I don't know, this is a mystery indeed. Here comes the dreaded line. "I guess we'll have to wait and see"...
NOOOOOOOOOOO!!!!!!!!! D:I don't know, this is a mystery indeed. Here comes the dreaded line. "I guess we'll have to wait and see"...
This might be the only videos the show. Just what was available at TGS. We might have to wait till the Hd collection for more.
Well since we haven't seen a health bar yet we dont how much damage enemies do maybe u die in 3 or 4 hits like DMC 3 when u start. Also when it comes to difficulty does anyone thing that the city will be more aggressive or deadly on higher difficulty levels since its out to get dante like maybe a few more places to fall, spikes or even enemies getting in your way you know things like that.
hmmmm...that would be very unique and i think i would like that. it would be innovative, and it would give the player choices and replay value. it would be like an rpg kind of element without affecting gameplay in a negative way, i think i would like thisI think platforming is amazing but at end of day i don't go up at top of highest point in AC, and jump down tons of time.
I don't go up to highest point in Infamous, and jump down and create a shockwave.
So the platforming in DmC to me is like when discussing a subject then a participant says something completely random that has nothing to do with what is being discuessed. To illustrate further i got a great idea for angel and demonic powerups of DmC Dante "Love and Anger".
But how must one go around to implent such idea into a hack and slash like DMC, and it not being useless. Just because you see something new like platforming in DmC does not mean it's innovating. Innovation MUST be when you add a idea into a DMC game that has never been there before, and that this idea makes the gameplay alot nicer!
LOVE AND ANGER (Demon & Angel):
I guess you could make it so that if you finish off the demons fast you show them love (mercy), and on other hand if you slowly kill them you will be evil and malicious (anger).
Whichever style you do decides if you go Angel form or Demon form.
However, if you implented this into gameplay in a testing phase, and you found out "This is bad for DMC gameplay" then you have to keep working on it til it no longer is a disadvantage to gameplay.
trust me i wouldn't tell ninja theory to do that, because i hate when fans interfere with the original vision of the company's, for example everyone's backlash on dante not having white hair, so ninja theory and capcom tried to please the fans by putting it in the game.Glad you liked it. But don't go telling Ninja theory. DmC is getting near end, and such idea that i suggest is very hard to tackle. And if you suggest ideas this late it will most likely just distract NT's own ideas progress.
To add on the idea i talked about:
If you were being merciful (love = angel form) then demons would spawn very fast. The idea behind fast spawning with angel form is to not stop players from making combos (DMC is alot about combos!).
Where as if you kill them slowly demons spawns will be usual. Slow attacks could be low damaging as well.
That's a good thing to think off. And we are no longer in a early phase for DmC.trust me i wouldn't tell ninja theory to do that, because i hate when fans interfere with the original vision of the company's, for example everyone's backlash on dante not having white hair, so ninja theory and capcom tried to please the fans by putting it in the game.