Hey guys, I've returned.
I just thought this warranted saying at least once:
It's abundantly clear that DmC didn't meet expectations, but it's also clear that no other hack-and-slash released this past twelve months did.
I hope I'm wrong, but it seems like the hack-and-slash is a dying genre. It happened to mascot platformers after current-Gen consoles got big, and it happened to fighting games (for a short while) after Tekken 4 was released.
But look back ten years ago til around the mid-2000s. We had Otogi, Shinobi, Ninja Gaiden, and even much more obscure games like Bujingai. The genre was thriving at that point.
But interest wanes, and genres die. Especially during this last leg of this console generation.
Even though gamers really like violence (myself included), maybe we can blame the gigantic first person shooter market or the resurgence of fighting games--maybe a combination of the two--for scooping up a larger chunk of casual gamers who would once go to hack-and-slashes for their regular violence fix.
Despite what we thought would happen:
Lollipop Chainsaw, Ninja Gaiden 3, God of War 4, and MGR:R all undersold regardless of whether or not they were good and regardless of whether or not their names once held the almighty power of brand recognition.I'm looking at you, God of War. Ascension sold a fraction of what GoW3 did. And hey, maybe it's a marketing failure or maybe it's just the general interest shifting around, but a trend is a trend.
So I'm hoping the trend breaks with Bayonetta 2 and the genre gets popular again, but I'd be genuinely surprised if Hack and Slashes remain a staple of consoles into the next generation.
Again, I'm hoping (praying) that I'm wrong; hoping that we'll get a DmC 2 one day, but we'll see.
Thank you Kamiya for basically inventing the modern hack-and-slash. And then re-inventing it with the Bayonetta games.
Thank you NT for getting me into Devil May Cry.
Thank you DMC.org for mostly being a hub of kind, thoughtful, discussion on DmC.
And cheers, all of you.
I just thought this warranted saying at least once:
It's abundantly clear that DmC didn't meet expectations, but it's also clear that no other hack-and-slash released this past twelve months did.
I hope I'm wrong, but it seems like the hack-and-slash is a dying genre. It happened to mascot platformers after current-Gen consoles got big, and it happened to fighting games (for a short while) after Tekken 4 was released.
But look back ten years ago til around the mid-2000s. We had Otogi, Shinobi, Ninja Gaiden, and even much more obscure games like Bujingai. The genre was thriving at that point.
But interest wanes, and genres die. Especially during this last leg of this console generation.
Even though gamers really like violence (myself included), maybe we can blame the gigantic first person shooter market or the resurgence of fighting games--maybe a combination of the two--for scooping up a larger chunk of casual gamers who would once go to hack-and-slashes for their regular violence fix.
Despite what we thought would happen:
Lollipop Chainsaw, Ninja Gaiden 3, God of War 4, and MGR:R all undersold regardless of whether or not they were good and regardless of whether or not their names once held the almighty power of brand recognition.I'm looking at you, God of War. Ascension sold a fraction of what GoW3 did. And hey, maybe it's a marketing failure or maybe it's just the general interest shifting around, but a trend is a trend.
So I'm hoping the trend breaks with Bayonetta 2 and the genre gets popular again, but I'd be genuinely surprised if Hack and Slashes remain a staple of consoles into the next generation.
Again, I'm hoping (praying) that I'm wrong; hoping that we'll get a DmC 2 one day, but we'll see.
Thank you Kamiya for basically inventing the modern hack-and-slash. And then re-inventing it with the Bayonetta games.
Thank you NT for getting me into Devil May Cry.
Thank you DMC.org for mostly being a hub of kind, thoughtful, discussion on DmC.
And cheers, all of you.