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I think a small "health bar" should be added for each enemy! Do you agree?

The thing is I have played the demo on each difficulty and on Sparta mode (hardest) I got really annoyed when fighting the regular enemies since I didnt know how much health they had left and it took forever just to kill them. Maybe if I know how much damage each attack does I would use that attack more often.. Just saying.
 
Honestly, they could put the painted circle around the enemy, and just have it deplete clockwise when getting damaged. We already have those Ophion markers that show up on enemies and grapple points, the least that could be done is a street art-style cursor showing your current target.

But, oh well. I play just fine without one either way :p
 
The thing is I have played the demo on each difficulty and on Sparta mode (hardest) I got really annoyed when fighting the regular enemies since I didnt know how much health they had left and it took forever just to kill them. Maybe if I know how much damage each attack does I would use that attack more often.. Just saying.

"That's the joy of experimenting" <--- is what a hardcore gamer would tell you

Test out attacks on Poison and see how much damage they do >->
 
It does have that subtle auto-lock. Think of it like Kingdom Hearts - that had a cursor to tell you who you would target, even if you weren't in lock-on, and then you had the blue full target lock-on.

Force Unleashed had something similar, where whatever way Starkiller was facing, there'd be a subtle bracket around it to signify that's what he would manipulate and otherwise target with his Force powers.
 
To know how much health an enemy has left is important when doing combos, it was present in previous games, now it's hard to "calculate" when an enemy is close to death, so a player will highly possibly smash more buttons than necessary and it doesn't look good. What original series did well was a complete control
 
I say the lack of health indicators isn't demanding enough- how about in Dante Must Die, enemies actually heal when you're not hurting them? Now, that would be a challenge. ;)
 
I say the lack of health indicators isn't demanding enough- how about in Dante Must Die, enemies actually heal when you're not hurting them? Now, that would be a challenge. ;)
Why would you restrict it to a single mode?

I can't understand why people would not want this. Stop thinking about yourself and think about the good of the game. You might not need it but the think about other people coming in to it as DmC as their first DMC title and you'd deprive them of such an important tool because you don't need it. Well, I don't need it but I most certainly want it. Will I survive the levels without it? Yeah. Would it help me, though? Yes! Why does it seem that people here rather have less tools to help them along as though it would hinder the game?
 
I'm all for health indicators, I just don't see how they'd implement them since they've committed themselves to not having a lock on. There've been enemy health indicators since DMC2, it would be a really weird step backwards to suddenly not have them anymore.
 
I always turned them off because i thought it looked silly. But i cannot understand why the health bar wasn't apart of DmC. Just to have the option would be just fine.
 
Oh, I was only kidding (hence the winking). Now I'm gonna' be all srs.

I don't think it's going to hurt anyone really. As for me, in DMC 3, I just got used to the feel of how much pulverizing it usually took to take an enemy down. By the time you're into the seriously tough difficulties, I think you'll have an intuition as to what you need. Of course, if there are multiple similar enemies, it could be easy to lose track of which one you hurt most.

Either way, I don't know how you'd implement them, aside from maybe a simple bar that fades into view the closer you get to an enemy, which would get distracting after a while.
 
I wouldn't mind, I guess it would serve as a way of telling which enemy Dante is currently targeting, but it wasn't something I felt was necessary. I could usually gauge how many more hits a certain enemy could take due to excessive playing.
 
Dude, for serial?
elBUM.png

[Pic 1]Before combo: full health circle
[Pic 2]During combo: Nigga that shi- depletes. How u no c dat, yo!?
 
A health bar added to a lock on indicator would be useful but it is to late to add it to this one and it isn't something the game has to have
 
A health bar added to a lock on indicator would be useful but it is to late to add it to this one and it isn't something the game has to have
We live in the times of patches and DLCs. Feedback/ideas like this are made a reality through updates. Plus this is Capcom we're talking about, if we wanting DLC you bet they'll grab any opportunity they can get.
 
Huh, can't believe I didn't notice this board earlier.
I also can't believe some of the negative posts about this idea, though. When it's been done before in previous games.

I wouldn't mind it since I normally like seeing the enemies' health so I can plan out my combos. I tried playing without the health bar in DMC4 and it's extremely weird.
 
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