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Major DmC Update

I'm hoping for a special a Special/ GOTY/ DX Edition of DmC with the Virgil Downfall DLC, style patch and redone Mundus fight with "Human form Mundus" instead of just a cut scene and a extended "mecha Mundus" fight with more platforming a'la Saviror (except less retarded) and an extended ending. That would be awesome!!!
I think it's SuperDmC
 
Oh boy, I certainly hope they didn't mistake many of the user-discovered combat features for glitches and got rid of all those. It'd be like saying to all those people who've made sick combos on YT "No!! That's not how you're supposed to be playing! We'll get rid of that so you don't do it anymore!"
 
How does it drop? Does it drop steadily and controlled, or does it just outright nullify your style meter if you beat all the enemies like the old one?
Edit: Haven't been paying much attention to the forums. Would anyone please explain what the invisible prop, mind prop and invisible tremor are?
 
I found a problem with the style change, particularly with the 18th level on SOS. If you aren't constantly attacking enemies to keep that thing at a SSS, you wont come out with SSS at the end of the mission. Someone else try to pull this off. It's the only level on having this issue with and I have like the top 50 scores on the PC version for that particular level. Either they need to remove color coated enemies or let us keep our single S for the start of the next fight.
 
Edit: Haven't been paying much attention to the forums. Would anyone please explain what the invisible prop, mind prop and invisible tremor are?
Their basically doing the moves without any animation. So mind prop would look like Dante is just standing there whilst an enemy is being sliced up in the air by nothing.
 
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