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How did this not make it into the game?

Tiran

The great pretender.
The Brute

Another monster that got chopped, looking back now I'm pretty glad I just don't think hes as dynamic as the bosses we ended up with.
The idea was that he would be this really pained, punch drunk boxer who wears are sentient evil belt thats the brains of the outfit, maybe it could have worked who knows..

Here he is in human form
The idea was the more angry he got the more of these demon rock like protrusions would break through his skin, would have been really gory maybe too gory - Dan Baker

red+cape+brute.jpg


final+stage.jpg


final.jpg



This could have been beautiful. Imagine a fighter bored with the weaklings he's been fed for hundreds of years watching Dante throughout the game progress and get stronger. He waits for his chance to face the legendary son of Sparda in a demonic arena as hordes of demons- who will eventually enemy rush you after the fight- watch, savagely cheering their champion on. The fight could have been sectioned into rounds with the Brute transforming into a more powerful form during a cut-scene after every round. The boss would have been something akin to Senator Armstrong in Metal gear Rising, Rushing in and plowing you with the fist equivalent to a stinger, mixing M.Bison and Sagat-like moves at you and pummeling you with Balrog like flurries of punches.

(Sigh) Why couldn't I have been a creative on this game!?

What a waste of a potentially great enemy character. He could've one-upped the Drecavac who is really just an overrated dreamrunner. This game needed more bosses and dropping this idea I blame on a lack of Imagination. Capcom - or any Japanese developer, really- would've jumped on this idea an taken it to it's awesome extreme.
 
Just because it's scrapped for one game doesn't mean it will be for the rest.

I've seen several concept arts make it into the sequels of games. Never write anything concept off until the owners tell you that they won't be using it whatsoever.
 
Just because it's scrapped for one game doesn't mean it will be for the rest.

I've seen several concept arts make it into the .sequels of games. Never write anything concept off until the owners tell you that they won't be using it whatsoever.
It was scrapped not for financial or time constraints but for stylistic reasons. They did not like this character conceptually. This shows something about the thinking that goes into the making of theses games by this studio. Due to lack of imagination, they thought the bosses that ended up in the game were better and more dynamic than this.
 
It was scrapped not for financial or time constraints but for stylistic reasons. They did not like this character conceptually. This shows something about the thinking that goes into the making of theses games by this studio. They scrapped it due to lack of imagination.

The spider controlling the shell? That's an awesome idea for the horror theme.

I think the backstory is what brings depth to the design of each character. Those huge monsters aka final brutes are my most disliked out of all of them. I'd definitely take this brute over em.

I hope at some point they ask him to go into his unused folder and double check them for the next time.
 
It was scrapped not for financial or time constraints but for stylistic reasons. They did not like this character conceptually. This shows something about the thinking that goes into the making of theses games by this studio. They scrapped it due to lack of imagination.
From what I can see from the final product, NT has a lot of imagination. So I think it more likely that they are of the opinion that this kind of character just wouldn't work.
 

It seems like the Butcher, the fat guy with the saw blades is the version of this now, I think they probably had to rmeove this as it was too dark for what Capcom was looking for, if you remember, the first version NT showed capcom was far darker and way more horror influenced than the final product. I believe Capcom was worried that it would be too bloody and violent for a DMC game.
 
From what I can see from the final product, NT has a lot of imagination. So I think it more likely that they are of the opinion that this kind of character just wouldn't work.
The game shows great imagination. Just the decision to scrap this character in particular is, in my opinion, a bad one. Not because of the character itself, yet for the potential the concept has to be an epic boss encounter. This game lacked boss variety in terms of the types of bosses it gave you. most of them were the platform type boss where the boss is tuck in one position and:
1. You either orbit the area around it. (Bob Barbas, succubus,)
2. You face it in only one direction and move left and right in front of it. (Mundus)

The other bosses were too few, too easy or too shallow in their move-set to make an impact. (Hunter, Spawn, Vergil)



It seems like the Butcher, the fat guy with the saw blades is the version of this now, I think they probably had to rmeove this as it was too dark for what Capcom was looking for, if you remember, the first version NT showed capcom was far darker and way more horror influenced than the final product. I believe Capcom was worried that it would be too bloody and violent for a DMC game.

In concept it is covered in gore. The point is it didn't have to be in-game. the crystals or rocks could just have formed on or protruded out of its skin like Doomsday (Superman's enemy) in much less gross a manner than, say, Mundus' Spawn emerged from Lilith. Besides, the butcher wasn't a boss, just another heavy sent in waves to attack with other enemies. the piont is really, the enemy mechanics themselves would've been a welcome change to the usual giant monster's exaggerated swing at Dante. This thing would've been this games' senator Armstrong.

The game needed another human to mid-sized boss (like Agni and Rudra, Credo, Agnus, Sanctus) to fill it out. The Brute would've been a great addition.
 
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2. You face it in only one direction and move left and right in front of it. (Mundus)

The other bosses were too few, too easy or too shallow in their move-set to make an impact. (Hunter, Spawn, Vergil)

Be cool. Spawn is an actual comic book character. You gotta be specific as to not have people who haven't played the game thinking he's in there.

Excuse me, I got something in my eye.
 
If you had you might've found yourself agreeing with the staff on not keeping it. You always find it odd when you see designs that are bad ass but don't make it and you question it, but designing the game doesn't always mean just picking the stuff that looks good.
It's not abut the look. It's about the enemy mechanics really.
 
And you feel that this enemy would've made a good addition to the game's mechanics?
Why not? DmC has a versatile system that can be tailored to a players play style. It's more open ended. I just wanted another human level enemy as those were always the most fun to fight in previous games and the bosses we got were lackluster (truth folks) There's absolutely nothing about him that says this enemy wouldn't work. It's just a boss character that fights with fists instead of a sword. It would make for a great mano-a-mano confrontation and the character just writes himself really. Are you suggesting otherwise? If you think this type of boss would have sucked, fine, it'd just be another in this game.
 
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I just wanted another human level enemy as those were always the most fun to fight in previous games and the bosses we got were lackluster (truth folks)
It wouldn't have been human level, the design page shows it would be 3 times the height of Dan.

Anyway, the reason I brought up my point is because there is the possibility that it didn't make it out of time constraints. If this guy was in who would you kick out?
 
It wouldn't have been human level, the design page shows it would be 3 times the height of Dan.

Anyway, the reason I brought up my point is because there is the possibility that it didn't make it out of time constraints. If this guy was in who would you kick out?

I imagine the boss would've started at human level as the artist suggests it has a human form that becomes more demonic the more you progress through the fight.
Anyway, as for bosses that I'd cut... Drecavac was just an over hyped dreamrunner with a bigger life bar.

Truth is if the character was cut for time that's sad, because the bosses we got were really story connected and as much as they were mostly disappointing, they can't be cut. It means that it took NT all this time to make a game with less bosses that were half as good.

However, I do think that Mundus would have been better had he a human form before his city destroying form. That could have been along the lines of the brute in terms of the boss mechanics.

However, the Brute could've replaced Mundus' Spawn and been the final round in lilith's club. She releases him on you as the crowed cheers on. All we need to know is THAT Lilith is preggers we don't need to see the baby. So I'd replace that. Besides, it was a terrible boss anyway.
 
It seems like the Butcher, the fat guy with the saw blades is the version of this now, I think they probably had to rmeove this as it was too dark for what Capcom was looking for, if you remember, the first version NT showed capcom was far darker and way more horror influenced than the final product. I believe Capcom was worried that it would be too bloody and violent for a DMC game.
What Devil May Cry needed in my opinion was a return to it's horror roots.
The reason why Vergil's Downfall was praised as much as it was, besides the gameplay, was because of it's well crafted setting that emanates uneasiness and worry within the player. It had a darker and more horror based setting than the actual game, and in a way, it's a theme that works incredibly well for Devil May Cry. If DmC were to follow the steps of it's DLC expansion, the reboot could have restored a lot of what the series lost after Devil May Cry 3 and 4: the demonic atmosphere of the original game in the series. In a way, had they gone down the scarier, darker, and gorier road, DmC would have been more of a Devil May Cry game than the past three entries in the series.
 
I imagine the boss would've started at human level as the artist suggests it has a human form that becomes more demonic the more you progress through the fight.
Anyway, as for bosses that I'd cut... Drecavac was just an over hyped dreamrunner with a bigger life bar.

Truth is if the character was cut for time that's sad, because the bosses we got were really story connected and as much as they were mostly disappointing, they can't be cut. It means that it took NT all this time to make a game with less bosses that were half as good.

However, I do think that Mundus would have been better had he a human form before his city destroying form. That could have been along the lines of the brute in terms of the boss mechanics.

However, the Brute could've replaced Mundus' Spawn and been the final round in lilith's club. She releases him on you as the crowed cheers on. All we need to know is THAT Lilith is preggers we don't need to see the baby. So I'd replace that. Besides, it was a terrible boss anyway.
So he'd only be human sized for the first phase of the fight(Because that's what the concept art suggests.)? If that's true then he'd just turn into something like a fight with the tyrant or butcher but with a few more attacks.
 
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