As I said before, I don't think it was a matter of not having an interest, it's just that Capcom had more interest in making
a rival for Skyrim and achieving 10 million sells in the process.
But you are right, Itsuno wasn't the only one who worked on Dragon's Dogma but he kinda was the director of the project so I think it's safe to say that he and the Devil May Cry team were kinda busy and couldn't work on a DMC game even if Capcom wanted them to.
And again you are right, Capcom doesn't usually limit their developers to one project but then again Dragon's Dogma wasn't just any project. At the time DD was the biggest and most ambitious project in Capcom's history so I highly doubt that Capcom treated it (and it's developers) like a normal project.
True enough. Itsuno did describe it as a game he had always visualized since childhood, and now had the means to make. That's probably why he's so bent on making
Dragon's Dogma 2.
But I think you might be a little mixed up.
Dragon's Dogma WAS an expensive game to make, but it wasn't the biggest or most ambitious project Capcom had attempted at the time.
That would be a game that was being developed simultaneously, which was
Resident Evil 6. Not only was it the most costly game they've ever attempted, but it had the largest staff of developers in the history of Capcom's existence: over four
hundred people.
And about that DMC2-DmC comparison, come on man. 2010's Capcom was not the same Capcom during PS2 era. That comparison doesn't make any sense cause it's two decisions being made by almost two entirely different management teams.
As much as I hate to say it, Capcom has demonstrated this kind of behavior on previous projects as well. Remember
Resident Evil 5? Well, it was released literally weeks after
RE4 was released, with a full-blown teaser trailer and everything. The producer of
4, Hideki Kobayashi obliviously found out about it while promoting the fourth game, and was already hastily succeeded by Jun Takeuchi to produce
RE5. That's how quickly they want to churn out sequels to games. They very much operate under the same bizarre kind of management.
As far as next DMC goes, I do believe that we'll see a Capcom made DMC in the future. In fact, I'm pretty sure Itsuno and the original DMC team are working on it as we speak.
I would expect the next DMC sometime after the release of
Deep Down. That game was made for the sole purpose of demonstrating the capability of the new Panta Rhei engine for next-gen consoles, the same way
Dead Rising was made to toy around with the capabilities of the MT Framework engine. And only a short time later, one of the brand-new games to be released to take advantage of the next-gen hardware was
DMC4.
If all goes well, maybe history will repeat itself.