• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

How do people feel about the controls?

so if we would have only one dodge button what would they put to the other shoulder button, button for barrell roll or button for smoking ? :cool:
 
Personally, I don't mind it but it does come with some issues.

Concerning the two dodge buttons, it does make sense considering that you'll be switching between two triggers but that's more of a fault on the control's part considering that only one is necessary. Since they are trying to reconfigure DMC's control scheme based on auto- locking, the two dodge buttons are necessitated for convenience.

Now the major part of the control scheme, the Angel and Demon mode buttons, are what might cause a problem to, not all people, but those of us who aren't too comfortable with holding buttons. For some, it's just a gaming preferrence to just tap or press buttons rather having to hold them. For others, it could be health issues like having faulty joints.

Then there's the small aspect of having to double tap the joystick for certain moves like Stinger. The thing is that hardware issues could come into effect like having bad joysticks that don't respond well. Then there are cases where people might not be comfortable with double tapping the joystick.

It really would be better that they have the trigger buttons be pressed instead of held and to use alternative methods for moves instead of double- tapping the joystick.
 
How about for the fact that left-handed and right-handed people will both have an easier time dodging without going against their instincts? I know that, since I'm right-handed, I tend to dodge to the right in games more than to the left. That's another reason that it's good to have two dodge buttons. And because some people forget exactly which button to push, so this gives more options.

Then people can configure the controls to what suit them best. I'm right handed and I feel perfectly fine holding both the bumper & trigger buttons on both sides.
 
Then you can adjust to having two dodge buttons. It's just an extra option.

No its not in this case...you have 2 dodge buttons with this control scheme if you change it to another button or alter it you'll still have 2 dodge buttons and how is that a good thing.
 
I finally bought a copy of DMC3, which I have been playing obsessively for twelve hours or so.

The lock-on attacks are really annoying to try and pull off in the heat of combat.

Especially the R1+Back ones. If I'm not targeting someone, Dante will sometimes target someone off to the side, so I do a Stinger instead of a high time. It's not horrible, but it definitely leaves room for improvement.

The game also awards you for changing up your moves as fast and as flawlessly as possible. Devil May Cry 4's remedy was on-the-fly style switching, which I think was awesome for people who already understood the ins and outs of DMC4. Having only gotten moderately good at two styles, it's sort of intimidating just thinking about trying to get adept at Dante.

If I can just brag on Bayonetta for a minute, she had moves just as efficient as Dante and many more combos to boot, without having to style switch OR use a lock-on. All of her moves were button combinations and were, for the most part, easy to remember.

So the streamlined controls along with the whittling down from 5 or 6 styles to 3 stances is just fine with me so far.
 
Then people can configure the controls to what suit them best. I'm right handed and I feel perfectly fine holding both the bumper & trigger buttons on both sides.
well just because you feel comfortable doing that, doesn't mean everybody else will. two dodge buttons is good, one dodge button would be uncomfortable for some players.
 
I finally bought a copy of DMC3, which I have been playing obsessively for twelve hours or so.

The lock-on attacks are really annoying to try and pull off in the heat of combat.

Especially the R1+Back ones. If I'm not targeting someone, Dante will sometimes target someone off to the side, so I do a Stinger instead of a high time. It's not horrible, but it definitely leaves room for improvement.

The game also awards you for changing up your moves as fast and as flawlessly as possible. Devil May Cry 4's remedy was on-the-fly style switching, which I think was awesome for people who already understood the ins and outs of DMC4. Having only gotten moderately good at two styles, it's sort of intimidating just thinking about trying to get adept at Dante.

If I can just brag on Bayonetta for a minute, she had moves just as efficient as Dante and many more combos to boot, without having to style switch OR use a lock-on. All of her moves were button combinations and were, for the most part, easy to remember.

So the streamlined controls along with the whittling down from 5 or 6 styles to 3 stances is just fine with me so far.

No they weren't they were like so many combos that you had to do this yyy-y,y-b,yb, and so many to remember...I try to pull off her moves by memory but I look at the list and I keep thinking I think I'm missing some moves.

Plus a good percentage of her combos are all pretty much similar....with her basic guns they all end with her punching them with her giant fists or giant heels..plus there is even a combo that is y+b...wanna know what that does...a punch and a hightime punch/kick/slash based on weapon...when you can already do hightime using back on lock on+B. They basically recycled her entire moveset to recreate a large branching of combos.

Plus Bayonetta is more combo based while DMC is move based allowing you to create your own combos from each of Dante's moves. Bayonetta is "here is a bunch of quick combos go nuts". However, the holding the attack buttons to shoot is cool and probably unique and even adds more depth to the combos that is WHAT Bayonetta has over DMC....but DMC sure can use an Aerial Stinger & Million Stab and its not too hard either (it's like pulling off Stinger in the air).

Plus sure Bayonetta doesn't style switch but she doesn't have any of the moves of Dante's styles...she can't block, dash, air dash, teleport, and she only has 1 gun action. Her moveset is basically a fusion of SwordMaster & Gunslinger.

Thing is you can actually streamline Bayonetta's actions into a DMC move theme and create the same combos from Bayonetta like Lock-on & a direction + B to do the summoning demon limbs.
 
well just because you feel comfortable doing that, doesn't mean everybody else will. two dodge buttons is good, one dodge button would be uncomfortable for some players.

That's not completely true actually. It depends on where the button is. If the evade button was on the Circle button instead of a trigger button, people would be more comfortable since they are using their thumbs.

So the streamlined controls along with the whittling down from 5 or 6 styles to 3 stances is just fine with me so far.

But having three stances is really no different than having the Styles of DMC 3 and 4. In a sense, they haven't really streamlined the styles, just changed them.
 
That's not completely true actually. It depends on where the button is. If the evade button was on the Circle button instead of a trigger button, people would be more comfortable since they are using their thumbs.



But having three stances is really no different than having the Styles of DMC 3 and 4. In a sense, they haven't really streamlined the styles, just changed them.
well yeah IF the dodge was on the circle that could work, but that's not what i'm talking about. stylish nero said he would be comfortable holding the trigger button and the bumper button to dodge. alot of people wouldn't feel comfortable doing that including me.
 
well yeah IF the dodge was on the circle that could work, but that's not what i'm talking about. stylish nero said he would be comfortable holding the trigger button and the bumper button to dodge. alot of people wouldn't feel comfortable doing that including me.

You'll get used to it...I find switching weapons using the d-pad annoying in fact it was annoying for DMC4 that I barely switched styles. On the controller my thumbs are usually on the left analog stick and the directional round buttons. So switching weapons on the fly and mid-combo and having to constantly toggle between the analog stick and the d-pad is annoying but hey were all gamers...the whole point is LEARN to play the game.
 
You'll get used to it...I find switching weapons using the d-pad annoying in fact it was annoying for DMC4 that I barely switched styles. On the controller my thumbs are usually on the left analog stick and the directional round buttons. So switching weapons on the fly and mid-combo and having to constantly toggle between the analog stick and the d-pad is annoying but hey were all gamers...the whole point is LEARN to play the game.
i'll get used to what?
 
I don't like that there are two evade buttons. That second evade button could be something more useful :/ like a weapon switch so I don't have to use the dang directional pad. The XBOX one is very...annoying.
 
I have to agree with anyone who complains about the DPAD, I mean, I'm fine with D-pad weapon change, but I would prefer a weapon change button, slick and stylish.
 
I don't like that there are two evade buttons. That second evade button could be something more useful :/ like a weapon switch so I don't have to use the dang directional pad. The XBOX one is very...annoying.
The two evade buttons have been explained before. If you were holding down LT and the evade button was LB, you would have a hell of a time trying to evade. Same thing applies vice versa.

Anyway, I'm very comfortable with the controls. Can't wait to try them out.
 
well yeah IF the dodge was on the circle that could work, but that's not what i'm talking about. stylish nero said he would be comfortable holding the trigger button and the bumper button to dodge. alot of people wouldn't feel comfortable doing that including me.

Ah, I see.

Well, really, it's a simple fix. Stylish Nero just doesn't have to use both buttons but that would be wasting a button. I don't like using my fingers at all, so having an evade button on the triggers isn't exactly a comfortable form of evasion for me.

I have to agree with anyone who complains about the DPAD, I mean, I'm fine with D-pad weapon change, but I would prefer a weapon change button, slick and stylish.

I think D- Pad is best though. Otherwise, you'd have to deal with weapon cycling.
 
Ah, I see.

Well, really, it's a simple fix. Stylish Nero just doesn't have to use both buttons but that would be wasting a button. I don't like using my fingers at all, so having an evade button on the triggers isn't exactly a comfortable form of evasion for me.



I think D- Pad is best though. Otherwise, you'd have to deal with weapon cycling.

You still have to deal with weapon cycling but not as bad as before since each direction changes one 1 weapon group(up from guns, left for angel weapons, and right for demon weapons) but being able to use 3 melee weapons at once makes up for it.
 
You still have to deal with weapon cycling but not as bad as before since each direction changes one 1 weapon group(up from guns, left for angel weapons, and right for demon weapons) but being able to use 3 melee weapons at once makes up for it.

I thought you had to be in either mode to switch weapons? If what you say is this case then they should just have a single weapon switch button just to make things easier.
 
I'm quite excited for it. I'm only worried that it'll take Me quite some time to adjust, seeing as the previous 4 DMCs hammered the basic controls of DMC Classic quite firmly into Me.

The most difficult habit to drop will likely be holding RB to lock-on. I can foresee a lot of accidental dodging...
 
Back
Top Bottom