Quick question for you guys:
Would you rather have had this game on a fighting game engine (like MT Framework or NetherRealm's version of Unreal) and gotten 60 fps, or would you rather have any other sort of engine and run at 30?
Mind you, each engine has its strengths and weaknesses.
I doubt a fighting game-type engine could handle the world of DmC (or any environment that could compete with Bayonetta, Darksiders, and God of War) in real time without graphical slowdowns and/or annoying load times. So the adventure portion of this game would be functional, just not so exciting-looking.
At the same time, 30 frames per second is a huge sacrifice; mostly because a huge chunk of the fanbase plays DMC for its fighting game sensibilities, timing each move to the frame. These qualities aren't very pronounced in a game such as this where the environment and the setpieces are also very important aspects of the gameplay.
And honestly, if there's actually an engine that can render interesting backdrops AND dish out 60 fps on both the 360 and the PS3, tell me. I'd rather not be in the dark here.
also it's my first thread on the forums, so go easy on me pretty please.
Would you rather have had this game on a fighting game engine (like MT Framework or NetherRealm's version of Unreal) and gotten 60 fps, or would you rather have any other sort of engine and run at 30?
Mind you, each engine has its strengths and weaknesses.
I doubt a fighting game-type engine could handle the world of DmC (or any environment that could compete with Bayonetta, Darksiders, and God of War) in real time without graphical slowdowns and/or annoying load times. So the adventure portion of this game would be functional, just not so exciting-looking.
At the same time, 30 frames per second is a huge sacrifice; mostly because a huge chunk of the fanbase plays DMC for its fighting game sensibilities, timing each move to the frame. These qualities aren't very pronounced in a game such as this where the environment and the setpieces are also very important aspects of the gameplay.
And honestly, if there's actually an engine that can render interesting backdrops AND dish out 60 fps on both the 360 and the PS3, tell me. I'd rather not be in the dark here.
also it's my first thread on the forums, so go easy on me pretty please.