i really dont see why you gotta play like a punkJust started my hell and hell run, against the hunter I devil dodged, then hit DT, then killed him basically instantly.
I really don't see why the bosses have so little health.
i really dont see why you gotta play like a punk
It was a joke. But since you brought it up i wrote that post because it reminded of this dude on youtube who played DMD by literrally standing around waiting for an attack he could Demon Dodge and would attack when the bonus was active and when it went away he would ressume his standing still and repeat the process. Anyways i dont try to impose my opinions on others or tell someone how they should play but such... "tactics" generally upset me. But to each his own i guess.So using Demon Dodge and DT in a basic combination automatically means you're playing like a "punk"? I thought this game was supposed to give you a "play how you want to play" experience?
Rising isn't better than DmC. Thing is I know you stupid butthurt Devil May Cry fans are just giving Rising more attention because you see P* name attached to it and don't like the reboot. Raiden is still not a well liked character regardless of wht you think and I guarantee if the fans were asked to either get something on Gray Fox instead of Raiden then Gray Fox would win by a landslide. I'll throw Raiden a bone and admit he has a pretty fleshed out backstory but so does every Metal Gear character. It's just how Raiden's always been presented because he's the guy that no one wants to invite to the party because he made an awful first impression and he honestly just can't seem to find his own place in the world. Hell, Kojima pushed for a Gray Fox game but he's working on Ground Zeroes and Phantom Pain and the lack of Kojima's involvement is pretty evident here. It doesn't live up to the Metal Gear standard and is a Metal Gear game in name alone from the looks of this bullshit.Oh sorry, I forgot the true Metal Gear fan is not allowed to actually like Raiden's character growth from MGS2 to MGS4.
And what is this "all I got" crap now? I forgot the part were they scrapped their oncoming Metal Gear Solid games so Rising could be produced. Oh wait, that's right, they didn't.
Not even gonna argue about "mediocre hack and slash" here since you seem to be detainer of universal truth of video games quality. And by the way, is the team of Kojima productions who is responsible for the "absolutely awful" dialogue, the same ones from every other MGS, so you can keep your biased complains about it to yourself and gtfo.
It's just this need that people have to keep comparing two games that clearly have nothing in common besides being hack and slashers.
Ahh someone who has the same view on the Bayonetta bosses/enemies... amazing aren't they? I could see some really impressive boss fights implemented into a DmC game - multi-stage fights, MASSIVE bosses, more impressive designs... just a whole lot more WOW factor. Mundus should have been amazing, should have fought his human mode, his transformer mode (facepalm*) and then he decides to pull you into DEEP Limbo/hell and reveals his true self. Here's hoping for DmC 2 to pick up the slackThe only boss in the game that is enjoyable to fight is the final boss and only on son of sparda and up, otherwise he is too easy. It's a pretty wide and reasonable criticism to say the bosses in this game are just meh at best. MGR looks to have plenty that seem super fun and challenging to kill, shame DmC fell on it's face in that area, hope they learn from games like Bayonetta, MGR, and the original DMC games on how to make a challenging boss. They also need to learn how to make a boss battle more of a dramatic spectacle we wont forget so they should start taking notes from, well Bayonetta(Jubilaus!!!!!!) and the God of War series for that.
Ahh someone who has the same view on the Bayonetta bosses/enemies... amazing aren't they? I could see some really impressive boss fights implemented into a DmC game - multi-stage fights, MASSIVE bosses, more impressive designs... just a whole lot more WOW factor. Mundus should have been amazing, should have fought his human mode, his transformer mode (facepalm*) and then he decides to pull you into DEEP Limbo/hell and reveals his true self. Here's hoping for DmC 2 to pick up the slack
Yeah it's a symptom of this current generation of games where the majority of games these days think that if you make a Boss too difficult it will ruin the entire game. Bayonetta seems to be the exception to the rule with it's truly epic boss battles that just get more insane as you go. Bayonetta 2's first stage is suppose to be as crazy as the final fight in the first game which is just nuts and makes me so ****ed it's on the Wii U....WHY??? It's like Platinum are jest begging to sale less copies than the already poor selling Bayonetta 1!Ahh someone who has the same view on the Bayonetta bosses/enemies... amazing aren't they? I could see some really impressive boss fights implemented into a DmC game - multi-stage fights, MASSIVE bosses, more impressive designs... just a whole lot more WOW factor. Mundus should have been amazing, should have fought his human mode, his transformer mode (facepalm*) and then he decides to pull you into DEEP Limbo/hell and reveals his true self. Here's hoping for DmC 2 to pick up the slack
Wait, Bayo 2 is only for Wii U... lol?-snip-
I think it's very unique. It's the closest Hack'n'Slash game to DMC1 that I've played, in the sense that I can take out enemies quickly and efficiently.Personal hatred aside for the character of Raiden, Rising doesn't really introduce anything special at all and the uncomfortable fact I have to accept as a massive Metal Gear fan is that Rising is still a part of one of my favorite gaming franchises ever. I love it more than Devil May Cry. I fell in love with Metal Gear for Metal Gear reasons but I wouldn't say I'm going to dismiss a Cyborg Ninja game, I want Gray Fox. I wouldn't be so quick to dismiss Rising with Raiden either because when I first heard of it Kojima was on right on board the project and it was going to bridge the gap between Metal Gear 2 and 4. I trust Kojima more than P* because all they're known for is the borderline porn Bayonetta and other games that only reach the decent mark all the time. Hell, I enjoyed MadWorld but I'll admit it was more so for its comic book style visuals with this cool ultraviolent grindhouse feel. It just looked different but gameplay pushes up a mix bunch and I'll admit that. The fanatical DMC fans act like the reboot doesn't live up to the Devil May Cry (which it does) standard but Rising does not freaking live up to the Metal Gear standard.
Are you kidding me? Yo, fake Metal Gear fan, GTFO.
To say this piece of crap lives up to the Metal Gear standard is a goddamn shame because Metal Gear is a series that has brought some of the most creative and interesting boss fights in gaming history.
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I can go on but to I think I have every right to be upset with this stupid Rising game as all I got was some mediocre hack and slash and the dialogue in this scene right here was absolutely awful.
makes me so ****ed it's on the Wii U....WHY??? It's like Platinum are jest begging to sale less copies than the already poor selling Bayonetta 1!
You do know that without it being on the Wii U, it wouldn't be on anything, right? Bayonetta sold rather poorly, so no other company wanted to bother funding a sequel. Then, in comes Nintendo to take a chance and save the day.
Well that explains it then. I'm a little less "wtf" now lolYou do know that without it being on the Wii U, it wouldn't be on anything, right? Bayonetta sold rather poorly, so no other company wanted to bother funding a sequel. Then, in comes Nintendo to take a chance and save the day.