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GMD+Turbo Playthrough

Demi-fiend

Metempsychosis
Supporter 2014
I forgot to add one more limitation: No Weapon Damage Upgrade.

So, while adding different moves is recommended (we need every move we can get, after all for the best combo potential), the damage upgrades (not combo upgrades) themselves would empower you -- so leaving them out during a "Super Ultimate" playthrough is probably the best way to get the most out of the experience.

--------------------------------------------------

Gods Must Die "Super Ultimate" and/or "Regular-Ultimate" walkthrough requirements:

New Game

No Super Dante

No Damage Upgrades [However, combo upgrades are still allowed.]

No Health Upgrades

Hardcore Mode On

Turbo Mode On

Must Style Mode... Optional

[This type of playthrough would only allow for a "Regular-Ultimate" run if you leave MSM off. However, "Regular-Ultimate is still phenomenally good, though.]

[However, if you want to be the "Top Class," turning Must Style Mode on would most likely be the best way to prove it.]

---------------------------------------------------------------

[Hyper Ultimate Run]

Requirements:

Zero Damage Upgrades and/or Combo Upgrades (alongside the "Super Ultimate" requirements already listed).

What you start with is what you end with. No upgrading to your weapons of any kind would be allowed in this run.

---------------------------------------------------------------

They did something similar in DMC3 so... I don't think it would be too much to ask to eventually ask for a "Hyper."



Also... they added "No Style Usage" to the already formidable list of requirements. Woah. o_O

["DMC3 No Upgrades, New Game, No Style, DMD SS Rank Run."]

--------------------------------------------------------------

Come on guys... let's make this happen. :cool:
 
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absolitude

the devil is not as black as he painted
I forgot to add one more limitation: No Weapon Damage Upgrade.

So, while adding different moves is recommended (we need every move we can get, after all for the best combo potential), the damage upgrades (not combo upgrades) themselves would empower you -- so leaving them out during a "Super Ultimate" playthrough is probably the best way to get the most out of the experience.

--------------------------------------------------

Gods Must Die "Super Ultimate" and/or "Regular-Ultimate" walkthrough requirements:

New Game

No Super Dante

No Damage Upgrades [However, combo upgrades are still allowed.]

No Health Upgrades

Hardcore Mode On

Turbo Mode On

Must Style Mode... Optional

[Anti-Must Style Mode would only allow for a "Regular-Ultimate" run if you leave it off. However, "Regular-Ultimate is still phenomenally good, though.]

[However, if you want to be the "Top Class," turning Must Style Mode on would most likely be the best way to prove it.]

---------------------------------------------------------------

[Hyper Ultimate Run]

Requirements:

Zero Damage Upgrades and/or Combo Upgrades (alongside the "Super Ultimate" requirements already listed).

What you start with is what you end with. No upgrading to your weapons of any kind would be allowed in this run.

---------------------------------------------------------------

They did something similar in DMC3 so... I don't think it would be too much to ask to eventually ask for a "Hyper."



Also... they added "No Style Usage" to the already formidable list of requirements. Woah. o_O

["DMC3 No Upgrades, New Game, No Style, DMD SS Rank Run."]

--------------------------------------------------------------

Come on guys... let's make this happen. :cool:

by no weapon damage upgrade did you mean the skill level upgrade? for some moves that'll normal health decrease on enemies, which is actually good to make long combos
 

Demi-fiend

Metempsychosis
Supporter 2014
Yeah, that's what I meant. The idea was to make GMD as difficult as possible on a "Ultimate" playthrough. However, if you want to buy them, then it should be classified as a "Proficient Run" only.

No Super Dante. [All "Classes."]

Enemy Step, Hardcore Mode, and Turbo Mode on. [All "Classes."]

---------------------------------------------------------------------

GMD Proficient [Must Style Mode off. Skill Level upgrades on. Health upgrades on. Combo move upgrades on.]

GMD Regular-Ultimate [Must Style Mode off. Skill Level upgrades off. Health upgrades off. Combo move upgrades on.]

GMD Super Ultimate [Must Style Mode on. Skill Level Upgrades off. Health upgrades off. Combo move upgrades on.]

GMD Hyper Ultimate [Must Style Mode on. Skill Upgrades off. Health upgrades off. Combo move upgrades off.]
 
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