Okay, you remember my final verdict from a couple of weeks ago? Well... Vergil's Downfall was announced and, well, you know... All I need for a complete conversion to the "dark side" of the pro- DmC fanbase is an answer to this one question: What's the point?
To be fair, the reboot is pointless. It just came out of nowhere with no real reason for its existence. The original series wasn't so bad that they needed a do- over. Just a couple of explanations and retcons could fix all its problems. So I would like to know why Capcom decided on a reboot? Did they run out of ideas?
Well, since you asked I will give you
my thoughts.
And I did think about this in my spare time and it all come from watching this video:
Now, the guy starts out like alot of us did, with DMC1, and he goes through the titles in order and he experiences it like we did: 1, 2, 3 and 4. So now he's caught up and knows what's what and who's who.
With DMC been somewhat popular people know the name but not popular enough that everyone knows what the deal is so Capcom has made every iteration in a way that people can learn about the canon from every game in the franchise and that way if the person playing didn't play the previous titles he'll know what they are about. All of the are made to accomadate a new audience. The issue with 4 was that the transition from 3 to 4 was one that if you play Dante in DMC4 you will only really have a jumping off point if you play 3. In other words Capcom made 4 to bring in a new audience (Nero) and still having a hook to draw in the fans of 3 (Dante).
What I'm saying is that Capcom keeps approaching every DMC release as an entree point to the franchise. They are all made so that you can walk right in without previous knowlege or experience but to enjoy 4 and understand why Dante plays the way that he does you need to have played 3.
The video also made me realize that it's those of us that love the franchise and are now accostumed to it that didn't fall in love with this approach (DmC) because we spend the last decade loving what made the franchise fun and now they trow this curve ball at us. Like the guy says, I just spend the last 3 games loving Dante and now I'm stuck with 'no fun' Nero.
So DmC is made the same way. Rather than having to make yet another sequel that still explains the canon they just make a new one, but better yet, one that draw is the eyes of people who don't like Japanese design and rather have a more western one, like GoW and Dante's Infrn, without compromizing gameplay.
So, bottom line, and to answer you question plainly: because every DMC title has been made to make new audiences and not to prolong the current franchise's plot or canon.
This isn't like GoW, Assassin's Creed, or Mass Effect where you everyone who's played 3 knows what happened in 1 knows who Kratos/Assassin/Sheper and how he/they get down. They make every DMC to be a person's first DMC. They will never make a DMC game where the events of the previous title are crutial knowlege to understand the story. Yeah, there are re-occuring characters but ultimatly not knowing who they are won't impair the plot or game.