forgot to include my full playthrough of the game. Here's videos about it on my twitch.tv channel. Sorry in advanced for the complaining and moaning about certain things and whatnot. I was really tired since I only had 3 hrs worth of sleep that day. lol Also the videos tend to skip a lot since I couldn't find a decent streaming setting in the beginning. Plus people were using the bandwidth while I was streaming.
http://www.twitch.tv/chaserthewolf/b/361350240
1) The Story:
First and foremost, I think the story is actually a step up from DMC4, at the least. It takes a completely different approach from the other games, especially from DMC3 and DMC4. If I recall correctly, DMC2 was considered the more "serious" of the series. Although DmC still had a pretty professional standpoint to a certain degree, more so than DMC2.
As for the main story, it was really obvious of what exactly would happen for the ending. I find this to be a slight flaw since it makes the plot fairly predictable. While I was streaming, my friends who watched the stream in a different room actually guessed out the plot of what would happen with Vergil and how he would want to be the new ruler. And at the time, I was around 30% - 40% of the way finished (Before the Poison boss fight).
Some of the dialogue within the game was kinda enjoyable. Like when Dante and Vergil discuss the plan to agitate Mundus and draw him out of his tower. The dialogue was subtle, straight to the point, and had a bit of humor that fit into the plot (ex. Dante drinking Virility and spits it out after Vergil tells him what it's for) I also liked some of the ending missions within the tower since Kat is explaining past procedures of what Dante and Vergil should do within the tower. As well as this, I enjoyed the part when the tower changed into a "blueprint-like" scenery as Kat mapping out coordinates and instructions on where Dante and Vergil should go. (although I had a hard time seeing what were corridors and what were actual walls lol)
There are a few points within DmC in which I also questioned though. For example, when Phineas was introduced. I felt like he didn't offer much of the story even though his sole purpose was to help Dante unlock his Devil Trigger. As well as this, Devil Trigger wasn't really explained very well. The only thing that I know as of now is that Assiel held an emblem (which also wasn't explained that much) that unlocked Dante's D.T.
2) The Gameplay:
As you all know, I'm not that much of a fan of the gameplay within DmC. At first I thought there there wasn't that much depth in the game compared to the other series, and sadly, I was kinda right. Unless there are new mechanics within the gameplay that greatly changes combo potential.
No hard Lock On was kinda annoying too. I found myself trying to target an enemy that I wanted to get rid of, only to target the wrong enemy with certain attacks. I don't think that you should be forced to attack first in order to figure out if you're locked onto the right enemy imo.
But in terms of a basic standpoint, users who are unfamiliar with DmC, can easily pick up this game and learn combos right off the bat since it has a low entry bar. Personally, I think it is good since more people can be involved with the series. However it can present a problem since it might mean that combat is dumbed down to a point where it also has a low ceiling in terms of creativity, which is a bad thing. I will probably continue to experiment with the combat system since I do want to figure out if there's more within it.
Also, I fell as if Jump Cancelling was completely rushed into the game only to appeal to the veterans. There are some points in the game where you can just abuse JCing to skip TONS of parts within the mission that you're currently in. (Like mission 3 for example.) I felt as if this wasn't tested enough since the level design of DmC kinda flops over when abuse-able JCing tactics are introduced into the fray.
Damage output is ridiculous in this game too. Demon Dodge + Trillion Stabs/Overdrive (all moves fully upgraded) and D.T. is pretty broken from what I've experienced.
3) Enemy AI/Fight Patterns:
Out of all the enemies within DmC, the ones I find to be "good" are the Stygians (Lesser, Normal, and Elite), Ravangers, Rage (excluding colored versions), Pathos/Bathos, and Death Knight (excluding colored versions). I actually had really fun fighting against all of those enemies that I listed since they provided to be a fair and decent challenge, especially the Death Knights. For the rest of the enemies, I didn't like that much since they were quite of an annoyance in my opinion. But I'll list out the enemies I mainly had problems/annoyances with.
Tyrant: I personally hated fighting these guys in the beginning of the game, before I had any other weapons other than Arbiter, Rebellion, and Osiris. It was kind of a chore to fight them since you didn't really have much of a way to deal with their super armor attacks. Up to the point where you get the charged shot with Revenant, Tyrant proved to be really annoying. Timing Eryx to get rid of the enemy's super armor stances proved to be a chore since I found myself taking more damage than usual. In fact, I hated the entire concept of enemies having super armor since it required you to obtain certain moves just to get rid of it.
Butcher: I found these guys to be incredibly repetitive. All you need to do is just stand back, wait for them to attack, parry their saw blades, attack their weak points, back off, then rinse and repeat until the enemy blows up. They are also quite slow and they don't prove to be much of a threat. Not much to be said about them other than that.
Color Coded Enemies: Get rid of them. Seriously, get rid of every single color coded enemy that's within this game. I shouldn't have to limit myself to attack an enemy with specific weapons. I feel extremely restrictive whenever I'm fighting against color coded enemies since I consider it to be a false difficulty that's "handicapping" you from using certain moves.
4) Environments/Level Design:
Solid environments all around. I think it's safe to say that DmC, visually speaking, is the best of the series. I see a lot of DMC4 pro users who exclaim that DMC4 had better looking visuals than DmC and I'm kinda perplexed to see why this is possible. Most of the colors within DMC4 are kinda average looking and outdated (considering that this is a 5 year old game). DmC's level design is also a bit better in some aspects, even with all of the platforming involved in the game. Although, some points within DmC I found slightly awkward because I had to switch between stances to avoid environmental damage. (pretty much talking about Lilith's Nightclub). I could see why people are saying that DMC4 models would look better, to a certain extent. However I still believe DmC has an outstanding artistic design behind it even though some areas can be a bit too contrasted (like mission 4 for example).
Anyway, those are kinda my first quick thoughts about the game. I'll try to come up with a video that analyzes the full game in a better way.
====================================================================
EDIT: Oops, forgot to include my full playthrough of the game. Here's videos about it on my twitch.tv channel. Sorry in advanced for the complaining and moaning about certain things and whatnot. I was really tired since I only had 3 hrs worth of sleep that day. lol Also the videos tend to skip a lot since I couldn't find a decent streaming setting in the beginning. Plus people were using the bandwidth while I was streaming.
http://www.twitch.tv/chaserthewolf/b/361350240