I remember that time. DMC1 was... pretty much the only game in the series that had fluid transitions like that, since fade-ins/-outs started directly in DMC2. The reboot makes it two games; the post-fight transitions were more or less as janky as in that video for whatever reason (asset loading, etc).Getting really sick of the fade-in/fade-out transitions I keep seeing in recent DMC games, including DMC5.
Remember how in DMC1, where the boss cutscenes transition fluidly into gameplay and back to cutscene after defeating the boss, without any fade ins?
I'm thinking it's probably easier to program if you segment things that way.If I could take a guess, fade transitions are for a "cinematic experience"; it's great for the inevitable "Cutscene Movie" YouTube compilation, given that those are clear places to cut the footage and put it back together with other, clearly-delineated cutscenes. Either that or Theater Mode.
Well, there's a bit more to it than that. Think back to the first Phantom fight. I think that has to be the best transition from cutscene to gameplay in the series. It's more than just 'not fading to black' but it's dynamic and interesting. DMC1 was full of these little unique moments. The way the camera pans when you first kill the Frosts, which has become a standard since DmC, how examining something activated a boss fight. Little tidbits like that. I don't know if they're unique to DMC but the series has streamlined itself so uniqueness and quirkiness of that kind is not really present anymore.Remember how in DMC1, where the boss cutscenes transition fluidly into gameplay and back to cutscene after defeating the boss, without any fade ins?
It may be remnants of the "Action Time Event" mechanic when DMC1 was still an RE4 prototype.Well, there's a bit more to it than that. Think back to the first Phantom fight. I think that has to be the best transition from cutscene to gameplay in the series. It's more than just 'not fading to black' but it's dynamic and interesting.
I suppose Special Editions don't count, which is fair. For the most part those are notable as afterthoughts rather than sincere intentional entrees.have you guys noticed vergil is only canonically in every odd number game
he was nelo (nero angelo) in 1 then OG vergil in 3 and now hes in 5
Devil May Cry 5 couldn't be anything but a big game.
It has four times the amount of staff compared to Devil May Cry 4.
Maybe Devil May Cry 4 would have more bosses and doesn't force you to repeat Nero's stages in reverse as Dante if they hired more staff.
I'm hoping 6 breaks that trend. Dante and Vergil versus Mundus feels like the right way to go for me personally.have you guys noticed vergil is only canonically in every odd number game
he was nelo (nero angelo) in 1 then OG vergil in 3 and now hes in 5
Bael was the only exception.I kind of like it in 4. It shows you how much more powerful Dante is. Nero harms bosses. Dante destroys them.