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Just another combo move of this game that may or may not interest you...

Demi-fiend

Metempsychosis
Supporter 2014
IT'S NOT HARDCORE ENOUGH.

Seriously though, vids like this are the reason why DmC is my favorite game of all time.

Yeah, it just went from "Best Action Title" to "Best Game of all Time" in my very humble opinion. What! :cool:
 
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Demi-fiend

Metempsychosis
Supporter 2014
Yet there are still some people who say this game's combat lacks depth...
Chalk it up to closed-mindedness.
Seriously, why does every one of these awesome video has to be Japanese?
I think it's that "National Pride" thing, or whatever. It's "Japan" therefore, they need to be the "best".

Not necessarily a bad thing, mind you, it's just that...


... yeah.
 

ChaserTech

Well-known Member
Yet there are still some people who say this game's combat lacks depth...

I mean, I could never do this stuff even if I wanted to, but the potential to do so is there for the pros.

Chalk it up to closed-mindedness..

Honestly the game does lack depth to it. However it's not as much compared to what people originally think. (But it's still a considerable amount)

Lemme break things down. (For starters, I'll be using DMC4 mainly for comparison)



In DMC4, there are a whole list of advanced mechanics that actually deepen the gameplay. While some of these mechanics are kinda questionable and don't add too much in terms of combat, they create another layer of depth that increases the skill gap between a newcomer and a veteran DMC player. Not only this, but some techniques in DMC4 are incredibly hard to do due to the technical requirements needed to perform each technique.

However in DmC, there's not a lot of mechanics that the game has to offer that expands the combat system compared to DMC4. There are a lot of weapons that were added in DmC that gave the combat system more variety, but it still didn't give technical depth in the gameplay. And most of the mechanics that are in DmC are also in DMC4 or have been replaced with something different (E&I cancelling replacing DMC4's Guard Cancelling for certain moves). And when it comes to technical skill, I feel as if the game's difficulty of input execution comes from relearning the controls that DmC has, rather than actually pulling off complex maneuvers that require good execution.


When it comes to new mechanics, this is what DmC has to offer (from what I remember):

E&I (Ebony & Ivory) Cancelling: Equivalent to Guard Cancelling but with less uses. Cancels certain attacks with E&I (moves like Trillion Stabs and Prop Shreddar) This was also apparent in DMC3 and DMC4 but DmC enables you to certain moves much faster. It's not really a new mechanic

Reverse Rainstorm Double Jump Cancelling: Cancelling reverse rainstorm with a double jump to create an extremely short hop.

Gun Charge Stacking: Charging two guns at once.

Auto Gun Charge: Enabling you to charge guns without holding down the gun button.

Arbiter Drop Cancelling: Cancelling the start up animation of Drop by using it very close on the ground.

Rapid Slash Cancelling: Cancelling Vergil's Rapid slash with a jump

Doppelganger De-sync: De-syncing Vergil's doppelganger with charged moves

Airstand: Enabling you to attack in midair with a ground attack.

Airdodging: Being able to dodge in midair. Creates movement options.


From all of this, there's no actual depth to some of these mechanics since they don't offer that much when it comes expanding the combat system. The main thing that IS good is the Doppelganger De-sync and the Gun Charge Stacking since the De-sync can enable you to control both characters at once (similar to Ice Climbers in Smash Bros.) and with Gun Charge Stacking, you can use two charged shots in succession, creating some different setups. Not to mention that since older mechanics were taken out of DmC, this makes the game lack even more depth compared to what the originals had to offer. (Again, mainly talking about DMC4) I would also list the mechanics of DMC4 but that would kinda be too much since there's a lot to cover seeing how the metagame for it has been developing for years.

People aren't close minded for claiming DmC lacks depth. It actually does lack quite a bit of depth. And the people who actually analyze combat mechanics in various games can see it more easily compared to someone who's just getting into DmC for the first time without prior knowledge of the past DMC games.

Just wanted to shed light on this since a lot of people still think that DmC is superior to past games, when honestly it isn't.



Also long time no see to some of you. It's been awhile.
 

DragonMaster2010

Don't Let the Fall of America be Your Fall
Honestly the game does lack depth to it. However it's not as much compared to what people originally think. (But it's still a considerable amount)

Lemme break things down. (For starters, I'll be using DMC4 mainly for comparison)



In DMC4, there are a whole list of advanced mechanics that actually deepen the gameplay. While some of these mechanics are kinda questionable and don't add too much in terms of combat, they create another layer of depth that increases the skill gap between a newcomer and a veteran DMC player. Not only this, but some techniques in DMC4 are incredibly hard to do due to the technical requirements needed to perform each technique.

However in DmC, there's not a lot of mechanics that the game has to offer that expands the combat system compared to DMC4. There are a lot of weapons that were added in DmC that gave the combat system more variety, but it still didn't give technical depth in the gameplay. And most of the mechanics that are in DmC are also in DMC4 or have been replaced with something different (E&I cancelling replacing DMC4's Guard Cancelling for certain moves). And when it comes to technical skill, I feel as if the game's difficulty of input execution comes from relearning the controls that DmC has, rather than actually pulling off complex maneuvers that require good execution.


When it comes to new mechanics, this is what DmC has to offer (from what I remember):

E&I (Ebony & Ivory) Cancelling: Equivalent to Guard Cancelling but with less uses. Cancels certain attacks with E&I (moves like Trillion Stabs and Prop Shreddar) This was also apparent in DMC3 and DMC4 but DmC enables you to certain moves much faster. It's not really a new mechanic

Reverse Rainstorm Double Jump Cancelling: Cancelling reverse rainstorm with a double jump to create an extremely short hop.

Gun Charge Stacking: Charging two guns at once.

Auto Gun Charge: Enabling you to charge guns without holding down the gun button.

Arbiter Drop Cancelling: Cancelling the start up animation of Drop by using it very close on the ground.

Rapid Slash Cancelling: Cancelling Vergil's Rapid slash with a jump

Doppelganger De-sync: De-syncing Vergil's doppelganger with charged moves

Airstand: Enabling you to attack in midair with a ground attack.

Airdodging: Being able to dodge in midair. Creates movement options.


From all of this, there's no actual depth to some of these mechanics since they don't offer that much when it comes expanding the combat system. The main thing that IS good is the Doppelganger De-sync and the Gun Charge Stacking since the De-sync can enable you to control both characters at once (similar to Ice Climbers in Smash Bros.) and with Gun Charge Stacking, you can use two charged shots in succession, creating some different setups. Not to mention that since older mechanics were taken out of DmC, this makes the game lack even more depth compared to what the originals had to offer. (Again, mainly talking about DMC4) I would also list the mechanics of DMC4 but that would kinda be too much since there's a lot to cover seeing how the metagame for it has been developing for years.

People aren't close minded for claiming DmC lacks depth. It actually does lack quite a bit of depth. And the people who actually analyze combat mechanics in various games can see it more easily compared to someone who's just getting into DmC for the first time without prior knowledge of the past DMC games.

Just wanted to shed light on this since a lot of people still think that DmC is superior to past games, when honestly it isn't.



Also long time no see to some of you. It's been awhile.
I still think DmC is better sooo...
 

Demi-fiend

Metempsychosis
Supporter 2014
Just wanted to shed light on this since a lot of people still think that DmC is superior to past games, when honestly it isn't.
Believe what you want. It won't sway our opinion.

People aren't close minded for claiming DmC lacks depth. It actually does lack quite a bit of depth. And the people who actually analyze combat mechanics in various games can see it more easily compared to someone who's just getting into DmC for the first time without prior knowledge of the past DMC games.

Not even when you claim it as "fact" by backing it up with your biased "evidence".





http://devilmaycry.org/threads/you-know-what-really-confuses-me.18909/#post-554878

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I still think DmC is better sooo...
ikr? This guy thinks his opinion holds more weight than everyone else's because of his overly lengthy "explanation".
Also long time no see to some of you. It's been awhile.
Not nearly long enough. :shifty:
 
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DragonMaster2010

Don't Let the Fall of America be Your Fall
ikr? This guy thinks his opinion holds more weight than everyone else's because of his overly lengthy "explanation".
Well it's not like I hate DMC4's combat or anything cause I do think it's okay. However the bad outweighs the good for me. Personally, I don't like pressing thirty buttons at a time to do cool combos. I'd rather have one button do one thing with as little buttons as possible do other things. Plus DMC4 was too dragged out, lazy, and almost emotionless in an all around experience that I can't be bothered to win DMD mode cause I'd have to go through all that boring crap all over again.
 

Demi-fiend

Metempsychosis
Supporter 2014
However the bad outweighs the good for me. Personally, I don't like pressing thirty buttons at a time to do cool combos. I'd rather have one button do one thing with as little buttons as possible do other things.
Well apparently, you're just too much of a noob for these guys.

Seriously though, a "low threshold" doesn't automatically mean "bad". I'm also tired of overly complicated stunts; I just want to have fun and look good doing it sometimes. It gets boring when the gameplay itself becomes homework.

Plus DMC4 was too dragged out, lazy, and almost emotionless in an all around experience that I can't be bothered to win DMD mode cause I'd have to go through all that boring crap all over again.
Exactly. It was a real "designed-by-committee" sort of game, one that tried to ape DMC3 and failed miserably at it. Now people are claiming that "story doesn't matter" and that "the combat makes up for its flaws".

No, it doesn't. Not by a long shot.
 
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Demi-fiend

Metempsychosis
Supporter 2014
Laugh away.

Edit: Also, chaser and shovel have both been ignored due to their blatant flame-baiting. I'm not going to get into this.
 
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ChaserTech

Well-known Member
I still think DmC is better sooo...

I'm alright with that. It's your opinion.



Believe what you want. It won't sway our opinion.

ikr? This guy thinks his opinion holds more weight than everyone else's because of his overly lengthy "explanation".

So...regardless of what I explained why DmC lacks depth, you're just going to ignore what I said due to my "lengthy explanation"? I'm sorry, but you're being the exact thing you were talking about in your previous comment: Being close-minded.

I just wanted to explain to you guys why people think DmC lacks depth in a fairly decent understanding. I'm not trying to bash the game at all. If you like it, it's fine with me. But when you question something and get an answer that you don't want to hear, please don't act immature about it.






http://devilmaycry.org/threads/you-know-what-really-confuses-me.18909/#post-554878

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I can post videos too.


https://www.youtube.com/watch?v=0A_HqEqpftk

https://www.youtube.com/watch?v=La1v4s8ZScY

https://www.youtube.com/watch?v=fa3TRUS5-Bo

https://www.youtube.com/watch?v=0tAh_Wn57Pc



Also, not sure why you guys implying that everyone automatically thinks DmC's story telling or writing is inferior to DMC4 just because they are talking about the combat system. I'll admit that DmC had a more developed story but most of that purely depends on the person and their interests. As for ACTUAL COMBAT MECHANICS, it's a fact that the more mechanics that a game has, the deeper it is.

I'm not flame-baiting, I'm giving you information that you aren't too familiar with. And if you can't handle the truth, you shouldn't question things. Period.
 

Demi-fiend

Metempsychosis
Supporter 2014
Should've stayed gone, tick.

Also, saying one thing is "obviously" better than another is indeed flame-baiting. Sorry to break it to you, but you've got to learn sometime, right?

Goodbye.
 
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