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Greg from Capcom Unity muses on DMC and DmC

Frantix

Well-known Member
http://www.capcom-unity.com/gregama...il-may-cry---a-brief-reflection-on-beginnings

I went home to Northern Virginia a couple weeks ago for a much-needed refresher. This here community manager gig of mine had seen me in too many time zones in too short a time, not to speak of the emotional toll of actually managing this here rambunctious community, if you can really even call it "management" (although technically Brelston's the "Manager" and I'm the "Senior Specialist," if we're gonna be proper about things).​
Ever since I moved away from home in 2006, I've found that these trips back always amount to a whole lot of digging through mementos of my past. Old drawings, recordings I made with my old band, letters from old girlfriends, comic books from childhood, and photos from back when I still had a veritable mop of hair on my head.​
edd39782d252d7f6df43294ab828cd80.jpg
Just look at that glorious burgundy mane. What the hell happened?​
Anyway, the point is that this trip home was no different. I hung out with old friends, watched old movies on VHS, went to all my old haunts, and sifted through my old box of mementos.​
At this point, I've more or less memorized the contents of said box, which is why I was so surprised when I discovered the thing that is in the header image of this post. If you can't tell, that's the original receipt from when I went to pick up my pre-order of the very first Devil May Cry game back in the fall of 2001. Man oh man, what a fall that was--one for the ages, to be sure, and in no small part thanks to the awesome times my friends and I had with DMC. Using the shotgun to farm for orbs in the castle library; taking on the perhaps inappropriately named "Phantom" (inappropriately nicknamed the "lava spider" despite clearly being a scorpion), skulking around that spooky pirate ship; having a hearty laugh at more than a few lines of dialogue--it was the best game I'd ever played at the time, full of fresh ideas, inspired art direction, and fun combat full of what a friend of mine would call "friction."​
In the spirit of nostalgia, I like to look back on those times once in awhile and remember when DMC was a brand yet to prove itself, but free of any expectations other than those created by preview assets of the game itself. Every piece of a information, every screenshot or video of the game was a step up for it, because it only had to be itself to be impressive.​
The trouble with continuing a brand of any sort is that, once that first game is out, those who enjoyed it--the consumers--mentally become more than consumers. They become "co-owners" of the brand. Or at least some of them feel that they do. Suddenly a game just being itself isn't good enough anymore, and developers are no longer free to just follow their creative instinct, even though that was what led them to success to begin with.​
I guess the reason I've been so excited about this new DmC game, then, is that it feels like the brand is once again proving itself for the first time. In many ways, this game, to me, is the Devil May Cry of a new generation, and I don't mean because of Dante's haircut. I mean because it once again builds on what came before it (DMC classic was born out of Resident Evil, after all), but also takes a huge risk doing things differently from its predecessors. It has a bold and distinct artistic style, an equally bold and distinct combat style, and I'll be damned if it doesn't tell a pretty enthralling story, too, which frankly isn't something action games (or any games) often bother doing.​
If you haven't pieced it together by now, I'm pretty psyched for the launch next month. Almost makes me feel like a mop-headed 17-year-old again.​
It's a really nice and honest piece, and I feel it gets to the heart of what makes people so passionate about the franchise.
 
I completely agree with this and I don't feel he is just doing this because it is his job! This is very well written and describes exactly why I'm excited for DmC :)
 
Yeah I feel Greg was pretty sincere in his blog, it's not like he was forced to go back home and revisit his memories and write this article.
 
Employee who works for company writes piece in favor of company product. News at 11!
See its comments like this that make me believe there is no hope for any gamer, who just loves a game, there is always someone discriminating, If you were joking or not, you still will never understand that growing up with a certain game really affects someone, like mine is Pokemon Gold, my first ever game, I will love that game to death because when it came out, I think I was 6 years old, and it was very challenging, hey I was 6 lol, but it made me want to play even harder games and I have....(Ninja Gaiden 2) :ermm: See feeling a deep passion about a game and what got you into them isn't bad, and just imagine playing a game and then working for the company who made the game, best dream ever, I wanted to work with Nintendo when I was young but that is changed now, because I want to work with someone even bigger then them. Not saying they are bad but thats how I feel, Well thats all for my story, I wish more people on this thread after reading this will want to post their story and first game and what got them into games.
 
Good ol' Gregaman.

I guess I could say I sorta feel the same way. Since gaming is my hobby, I'm invested in it, but I try to look at every game I get objectively, on its own merits. I have more than a few games that my buddies rag on me for playing, but I get enjoyment out of them because of what they are, and not how they stack up to other things. I mean, c'mon, if I wanted Game A to be like Game B, I'll just play Game B instead.

Yeah, I really do feel a lot like Gregaman. Can't wait to re-experience Devil May Cry.
 
If anything this article is a great read. When watching him during the demonstration he was like:
User: "Will there be [insert character/weapon/quote etc]
Greg:"Can't quite say yet

At least here he seems less...shackled.
I'd expect arsekissery from Christian "I can't comment on the matter" SVENSSON
 
That is one thing he points out often is he cannot the game is ****. He can't, however he is under no obligation to show us live streams, writes blogs about it, or call it one of the best action games hes ever played. The only obligation he has is to not call it ****. That's why I believe he is actually excited for the game.
 
Considering how many people had been leaning off the fence and are now coming around(myself included) since Reubon gave his pizza print of approval, the real fans are starting to see this for a different take in a different universe of DMC, not a replacement. I'm still not liking a few aspects, like the black hair on Dante and some of the outfit designs, but that's personal taste, I can live with that. I'm looking forward to this game and the Downfall DLC pack. :3

...I'm still not keen on the misuse of the term nephilim and the removal of the twins' human heratige to make them Cambilim, which by all means would be self-destructing...
 
Just gotta have faith, I suppose. I do hate the misuse of Nephilim, too, but Darksiders already messed that up. Still gotta give credit that they actually decided to call the race by any name :p
 
Doesn't Nephilim mean human/demon?

Traditionally, a Nephilim was the child of an Angel and a "daughter of man" (human woman).

Traditionally, a Cambion was the child of a Demon and a human, often used as the children of succubi/incubi and their prey. Dante and Vergil in the classic series would be Cambion, but they never bothered to use the term, and I sorta doubt they ever knew it, even though it's so easy to find out.

Darksiders, and I think some other games (like Diablo III, I think) used Nephilim as the offspring of an Angel and Demon before DmC rolled around.
 
Nephilim is old hebrew, it is the term for human/Angelic hybrids, while human/demon is cambion.

EDIT: ...well that was awkward posting timing. XD
 
A demon/Angel hybrid would actually self-destruct on a genetic level when you consider all things, but the actual term would be Cambilim, with nephbion as a variation
 
Technically, Angels and demons shouldn't be able to procreate, considering Angels had no reproductive organs, having no need for them, and since usually "demons" are fallen Angels...it's not like being a fallen angel earns you some dangley bits or something.

But hey! That's the wonder of fiction!
 
If we're actually bringing reality into this (why?) then it should be noted that very few creatures can actually interbreed successfully. As TWOxACROSS said maybe in DmC it can explained away because Demons are typically Fallen Angels anyway (think of it as breeding different types of dogs).

But if for some reason you want to apply it to classic DMCs... if humans and demons are different species then Dante and Vergil should both be very sickly and should have died shortly after birth. In the best case scenario that they can survive: they would both likely be impotent and unable to have offspring of their own.

So... why are we applying reality to this again? :/
 
Hey guys, Greg here. Appreciate the shout-out. Someone's really paying attention (guess I'm not surprised). You'll notice I didn't actually syndicate that post to the Unity homepage or even the DMC group blog, precisely because I didn't want it to turn into a debate about my sincerity.

I have a lot of personal thoughts on DmC, partially because of the kinds of memories divulged in that post, partially because of what it represents--in my mind--for Capcom (a very well-done marriage of Eastern and Western design philosophy, a new bar-setter for storytelling, a high-quality and properly delivered/timed DLC offering, a high-risk venture that places faith in the creative instincts of its developer, etc etc etc.).

Occasionally I debate making blog posts based on these personal thoughts, but it always occurs to me that I work for Capcom so they may not come off as sincere, especially to people who have high doubts about the game.

Anyway, I guess I just went ahead and made the post this time, just for myself and whoever else happened to stumble upon it, but it's true that this was not really required of me by the job; I wrote this from home on my own time while eating leftover Italian food. =DDD

Thanks,
G
 
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