Unfortunadly dmc 4 was Half a game in fact the director himself say that the budget was too low so he couldn't make the game he wanted and the only solution was to make backtracking whit dante.... Infact if you read the dmc 4 novel there are many things explained, they also show a flashback of sactus talking whit vergil many years ago and they show more things about sactus past and Nero connection to vergil and other Nero flashback and past with kyrie and credo and what dante did after he fight Nero during mission 1... The story was narretade in a similar way like dmc 5, whit flashback and jumping between character perspective, however like the director say the budget was to low and they decided to do backtracking with dante mission and cut many things off... Also they didn't explained how Yamato was shattered and how it was found by the order, so a dmc 6 with dante nero and vergil can explain many things left opened, they make vergil "good" for a reason, and Capcom know that if dmc 5 sell well they cannot waste an opportunity like this, having vergil playable in a main dmc gameYeah, I wouldn't mind getting Vergil- and Nero- -centric spinoff games. I'd say that DMC4, aside from being rushed, might have suffered also from having to tell both Dante's and Nero's stories, and since Nero was a newcomer, it simply wasn't enough, so it left a lot of open questions which they had to answer with DMC5. Maybe expand on the idea of DMC4SE, explore what it was exactly Vergil was doing in Fortuna, and Nero's past with Credo and Kyrie? Might be a good way to give Kyrie more characterization, as well.
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