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My Final Question

Railazel

Well-known Member
Okay, you remember my final verdict from a couple of weeks ago? Well... Vergil's Downfall was announced and, well, you know... All I need for a complete conversion to the "dark side" of the pro- DmC fanbase is an answer to this one question: What's the point?

To be fair, the reboot is pointless. It just came out of nowhere with no real reason for its existence. The original series wasn't so bad that they needed a do- over. Just a couple of explanations and retcons could fix all its problems. So I would like to know why Capcom decided on a reboot? Did they run out of ideas?
 
i think capcom did it for more money its different and dumbed down unlike the last two DMC games
 
"Darker" side of the pro-DmC fanbase? O.O

Well to answer your question, Capcom has always tried to expand Devil May Cry's audience, from the very first sequel.

They decided that more people would like Dante if he were quiet, brooding, and serious for DMC2.
And then they decided that he would be the exact opposite (but with better gameplay) for DMC3.
And then they decided that he would be a carbon copy of his DMC3 incarnation outfitted in pseudo-Final Fantasy garb for DMC4.

They probably could have left him as he was in the original Devil May Cry. But they didn't the fact (be it good or bad) is that Capcom really enjoys changing and re-interpretingDante.

DmC is just another one of those re-interpretations.
 
Who knows for sure?

Capcom said they wanted DmC to reflect Western film and culture. They got Ninja Theory because of their past game storytelling. They chose NT for that particular reason cause lets face it, the original DMC's story was going no where. DMC was going under an identity crisis (it still is).

No one knows what the agenda is for Devil May Cry as a franchise. We only know Capcom aims to give it a 2.5 year life cycle. meg is right, they're doing it for the money.
 
Okay, you remember my final verdict from a couple of weeks ago? Well... Vergil's Downfall was announced and, well, you know... All I need for a complete conversion to the "dark side" of the pro- DmC fanbase is an answer to this one question: What's the point?

To be fair, the reboot is pointless. It just came out of nowhere with no real reason for its existence. The original series wasn't so bad that they needed a do- over. Just a couple of explanations and retcons could fix all its problems. So I would like to know why Capcom decided on a reboot? Did they run out of ideas?
Well, since you asked I will give you my thoughts.

And I did think about this in my spare time and it all come from watching this video:
Now, the guy starts out like alot of us did, with DMC1, and he goes through the titles in order and he experiences it like we did: 1, 2, 3 and 4. So now he's caught up and knows what's what and who's who.​
With DMC been somewhat popular people know the name but not popular enough that everyone knows what the deal is so Capcom has made every iteration in a way that people can learn about the canon from every game in the franchise and that way if the person playing didn't play the previous titles he'll know what they are about. All of the are made to accomadate a new audience. The issue with 4 was that the transition from 3 to 4 was one that if you play Dante in DMC4 you will only really have a jumping off point if you play 3. In other words Capcom made 4 to bring in a new audience (Nero) and still having a hook to draw in the fans of 3 (Dante).​
What I'm saying is that Capcom keeps approaching every DMC release as an entree point to the franchise. They are all made so that you can walk right in without previous knowlege or experience but to enjoy 4 and understand why Dante plays the way that he does you need to have played 3.​
The video also made me realize that it's those of us that love the franchise and are now accostumed to it that didn't fall in love with this approach (DmC) because we spend the last decade loving what made the franchise fun and now they trow this curve ball at us. Like the guy says, I just spend the last 3 games loving Dante and now I'm stuck with 'no fun' Nero.​
So DmC is made the same way. Rather than having to make yet another sequel that still explains the canon they just make a new one, but better yet, one that draw is the eyes of people who don't like Japanese design and rather have a more western one, like GoW and Dante's Infrn, without compromizing gameplay.​
So, bottom line, and to answer you question plainly: because every DMC title has been made to make new audiences and not to prolong the current franchise's plot or canon.​
This isn't like GoW, Assassin's Creed, or Mass Effect where you everyone who's played 3 knows what happened in 1 knows who Kratos/Assassin/Sheper and how he/they get down. They make every DMC to be a person's first DMC. They will never make a DMC game where the events of the previous title are crutial knowlege to understand the story. Yeah, there are re-occuring characters but ultimatly not knowing who they are won't impair the plot or game.​
 
Devil May Cry came out of nowhere, and there was no real reason for its existence (they didn't expect the reaction that ensued).

Capcom decided they'd like to give the core ideas behind the game another shot, to renovate and expand upon them. Clearly Devil May Cry has a very passionate fanbase, and it would be a shame to let this style of game and story go to waste simply because the old series' canon was already told and riddled with plotholes.

Personally, I see this game as a chance to tell Dante's story one more time, with more awareness and fervor. And if you really think it wouldn't have been that hard to make a DMC 5 and make it well, I'm just not sure if you've ever made a game before, let alone a cohesive series. That's even leaving alone the question of whether it's even possible to make a good DMC 5 at this point.
 
Wait. Are you asking why Capcom decided to make a reboot or why the supporters likes the reboot?

In bold.

"Darker" side of the pro-DmC fanbase? O.O

Don't play dumb.

"Darker" side of the pro-DmC fanbase? O.O

Well to answer your question, Capcom has always tried to expand Devil May Cry's audience, from the very first sequel.

They probably could have left him as he was in the original Devil May Cry. But they didn't the fact (be it good or bad) is that Capcom really enjoys changing and re-interpretingDante.

DmC is just another one of those re-interpretations.

Ah, that's true. Me and someone else (can't remember who) had said that DMC 2-4 were reboots of DMC 1, so DmC being a reboot shouldn't really be that big of a surprise.
So, bottom line, and to answer you question plainly: because every DMC title has been made to make new audiences and not to prolong the current franchise's plot or canon.​
Devil May Cry came out of nowhere, and there was no real reason for its existence (they didn't expect the reaction that ensued).

Capcom decided they'd like to give the core ideas behind the game another shot, to renovate and expand upon them. Clearly Devil May Cry has a very passionate fanbase, and it would be a shame to let this style of game and story go to waste simply because the old series' canon was already told and riddled with plotholes.

Personally, I see this game as a chance to tell Dante's story one more time, with more awareness and fervor. .

So I'm guessing this is just one big experiment on their part, right? I like that. I've always enjoyed creative innovation, and you can't have innovation without a little experimentation. Kudos to Capcom. But they could have at least gave us a warning.

So, it's not that they are lazy or had just gone through some form of "writer's block" then? And I'm assuming that if this one flops, they'll just go back to the drawing- board like they always do?
 
I should clarefy that, to continue my post, in some ways it makes sence for them to approach the sequel(DmC) like that. They burned the formula of DMC from poor handeling and overuse so while doing another sequel wouldn't been strange there is a logic to this approach.

I do think, however, that if there is a DmC sequel Capcom will stil use the same formula and make a game similarly designed as yet another entree point to the series.

While this isn't really strange or even rare, to make sequels that allow for a new comer to just jump in, it just isn't doing DMC any favors.
 
I think the reboot was made for pure business reasons. Capcom higher ups probably planned the reboot because all the internal teams were busy on other projects. The team that made DMC4 previously (and Itsuno) were working on Dragon's Dogma (or planning to start work on it), so they decided why not try outsource DMC like they did Bionic Commando. I personally think Inafune might have already set the plans in motion before he departed the company, because he was touting western developers as being more innovative, etc. I mean fresh take on the series? Canon? Capcom doesn't apply logical game development to it's more popular series (RE and SF) and are fine with recycling game ideas and churning out sequels, so why do people suddenly think they care more about one of their less successful franchise? They wanted to focus on more western appealing games all around, and with people spread thin between Dragon's Dogma, RE6, MvC and SF4 sequels (plus others) why not take a outsource gamble on a less successful franchise?
 
I wasn't playing dumb.
Though, I think I just now understood what you meant by the dark side.

I thought you were a DmC fan the whole time though...?
 
Well to be honest. Even making a sequel to a certain series has no "reason" and doesn't need to be there if the creators says so. Making a reboot is quite the same as well...but the things is they are serving us something that we "possibly" like from their viewpoint.
If you don't like something on the menu, then you might as well turn your back on that restaurant.
 
Okay, you remember my final verdict from a couple of weeks ago? Well... Vergil's Downfall was announced and, well, you know... All I need for a complete conversion to the "dark side" of the pro- DmC fanbase is an answer to this one question: What's the point?

To be fair, the reboot is pointless. It just came out of nowhere with no real reason for its existence. The original series wasn't so bad that they needed a do- over. Just a couple of explanations and retcons could fix all its problems. So I would like to know why Capcom decided on a reboot? Did they run out of ideas?

I think in all honesty, they ran out of ideas on where to take the series. If you look at Devil May Cry, the timeline is all mixed up. This isn't really much of a bad thing, but it does kind of show why it's so over the place, because of thier ideas altering so much. The first DMC people loved, the sequel wasn't favored because Dante was too 'quiet' so to compensate for that, they did a prequel of him in his youth and made him have more humor and attitude for DMC3. DMC4 just...it seemed to go off the rails a bit, I mean you have Dante stuck to a side character, and then Trish and Lady appearing in some brief cameo roles (more worse on Lady's part, just two cutscenes). Nero probably would've been dumbed 'a DmC Dante' if he hadn't had white hair, a sword and coat like some cosplay double (not to offend the character, but you see my point. If Nero had dark hair or different color of clothing or different weapons, people might've not liked him).

That's why I think they ran out of ideas, maybe there were things they'd wished they done, but couldn't change because things like Mundus and Vergil were out of the picture. So I can get why they decided on a rebirth, they wanted the whole thing started from scratch, but rather than do a remake and follow everything line for line, they wanted mold it into something new.

Maybe the original could've managed another sequel, but after DMC4, would've it have been any good? Maybe they were worried attempting it would fail. And even if they'd done a prequel with Sparda, where would the series have gone from there?

So, I don't think DmC was unnecessary, it might've been Devil May Cry's only way out from crashing and burning. Maybe some fans would've prefered a remake like the Resident Evil gamecube version was to Resident Evil 1, but I don't know if that would've worked either, because you're just going down the repeat of the same events and they might not have wanted that. Maybe they wanted a fresh take on the whole thing, like having Vergil as a more prominent role and why he and Dante never got on.

Make sense?
 
Well as I've said on other threads I believe all this is down to a loss of creativity. If you look at the demons in DMC1 they look nothing like you would ever expect a demon to look like which was great then from 2 - 4 in my opinion had reall generic and largely (with only a few exceptions such as Blitz) dull enemy design. In the new DmC its like DMC1 was as I'd have never imagined the demons to look like they do (the bossses are a little generic but not incredibly so). So I think Capcom saw this and decided to have another developer who had more creativity than they do now (not sayin NT are more creative overall) to reinvigorate the franchise and thought a rebirth would allow them to have whatever creative decisions they wanted to have. :)
 
Well as I've said on other threads I believe all this is down to a loss of creativity. If you look at the demons in DMC1 they look nothing like you would ever expect a demon to look like which was great then from 2 - 4 in my opinion had reall generic and largely (with only a few exceptions such as Blitz) dull enemy design. In the new DmC its like DMC1 was as I'd have never imagined the demons to look like they do (the bossses are a little generic but not incredibly so). So I think Capcom saw this and decided to have another developer who had more creativity than they do now (not sayin NT are more creative overall) to reinvigorate the franchise and thought a rebirth would allow them to have whatever creative decisions they wanted to have. :)

Totally agree with you. It's not Devil may cry it's more like Zoo may cry (with armoured caretakers). Too many animal based enemies, I think Berial was simple yet the best in 4. We know a good demon when we see one. Well in DmC I say the enemies have become creepy like in 1 again, which had the elements of RE. (Possibly you guys have saw several comments on the first trailer claiming that it looks silent hill or RE) which is just gold in my eyes.
There are refrences that come from DMC1 and I guess DmC is taking us the road backwards in a way.
 
Because they believe it will sell more, that's the only real reason.

I believe they're wrong though, but I can see a DmC 2 or 3 selling as much as they expect, but if they're planing on doing just this one game, I think they'll be quite disappointed.
 
Because they believe it will sell more, that's the only real reason.

I believe they're wrong though, but I can see a DmC 2 or 3 selling as much as they expect, but if they're planing on doing just this one game, I think they'll be quite disappointed.

I quite find it very unlikely they done it because of the sales. If they were to do that they would have made it 100% capcom-made at the first place.
 
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