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From Microtransactions to "Surprise Mechanics":

Dark Prince

The Alpha & The Omega
For God sake now EA & Epic rename microtransactions to "Surprise Mechanics" oh yeah...we call microtransactions "micro-slot-machines" check out angry joe video for more info:
 
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Unfortunately the ea representative who sayd this was right... Most people enjoy this loot boxes, and it existed in game, toys industry for many years, like when I was little and I buyed card of dragon ball, Pokémon, football ecc... That was like loot boxes since you buy a pack but didn't know what was inside, that was fun for me...

Today many people liked the loot boxes and they should realize that it's they'r problem, because the publisher put loot boxes but they are optional (except for battlefront 2, that was non sense, fortunately they updated the game)

For example I play ea game but never buyed a loot box of any kind neither in fifa, or battlefron 2 or apex...

What ea must realize and must admitt is that they too enjoy loot boxes since they make a lot of money of it, taking people by their ass
 
Unfortunately the ea representative who sayd this was right... Most people enjoy this loot boxes, and it existed in game, toys industry for many years, like when I was little and I buyed card of dragon ball, Pokémon, football ecc... That was like loot boxes since you buy a pack but didn't know what was inside, that was fun for me...
That's wrong. Card collection was based on exchanging and gathering it. Lootboxes has literally 0 value once you buy them ingame.
 
Today many people liked the loot boxes and they should realize that it's they'r problem

This. I always, ALWAYS hear people only blaming the publishers but conveniently, they forget the tiny little detail that companies keep putting that lootbox crap in their games cause people buy them.

I'm tired of gamers never taking their part of responsibilities. Want a change? Start bringing it about with your wallet. By not opening it for microtransaction bull.
 
This. I always, ALWAYS hear people only blaming the publishers but conveniently, they forget the tiny little detail that companies keep putting that lootbox crap in their games cause people buy them.

I'm tired of gamers never taking their part of responsibilities. Want a change? Start bringing it about with your wallet. By not opening it for microtransaction bull.
I know people That have spent more than 1000 euro on fifa loot box, and continue blame the publisher, but it's not their fault if such people decide to spend so much money on a game... it's almost like a disease, they can't stop buying...

If they put loot boxes in game is because people buy them
 
That's wrong. Card collection was based on exchanging and gathering it. Lootboxes has literally 0 value once you buy them ingame.
Yes but you also buy pack that you don't know what was inside... When I was little I probably spent more than 1000 euro un dragon ball card ecc, because I didn't know what the hell could have been in those pack, and I never finished one album there was always some card missing...

This look a bit like loot box to me, only that like you sayd you can exchange it and sell it because they had value

But if you think about it Every digital things that you buy had 0 value once you buy it... If I buy a digital game it has 0 value since I can't sell it and I cannot exchange it
 
Yes but you also buy pack that you don't know what was inside... When I was little I probably spent more than 1000 euro un dragon ball card ecc, because I didn't know what the hell could have been in those pack, and I never finished one album there was always some card missing...

This look a bit like loot box to me, only that like you sayd you can exchange it and sell it because they had value

But if you think about it Every digital things that you buy had 0 value once you buy it... If I buy a digital game it has 0 value since I can't sell it and I cannot exchange it
I was gathering packs of MK cards. But I simply exchanged duplicates that I didn't need. But if you buy lootbox and it has duplicate item, it's literally is pointless to you + you can't do anything to do with it. Digital game is something you can play, but duplicate items is simply wasted money.
 
I was gathering packs of MK cards. But I simply exchanged duplicates that I didn't need. But if you buy lootbox and it has duplicate item, it's literally is pointless to you + you can't do anything to do with it. Digital game is something you can play, but duplicate items is simply wasted money.
Didn't duplicate give you game money to exchange whit other things at least I remember this in fifa and battlefront 2.... In apex there are no duplicates, every time you open a box it's always something different....
What you find in loot boxes is also something you can play whit, it's not uselles for people who buy it
 
Didn't duplicate give you game money to exchange whit other things at least I remember this in fifa and battlefront 2.... In apex there are no duplicates, every time you open a box it's always something different....
What you find in loot boxes is also something you can play whit, it's not uselles for people who buy it
compensation is so low, so it doesn't even make sense tbh. Also let's not forget 300 hours or so to open Darth Vader.
 
compensation is so low, so it doesn't even make sense tbh. Also let's not forget 300 hours or so to open Darth Vader.
It didn't happen to me, I played few days, few hours a day to open it...
Also they changed this whit the new update
 
It didn't happen to me, I played few days, few hours a day to open it...
Also they changed this whit the new update
They changed after huge ****storm. Which wouldn't have happened if they didn't let their greed to get best of them.
 
While it's true gamers need to be more disciplined, loot boxes are designed to be manipulative. Some people are predisposed to developing an addiction and loot boxes tap in those same mechanisms in the brain that can also lead to addiction. Same goes for the Battle Pass system in games like Fortnite and Black Ops 4. Not to mention, our brains aren't fully developed until around age 25. Specifically our ability to make thought out decisions is still in development until then. A lot of kids are getting hooked on loot boxes/battle passes. I wonder what kind of affect it is having on their brains? :eek:

Adults have less of an excuse.

Sure, loot boxes are not super different from buying packs of trading cards or those boxes that contain one random figure/keychain. But the big difference is physical items still have some worth. You can trade or sell the ones you don't want. It would be one thing if games implemented a type of in game trading. For instance, being able to list the items you want and designate which ones are willing to give up. People can then offer trades which you can accept or decline. It wouldn't be a perfect system, and loot boxes would still be stupid and predatory, but it would be less stupid.

tl;dr

loot boxes are dumb
 
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While it's true gamers need to be more disciplined, loot boxes are designed to be manipulative. Some people are predisposed to developing an addiction and loot boxes tap in those same mechanisms in the brain that can also lead to addiction. Same goes for the Battle Pass system in games like Fortnite and Black Ops 4. Not to mention, our brains aren't fully developed until around age 25. Specifically our ability to make thought out decisions is still in development until then. A lot of kids are getting hooked on loot boxes/battle passes. I wonder what kind of affect it is having on their brains? :eek:

Adults have less of an excuse.

Sure, loot boxes are not super different from buying packs of trading cards or those boxes that contain one random figure/keychain. But the big difference is physical items still have some worth. You can trade or sell the ones you don't want. It would be one thing if games implemented a type of in game trading. For instance, being able to list the items you want and designate which ones are willing to give up. People can then offer trades which you can accept or decline. It wouldn't be a perfect system, and loot boxes would still be stupid and predatory, but it would be less stupid.

tl;dr

loot boxes are dumb
I think you are right in some part, but people with children should not put their child in front of a television and let them play fortnite, or give them money to loot box, that their fault in a way
 
Didn't duplicate give you game money to exchange whit other things at least I remember this in fifa and battlefront 2.... In apex there are no duplicates, every time you open a box it's always something different....
What you find in loot boxes is also something you can play whit, it's not uselles for people who buy it
In some Call of Duty games, duplicates are exchanged for more points/credits. Modern Warfare Remastered has/had the right idea.
This. I always, ALWAYS hear people only blaming the publishers but conveniently, they forget the tiny little detail that companies keep putting that lootbox crap in their games cause people buy them.

I'm tired of gamers never taking their part of responsibilities. Want a change? Start bringing it about with your wallet. By not opening it for microtransaction bull.
I agree that lootboxes and similar schemes are predatory, but that's because of the publisher. They should know better than to charge crazy amounts for lootboxes or similar "mechanics." I don't think people mind microtrasactions, or similar ideas. As long as developers or publishers start using their brains, and charge good prices for the microtrasactions, people would not overreact or go guns blazing (if you know what I mean), or be accepting to buying things from the developer/publisher store. The in-game menus are their digital stores.

In practice, it's a good economic idea, the problem is that the publishers/developers are getting greedy, and not caring enough to understand that a) there are kids. KIDS! b) people who don't have time to game. They just want to come home, plop into their couch, and game. That's basically how Call of Duty makes their money, targeting casuals. and c) parents don't realize that their kids are using their credit cards or similar "wallets." I'm sure there's more, but I'll keep to these.
While it's true gamers need to be more disciplined, loot boxes are designed to be manipulative. Some people are predisposed to developing an addiction and loot boxes tap in those same mechanisms in the brain that can also lead to addiction. Same goes for the Battle Pass system in games like Fortnite and Black Ops 4. Not to mention, our brains aren't fully developed until around age 25. Specifically our ability to make thought out decisions is still in development until then. A lot of kids are getting hooked on loot boxes/battle passes. I wonder what kind of affect it is having on their brains? :eek:

Adults have less of an excuse.

Sure, loot boxes are not super different from buying packs of trading cards or those boxes that contain one random figure/keychain. But the big difference is physical items still have some worth. You can trade or sell the ones you don't want. It would be one thing if games implemented a type of in game trading. For instance, being able to list the items you want and designate which ones are willing to give up. People can then offer trades which you can accept or decline. It wouldn't be a perfect system, and loot boxes would still be stupid and predatory, but it would be less stupid.

tl;dr

loot boxes are dumb
I agree with bolded. I'll come back to this post tomorrow morning, but right now I am sleepy. I just wanted to respond to the microtransaction comment above. But I'll expand on your response.

In fact, I'll respond more tomorrow. This whole story extends beyond microtransactions and lootboxes.

---------------- As promised, the EDIT ----------------------

I understand the idea what EA and similar companies are trying to say about lootboxes. They're "surprise mechanics." I get what they're getting at. But the issue isn't exactly the mechanic itself, it's a combination of two things: Manipulative algorithms, and high prices. You'd expect Google of all people to do this, but these Video Game companies got the idea from mobile games. I'll come back to the mobile games part later, but for now, let's begin with video games. I get the idea that what they want you to do is open up your "lootbox" and be surprised by what you get from your lootbox, but the problem is - the algorithm works like a casino. It's slanted to work against you. It's rigged to be against you, and trying to take your money. So, if you spent $20 to open up a lootbox that only returns you a loot that costs 5 dollars. Of course you're going to get ****ed off, but these game companies look at games like Borderlands where you explore and grind areas and try to find new and interesting weapons - you know you get surprised. That's great and well, but when you combine ****ty algorithms with egregious prices, then you have a huge problem on your hands. The fact that they want the government to intervene is what ****es me off the most. I want to develop games, but now I have to worry about laws being implemented because of these piece of **** companies doing stupid **** that affect other companies and startups.

YongYea said it perfectly about the situation, here:

(Yes, I know some of you hate YongYea, but he nailed it right on the head.)

I agree that it's fun to open up trading cards to learn what's in the $5 bundle. It's fun. Until it gets egregious. I mean, wtf? A reticle for less than a dollar!? It should've been in the base game to begin with! Or a Sledgehammer for... I think it was $20...?
 
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Yeah some publisher are greedy, but I think that some game are going In the right direction right now

Battlefront 2 was a **** in the start thanks to loot boxes, but I played it whitout buying a single loot boxes, and I manage to have fun, after month they changed the game and now is more fun than ever and I think we must be grateful for this... EA admitted it's crime and remake the whole system, now you can only buy things for comestic purpose but guess what? There is no need to buy because you easily make credit which you can use to buy this comestic, I have almost 1 million credit and I did it whit playing

Also apex legend another ea game also use loot boxes but only for cosmetic purpose, the most fun things like new character and badge can be unlocked easy by playing
 
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Also apex legend another ea game also use loot boxes but only for cosmetic purpose, the most fun things like new character and badge can be unlocked easy by playing
And what's funny about Apex, is that it plays EXACTLY like Borderlands when it comes to opening those weapon pods. From what little I played of Apex it plays like a Borderlands game with Battle Royale thrown in.

I am in the thinking that the Borderlands series is how you do loot/loot crates/loot "box." I think that Borderlands is how you do a loot shooter. It's exactly how you make an engaging video game. I've been playing it since it became PS Plus free game this month. I played for hours, and hours until family took up the living room each day, and I still do.
 
Greed is a universal human trait.

Every company's number one goal is to make money. And employing underhanded tactics is nothing new. It's been going on for thousands of years.

So really, b*tching about it and acting shocked just makes you sound like a naive child who is just now figuring out how the world works.
 
Reminds me of a nice manga about a "surprise mechanic".
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