Angelo Credo
Kept you waiting, huh?
As requested, here's my Prince of Persia 3/Two Thrones review.
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Prince of Persia 3/Two Thrones.
The Prince of Persia series follows the story of a young prince (Who, if you’ve played the rest of the games since like 1989, you’ll discover he isn’t actually a descendant, just married the princess.) who’s rule over Persia is cut rather short.
In the first game, he unlocks the Sands of Time, a powerful source that can manipulate the time line, preventing his death, pausing time and redoing his actions and eventually screwing up the time line up until the point that he gets hunted down.
Now, I feel the need to explain the events of at least the second game because PoP: Two Thrones is as Follow-On as you can get, literally starting right from where you left off at the end of Warrior Within, and with explaining Warrior Within, I have to explain some of Sands of Time, the Sands of Time is where the Prince first discovers the Dagger of Time and the Sands themselves, he unleashes the sands, turning everyone in Persia into a disgustingly deformed monster made entirely of sand.
Because he had the sheer luck to possess the dagger as well, he was one of the only ones not affected, you can probably see where I’m going with this, he ends up trying to change the timeline, stopping himself unleashing the sands while trying to end the reign of the Vizier, who wants to use the sands for his own evil gains.
He stops the Vizier, meets a lovely lady in the progress but never manages to truly stop himself unleashing the sands, so he goes for the next best option, stopping their creation altogether, so off the Prince travels, being hounded by this demon of time known as the Dahaka which basically works as a manifestation of fate, it keeps the timeline in balance, because of the events of the first game, the Prince really threw the timeline off it’s course, so to rectify it, the Dahaka gives chase, attempting to remove the Prince from the timeline while at the same time undoing his actions from the previous game.
The Prince eventually stops the creation of the Sands, defeats the Dahaka and floats off to Babylon with yet another lovely lady.
Now, I know this is all very brief, but frankly, play one Prince of Persia and you’ve played them all, I didn’t feel like doing an entire retrospective of every game’s plot so far, just what’s necessary to explain Two Thrones.
Two Thrones is entirely a continuation of the previous game, the Prince is a little less hardened than he was in Warrior Within, he gets the Dagger back once more, has a new love and returns to Babylon…
Only to find his city in ruins, being overrun by the Vizier, why you ask? Because with the destruction of the Sands, the events of the first game never actually happened, the Vizier is still alive and well and the Sands are about to be unleashed yet again.
Now, the Prince’s new girl happens to be the physical manifestation of the Sands, she gets killed off and the Sands return once more to the world, the Prince also reclaims his Dagger, but this comes at a price.
You see, the Prince didn’t quite get away, he becomes tainted by the Sands and has another consciousness accompanying him, this isn’t quite revealed until a good bit into the game, this second half comes in quite useful, he gives you combat tips, clues on how to beat puzzles and other such useful hints, which admittedly is pretty handy considering the difficult of the actual game.
The Prince also has this tendency to change into the physical form of his second half, which is basically a sand creature form of himself, now this form is much stronger in combat, more agile and has a cooler selection of moves, one of which being the Daggertail.
This thing works like a chain whip, striking down foes around the Prince and being able to swing across large gaps using it, now, you can’t change into this powerful form when you want, it happens when the game dictates it should and can only be removed by entering water, which is surprisingly hard to come across, believe it or not.
Puzzles in this game are fairly intuitive, requiring an actual brain to complete most of the time, combat is enjoyable, if a little broken at times and the Speed Kill system…Well, I’ll go into detail about that now.
The Speed Kill system brings a new element of surprise and sneakiness into the Prince of Persia games, even though it does suck, it pretty much allows you to take down enemies in mere seconds as opposed to the large amount of time you’d spend otherwise, the downside is this, it’s very random, you have to have superhuman reflexes to pull it off sometimes and when you throw that into combat, all strategy goes out the window.
Linking back to the puzzles, they’re genuinely hard and are at times, rather confusing, take this one for example, in one part of the game, you have to raise these platforms in a certain order and have them finish at a certain height to advance.
It sounds simple enough, but it’s rather perplexing, you have to raise each individual platform by jumping over to them without dying, two out of the three have blocks above them, so you can only move them to a certain point before they stop dead and by moving one, you of course, move another platform that is linked to that block through some arbitrary designation.
It takes a lot of thinking to work out, I appreciated this simply because it actually made you work to progress and it felt like a challenge.
On to the combat, while it’s basically exactly the same system as the last two games, it feels a little more ham handed, slower, more sluggish and genuinely irritating, I never fully grasped why realism meant sluggishness and sheer speed reduction in yours moves, the Prince is meant to be this spry, young kid, not an old man who’s in fear of breaking a hip.
Bad combat aside, Speed Kill system aside, what always made the Prince of Persia games was the sheer difficulty of the puzzles, you’re going to be welcome to this game whether or not you’ve played the rest, it’ll fill in the blanks for you so you’re not obliged to suffer through the other two and it’s pretty user friendly, it suffers at times with some bad design choices, but nothing is ever perfect.
Overall, despite what I’ve said negatively, I’d call this game one of the best games of 2005, easily, again though, despite this, some major problems still blight it, biggest of which being the combat, it’s not as free form as it was in Warrior Within, it’s bland, nowhere near as open and nowhere near as enjoyable, the story makes up for it, along with the puzzle systems, but I keep forgetting at times, Prince of Persia never really was about the combat.
So if you’re reading this, buy it, have a good time, enjoy the puzzles and the impressive storyline, but don’t expect to get any thrills from the combat.
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Scores:
IGN: 9.0/10
Gamespot: 8.4/10
1up: B-
Gamepro: 4.2/5
Armchairempire: 8.0/10
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Pros & Cons
PROS:
Impressive storyline.
Deep characters.
Intuitive and intelligent puzzles.
Beautiful environments.
Amazing cut scenes.
CONS:
Less than adequate combat system.
Speed Kill system is terribly lacking.
Puzzles can become a little repetitive at times.
--------
Prince of Persia 3/Two Thrones.
The Prince of Persia series follows the story of a young prince (Who, if you’ve played the rest of the games since like 1989, you’ll discover he isn’t actually a descendant, just married the princess.) who’s rule over Persia is cut rather short.
In the first game, he unlocks the Sands of Time, a powerful source that can manipulate the time line, preventing his death, pausing time and redoing his actions and eventually screwing up the time line up until the point that he gets hunted down.
Now, I feel the need to explain the events of at least the second game because PoP: Two Thrones is as Follow-On as you can get, literally starting right from where you left off at the end of Warrior Within, and with explaining Warrior Within, I have to explain some of Sands of Time, the Sands of Time is where the Prince first discovers the Dagger of Time and the Sands themselves, he unleashes the sands, turning everyone in Persia into a disgustingly deformed monster made entirely of sand.
Because he had the sheer luck to possess the dagger as well, he was one of the only ones not affected, you can probably see where I’m going with this, he ends up trying to change the timeline, stopping himself unleashing the sands while trying to end the reign of the Vizier, who wants to use the sands for his own evil gains.
He stops the Vizier, meets a lovely lady in the progress but never manages to truly stop himself unleashing the sands, so he goes for the next best option, stopping their creation altogether, so off the Prince travels, being hounded by this demon of time known as the Dahaka which basically works as a manifestation of fate, it keeps the timeline in balance, because of the events of the first game, the Prince really threw the timeline off it’s course, so to rectify it, the Dahaka gives chase, attempting to remove the Prince from the timeline while at the same time undoing his actions from the previous game.
The Prince eventually stops the creation of the Sands, defeats the Dahaka and floats off to Babylon with yet another lovely lady.
Now, I know this is all very brief, but frankly, play one Prince of Persia and you’ve played them all, I didn’t feel like doing an entire retrospective of every game’s plot so far, just what’s necessary to explain Two Thrones.
Two Thrones is entirely a continuation of the previous game, the Prince is a little less hardened than he was in Warrior Within, he gets the Dagger back once more, has a new love and returns to Babylon…
Only to find his city in ruins, being overrun by the Vizier, why you ask? Because with the destruction of the Sands, the events of the first game never actually happened, the Vizier is still alive and well and the Sands are about to be unleashed yet again.
Now, the Prince’s new girl happens to be the physical manifestation of the Sands, she gets killed off and the Sands return once more to the world, the Prince also reclaims his Dagger, but this comes at a price.
You see, the Prince didn’t quite get away, he becomes tainted by the Sands and has another consciousness accompanying him, this isn’t quite revealed until a good bit into the game, this second half comes in quite useful, he gives you combat tips, clues on how to beat puzzles and other such useful hints, which admittedly is pretty handy considering the difficult of the actual game.
The Prince also has this tendency to change into the physical form of his second half, which is basically a sand creature form of himself, now this form is much stronger in combat, more agile and has a cooler selection of moves, one of which being the Daggertail.
This thing works like a chain whip, striking down foes around the Prince and being able to swing across large gaps using it, now, you can’t change into this powerful form when you want, it happens when the game dictates it should and can only be removed by entering water, which is surprisingly hard to come across, believe it or not.
Puzzles in this game are fairly intuitive, requiring an actual brain to complete most of the time, combat is enjoyable, if a little broken at times and the Speed Kill system…Well, I’ll go into detail about that now.
The Speed Kill system brings a new element of surprise and sneakiness into the Prince of Persia games, even though it does suck, it pretty much allows you to take down enemies in mere seconds as opposed to the large amount of time you’d spend otherwise, the downside is this, it’s very random, you have to have superhuman reflexes to pull it off sometimes and when you throw that into combat, all strategy goes out the window.
Linking back to the puzzles, they’re genuinely hard and are at times, rather confusing, take this one for example, in one part of the game, you have to raise these platforms in a certain order and have them finish at a certain height to advance.
It sounds simple enough, but it’s rather perplexing, you have to raise each individual platform by jumping over to them without dying, two out of the three have blocks above them, so you can only move them to a certain point before they stop dead and by moving one, you of course, move another platform that is linked to that block through some arbitrary designation.
It takes a lot of thinking to work out, I appreciated this simply because it actually made you work to progress and it felt like a challenge.
On to the combat, while it’s basically exactly the same system as the last two games, it feels a little more ham handed, slower, more sluggish and genuinely irritating, I never fully grasped why realism meant sluggishness and sheer speed reduction in yours moves, the Prince is meant to be this spry, young kid, not an old man who’s in fear of breaking a hip.
Bad combat aside, Speed Kill system aside, what always made the Prince of Persia games was the sheer difficulty of the puzzles, you’re going to be welcome to this game whether or not you’ve played the rest, it’ll fill in the blanks for you so you’re not obliged to suffer through the other two and it’s pretty user friendly, it suffers at times with some bad design choices, but nothing is ever perfect.
Overall, despite what I’ve said negatively, I’d call this game one of the best games of 2005, easily, again though, despite this, some major problems still blight it, biggest of which being the combat, it’s not as free form as it was in Warrior Within, it’s bland, nowhere near as open and nowhere near as enjoyable, the story makes up for it, along with the puzzle systems, but I keep forgetting at times, Prince of Persia never really was about the combat.
So if you’re reading this, buy it, have a good time, enjoy the puzzles and the impressive storyline, but don’t expect to get any thrills from the combat.
----
Scores:
IGN: 9.0/10
Gamespot: 8.4/10
1up: B-
Gamepro: 4.2/5
Armchairempire: 8.0/10
----------------
Pros & Cons
PROS:
Impressive storyline.
Deep characters.
Intuitive and intelligent puzzles.
Beautiful environments.
Amazing cut scenes.
CONS:
Less than adequate combat system.
Speed Kill system is terribly lacking.
Puzzles can become a little repetitive at times.