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Metal Gear Rising Demo Impresions

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I already did. I expected people to ignore this thread after Shin told TC that there's a place for this but apparently I was wrong.
 
Just to add my opinion: I think DmC is more FUN and the MGR demo disappointed me as people like vergilnerodante made it seem like it would be the best game ever but in truth imo it is much worse than DMC4 and definately worse than DmC. Combat is technical but uninteresting and I never felt satisfaction after fighting a wave of enemies like I did in DmC. It all comes down to taste but I really didn't enjoy it as much some because it just bores me.
 
Just to add my opinion: I think DmC is more FUN and the MGR demo disappointed me as people like vergilnerodante made it seem like it would be the best game ever but in truth imo it is much worse than DMC4 and definately worse than DmC. Combat is technical but uninteresting and I never felt satisfaction after fighting a wave of enemies like I did in DmC. It all comes down to taste but I really didn't enjoy it as much some because it just bores me.

I think it is a bit too soon to deem MGR as "worse than [insert game here]". That is exactly what the anti-DmC users did when the DmC demo came out and you don't want to be like them, do you?
 
I think it is a bit too soon to deem MGR as "worse than [insert game here]". That is exactly what the anti-DmC users did when the DmC demo came out and you don't want to be like them, do you?
I suppose so but I did at least give (kinda) fair reasons as to why I felt that way. I see where you are coming from though :)
 
DmC demo sucked compared to this. You might be a fan based of what we had in the past but I enjoyed the demo quite well and I caught on how to do controls a second play through so my overall feel for the game is that I can't wait for it. At least this game provided something different than stealth but don't get me wrong stealth is good in a MG game but I feel the DmC reboot provided nothing new except a story.

Herm......well MGS transition to MGR isn't anything like DMC to DmC.

MGS and MGR aren't even in the same genre. Of course it will be totally new or different to past MG games....if you wanted DmC to offer something new.....lets throw in some 3rd/1st person shooter element.

MGR on its own ain't anything new even the Zandetsu (Blade Mode) is just an improved copy of Afro Samurai's "Focus Mode" (time slows down and the user can cut anything at will).

Slide mechanic from Vanquish (just much slower), Bayonetta styled QTE executions (or escapes), Anarchy Reigns mash buttons and wiggle stick to gain balance, and even an Anarchy Reigns styled combat system (normal and strong attacks even ascending and descending moves).

They should rename it Metal Gear Rising: Platinum Best Hits or Metal Vanquish Anarchy: Bayonetta Reigns.

And people give NT flak for reusing elements from their past games (just Heavenly Sword) in DmC.

However, nothing is wrong with using old elements from past games if it works or is improved. I mean the Vanquish slide mechanic adds a lot of style to Raiden's movement and more variety. I played AR and though its combat system isn't that deep or great I think it was pretty damn fun and works well with MGR. The Bayo style QTE are actually aren't as bad as Bayonetta's with the excessive button mashing I have to do with Bayo's and actually for QTE grants more freedom it isn't like Bayo or GoW like press this button to execute cinematic and mash more buttons to murder enemy for more points...its just press to activate and actually feels like I'm more in control than watching Raiden pull off a cinematic while I mash a button granted the enemy escape QTE are well like Bayo's but at least you don't die if you fail it but comes off as the Resident Evil styled QTE just they occur less often and can see them coming a mile away. Incorporating the Anarchy Reigns dazed out feature was a bad idea though hated it in that game and will hate it more in this game (considering it suited AR more than MGR).

The Heavy and Light system from HS (Angel & Demon system in DmC) actually was incorporated pretty well in DmC or was a pretty good concept being able to literally effectively swap between 3 weapons simultaneous with more ease than DMC and having 3 weapon categories to switch between allowing to switching between 8 weapons on the fly without having to cycle through it like DMC4. It was almost like having 2 sub-weapons along with your main one and your gun. Plus you had a lot of Style based abilities in just 2 forms. However, NT f*cked it up by making the game seem only centered around it. It being the main center of platforming is fine but when you throw in enemies that can only be harmed by one category of weapons it decreases variety and freedom not had strategic depth...if you wanted strategic depth make it either

A. other weapons are weaker against these enemies not completely useless

B. something like how some enemies in DMC4 were impervious to Nero's Buster until you did something or like the Witch where destroying her shield with an Angel weapon can make her vulnerable to other attacks too

Heck even both.

Both games to me seem like okay FUN games however DmC had a bigger reputation to live up to. MGR really didn't other than being a game made by Platinum but that was more on Platinum than it was MGR or Kojima.

Both games had potential but don't live up to their expectations.....DmC has a lot of ups and I recommend it to anyone who wants to get into HnS games. Its more accessible than past DMC games and better than mos HnS. Its basically a less ridiculous Bayonetta. Plus I think Capcom (not NINJA FAIL) can look at DmC and use its ideas on how to make a better DMC game that has an intense really deep battle system full with variety but can be easy for newcomers to use. I mean the problem with DMC now is that...DMC started off extremely simple it wasn't a glorified combo mad/truestyle fest but was enough for its time to welcome anyone who wants to just have fun. DMC2 went for a more combo heavy action orientated aspect but lacked variety and was all style. DMC3 WAS ALMOST PERFECT it went back to DMC1's simplistic nature but added more to it and used customization allowing for the player to express themselves as a player and explore their options at a decent pace then DMC4 threw everything about DMC3 out of the window and wanted to give you an over-complex combat system where everything is available to you and for hard cores it was somewhat a dream made in heaven but not so inviting to newcomers so much to learn and is also a reason why its hard to survive in the HnS/Beat em up market most money nowadays lies in the casuals or newcomers and casual and simplistic games like GoW are the main ones that appeal to casuals for its easy to get into and easy to master so it feels like your doing something.

Geez I hate praising Bayonetta but Bayonetta manage to do this right by creating a somewhat deep combat system but made it more user friendly and gave the user a lot of options to use all the while making everything seem easy to get into to (no intense timing based combat, constantly switching through styles, or rigorous learning curve), and even had DMC3 like customization for the players to explore their options at a decent pace rather than get lost at all the options thrown at them at once. Casuals play games for FUN not for a deep DMC style combat. DMC3 was fun and deep at the same time DMC4 was extremely deep but felt more like a chore (playing as Dante that is Nero was for casuals). Capcom has been treating DMC like a fighting game where it should be treating it as a deep and fun experience (if they want to reel in more sales)

Its like this....Bayonetta was more suited for suited casuals (all the while had a deep enough combat system for hard cores) and it gave you tons of options without making it so complex....you can do more in it than DMC4 and was easier to master than DMC4 but DMC4 has a more deep combat system and takes more skill to master. Which one do you like more?

DmC tried t go a more DMC4 combat system route but make it less complex and easy to use but NT wasn't the right guys...what we have here is a game that Capcom can look back on to see what went wrong and how to improve.

DmC seemed to have wanted to go the Bayonetta route or be a more accessible version of DMC4.

Outside its negatives I think Capcom can use the positives and aspirations of DmC's combat and apply it to future DMC games it can prove beneficial especially for Nero's simple yet actually hard to master battle style.

.........Now I've gotten more off track.
 
What about Bayonetta's horrible blance and glitchs?

You mean balance......it is a bit unbalanced with the right equipped items and even weapons it becomes a bit more on the under excessive side.....well yeah it is unbalanced and as for glitches I never came across any glitches but DmC itself is unbalanced with the style meter and demon weapons.
 
DmC demo sucked compared to this. You might be a fan based of what we had in the past but I enjoyed the demo quite well and I caught on how to do controls a second play through so my overall feel for the game is that I can't wait for it. At least this game provided something different than stealth but don't get me wrong stealth is good in a MG game but I feel the DmC reboot provided nothing new except a story.

This is going to go no where but here we go. Im a fan of both MGS and DMC but MGS is a longer fandom because of its age so with this spin off being able to play as a cyborg ninja for once makes me happy but worried me once I saw the final gameplay and playing it months ago and then playing it again this month.
DmC demo was a better demo to MGR in terms of depth and content. It offered more and wasent nearly and linear( 2 challenge rooms boss fight extra difficulty and hidden collectables). This is me talking from a gamers perspective no pure fandom. However MGR is not a Metal Gear game its a spin off for the series an attempt at something different. DmC was a re-imaging of what was so it something new and the same for DMC, something to bring in new fans and something for the old. HOWEVER MGR does not one thing differnet besides its gimic which is the Slicing Mechanic but it offers nothing new. Take that away form MGR its just another typical hack and slash riddled with Quick time events. Over the top set pieces. Its more of a button masher shown by its hit counter (1-200 and so on) and not a combo hack n slash (D-SSS) it leaves more option just to say ef it im gonna spam to win. Or parry/blade mode to insta kill whats in front of me.

Dude I dont want to argue this because we have two different opinions on this. I can say this wont go anywhere and you shouldnt reply to me because off the bat when you said "DmC demo sucked compared to this" tells me what you already think of this game compared to the later. So I really dont want to get into any of this I just offered my two cents on the post. I wont reply to anything you say after this because it will only go in a circle.

I dont hate MGR I just wish it was so much more than average. Ninja GaidenxGod of warxRed Faction ArmagedonxAfro Samurai.
 
This is going to go no where but here we go. Im a fan of both MGS and DMC but MGS is a longer fandom because of its age so with this spin off being able to play as a cyborg ninja for once makes me happy but worried me once I saw the final gameplay and playing it months ago and then playing it again this month.
DmC demo was a better demo to MGR in terms of depth and content. It offered more and wasent nearly and linear( 2 challenge rooms boss fight extra difficulty and hidden collectables). This is me talking from a gamers perspective no pure fandom. However MGR is not a Metal Gear game its a spin off for the series an attempt at something different. DmC was a re-imaging of what was so it something new and the same for DMC, something to bring in new fans and something for the old. HOWEVER MGR does not one thing differnet besides its gimic which is the Slicing Mechanic but it offers nothing new. Take that away form MGR its just another typical hack and slash riddled with Quick time events. Over the top set pieces. Its more of a button masher shown by its hit counter (1-200 and so on) and not a combo hack n slash (D-SSS) it leaves more option just to say ef it im gonna spam to win. Or parry/blade mode to insta kill whats in front of me.

Dude I dont want to argue this because we have two different opinions on this. I can say this wont go anywhere and you shouldnt reply to me because off the bat when you said "DmC demo sucked compared to this" tells me what you already think of this game compared to the later. So I really dont want to get into any of this I just offered my two cents on the post. I wont reply to anything you say after this because it will only go in a circle.

I dont hate MGR I just wish it was so much more than average. Ninja GaidenxGod of warxRed Faction ArmagedonxAfro Samurai.

Man..this speaks my thoughts about the demo too. People call DmC easy when this is easy too? I think the old fans are just saying that for the sake of hating DmC.
 
This is going to go no where but here we go. Im a fan of both MGS and DMC but MGS is a longer fandom because of its age so with this spin off being able to play as a cyborg ninja for once makes me happy but worried me once I saw the final gameplay and playing it months ago and then playing it again this month.
DmC demo was a better demo to MGR in terms of depth and content. It offered more and wasent nearly and linear( 2 challenge rooms boss fight extra difficulty and hidden collectables). This is me talking from a gamers perspective no pure fandom. However MGR is not a Metal Gear game its a spin off for the series an attempt at something different. DmC was a re-imaging of what was so it something new and the same for DMC, something to bring in new fans and something for the old. HOWEVER MGR does not one thing differnet besides its gimic which is the Slicing Mechanic but it offers nothing new. Take that away form MGR its just another typical hack and slash riddled with Quick time events. Over the top set pieces. Its more of a button masher shown by its hit counter (1-200 and so on) and not a combo hack n slash (D-SSS) it leaves more option just to say ef it im gonna spam to win. Or parry/blade mode to insta kill whats in front of me.

Dude I dont want to argue this because we have two different opinions on this. I can say this wont go anywhere and you shouldnt reply to me because off the bat when you said "DmC demo sucked compared to this" tells me what you already think of this game compared to the later. So I really dont want to get into any of this I just offered my two cents on the post. I wont reply to anything you say after this because it will only go in a circle.

I dont hate MGR I just wish it was so much more than average. Ninja GaidenxGod of warxRed Faction ArmagedonxAfro Samurai.

Well im replying anyways. Im just putting my opinion like you stated. I just found that the MGR demo played smoother and allowed me to experience something not stealth related while DmC provided just about the same but a better story and character depth, thats all.
 
You mean balance......it is a bit unbalanced with the right equipped items and even weapons it becomes a bit more on the under excessive side.....well yeah it is unbalanced and as for glitches I never came across any glitches but DmC itself is unbalanced with the style meter and demon weapons.

The style meter is trivial. Style comes from being smooth, quick and effective with your moves, not an arbitrary meter which yells when you get SSS.
 
Man..this speaks my thoughts about the demo too. People call DmC easy when this is easy too? I think the old fans are just saying that for the sake of hating DmC.
But If I recall, the same people who argued against DmC being easy said that it was only the demo and the real game would be harder... There are a full play through of one of the levels of MGR and it actually does look pretty hard compared to the demo. The only issue here is the spines give back too much HP. I'm not sure if that will be in the main game though but that was the only bad thing I seen about the difficulty.
 
But If I recall, the same people who argued against DmC being easy said that it was only the demo and the real game would be harder... There are a full play through of one of the levels of MGR and it actually does look pretty hard compared to the demo. The only issue here is the spines give back too much HP. I'm not sure if that will be in the main game though but that was the only bad thing I seen about the difficulty.

Could always challenge yourself to do a no-spine-yanking run.
 
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