You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.
Wow,
this is incorrect. Once NT got to the actual development stages for building combat, Itsuno and his team were there to help them, teach them what they knew about creating a combat system like DMC's. It was nothing about "not liking how the game was going."
As for why I think DMC4 is better than DmC.
Here is why:
Granted DmC doesn't have backtracking and its the first (well actually DMC2 was the first) to not have any form of backtracking or fighting a boss again but here is why DMC4 is better than DmC.
I'll give the better story case to DmC here...it still sucks so not much of an improvement/victory.
Aerial dodge.
It has nice stage/enemy design but that is about it.
1. DMC4 has more and better boss fights (the bosses in DmC were a joke).
2. DMC4 has the better combat system that WAS an improvement over DMC3. DmC is if anything is a drastic downgrade of DMC4 since it removes everything DMC establishes and adds nothing new.
3. DMC4 is the more challenging and harder game (DmC is practically for newbs. Dante Must Die is a joke. Hell and Hell mode is actually easy to beat especially with the Super Dante costume)
4. Super Dante is super broken (it still heals you WTF)
5. DmC style and rank system hands out S, SS, and SSS just for trying (and I'm referring to mission completion ranking too)..Capcom had to fix that.
6. DmC suffers from technical glitches and a lot of them apparently (bosses freezing, AI stopping, enemies getting stuck in walls/floors, and more, some of which Capcom had to patch). DMC4 rarely had any faulty bugs or glitches and if it did it was very small stuff that you can sweat over and not even notice so it was more polished.
7. DMC4 has the better Devil Trigger. DmC's DT was disappointing.
8. DMC4 Bloody Palace came with the game and not later and both characters can be played in it.
9. DMC4 has 2 uniquely playable characters while DmC sold the other one for DLC that was only free unless you pre-ordered (that could be Capcom's fault).
10. Demon Dodge the only new feature is broken (Capcom had to patch that too).
11. DMC4 has better graphics which is a shame compared to a game that came out 5 years ago versus one that came out today.
Dude...most of what you said is
extremely subjective.
- Quality and quantity are variable, and a somewhat stationary boss doesn't inherently make it bad
- DmC didn't remove anything that wasn't really included in some other way, other than a target lock. Again, subjectively, some people think DmC's combat system is really good. It also didn't "remove everything DMC establishes," considering the core gameplay is still a stylish free-form combat system all about cancels, set ups, and attack property knowledge
- A harder difficulty is really not something that makes a game inherently better, and it feeds into hubris; "I beat this really tough game, so I'm better."
- Super Dante is already broken by offering something free and infinite that acts as a finite resource in-game for a reason. DmC Super Dante is more broken, but means very little in the grand scheme of how gamebreaking the unlockable
cheat inherently is
- Who cares about the Style scoring system? In the end all it is is a modifier to help you get more Orbs as a reward for not getting hit and playing aggressively and smart. "Waaaah~ The Style system is broken, so now all these nublets think they're as good as I am! Waaaaah~" Again, that's simply hubris, and if you need a game to tell you how cool you are, you've got bigger problems
- Bugs and glitches happen, and while they suck, they don't make a game "better or worse" unless they are all-pervasive and extremely hampering to the experience...like Skyrim, or Fallout: New Vegas, apparently. DmC's glitches seem few and far between, since in my 90+ hours of playtime I've never had any glitches. Not to mention, just because people put up a video on YouTube and bitch about a bug or glitch doesn't mean that every single person experiences it. There's also things like...Distortion in the classics, and even Jump Canceling that weren't things originally intended by Capcom, but they welcomed them all the same. Distortion itself is somewhat gamebreaking because it allows a player to
destroy enemies and
bosses in very little time, and with very little effort. Saying "Oh, it's just a hidden mechanic" is bullshit, considering they have files for everything in DMC, even for a friggin' double jump, and yet they won't make mention of a powerful mechanic like Distortion? Not buyin' it...
- Devil Trigger is
really subjective, because that really all comes down to one's opinion on what makes a better DT. Classic DT is simply a modifier that can be used to broken extremes (Distortion), while DmC's is more of an "oh sh!t" trigger that can greatly help you out in a snag as long as you don't waste your time
- When Bloody Palace came out is irrelevant. Sucks Vergil doesn't have one for himself, but...meh, in the end, no one is really going to care which game came with the feature and which one got it little later, they both have it for me. Dunno what the big deal is
- Dante and Nero are nearly copies of each other until you start using the Devil Bringer and Exceed to make up for Nero's lack of extra weapons. Then there's the problem of how lazy the two characters were implemented in a half-story for each, when in the past Capcom had given each playable character in DMC2 their own full-length campaign. Vergil has a completely different playstyle than Dante, and I'd blame the current gaming industry for DLC playable characters, not explicitly Capcom. It's a problem in the entirety of the industry. However, offering something for free as an incentive for supporting the game...I can't be angry about that. It's a nice "thank you for your support."
- Demon Dodge broken like Distortion, and yet given the risk vs reward system in place in DmC, it makes sense. Nice they scaled it back, but it's not something that needs to be used. Not to mention that Demon Dodging to victory was never a great way to get Style points, only Style modifier. So yay~ You got a SSS on a minuscule score, it means barely anything at all! The Style system is based on variety to get the maximum payout from a unique attack in a combo. Standing around waiting to get hit and then doing the same move over and over again becomes stale real quick, despite the SSS modifier you might get
- Better graphics =/= better game
Again,
really subjective things you're saying here with a slightly biased bend. A bit of reaching too with "dis gayum haz betturr GFX, thar4 it betturr."