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DmC's wasted potential

I really don't think there's any need to "reinvent the wheel".

I like Darksiders because of that. It's a combination of the type of gameplay I like best.

I like Vergil's Downfall because, in my opinion, it was very similar to Persona 4.

Firs comes DmC with a message that I really enjoy, then comes Vergil's Downfall reminding me of my favorite game of all time.

That's something that I just can't pass up. Other than the lack of lock-on and color-coded enemies, this game really is catered to my tastes. And it looks like it's going to be the last one that will do so for a long time so I'm going to enjoy it as much as I can.

Look, I'm just gonna go. I really don't feel like talking about this anymore.

Edit:



That's another reason why I like Vergil's Downfall. It took something that not a lot of people wanted (a second dodge button) and turned it into something useful.
Just tossing in those much needed improvements with Vergil's Downfall makes me confident NT would actually make an even better DmC if given the chance to try again. They've made a very encouraging building block to make one of the best Devil May Cry games to date and I want to see DmC at least get one more shot before reverting back to the older series. I for one don't want the older series to stay gone forever but DmC deserves the chance to really shine and they were on the right track for a series that reached a creative dead end.

If Capcom really resorts back to the original series so soon then I know they are just selling out and whether it's good or bad I don't know if I'd even bother. I don't want the original series to stay gone forever but it f*cked up twice. If it really isn't about cosmetics then an improved DmC would make everyone happy and the fanboys won't have any reason at all to cry.
 
You've got to be kidding me. Capcom went on record saying they want to have development time between spent on their releases to be at least 2.5 years. Development diaries prove NT had lots of ideas that were scrapped. There original plan for DmC was a completely different game. In fact they thought they were making DMC 5 at the start. After Capcom turned them down quite a few times and told them to cut corners they just did their job and that 2 and a half years wasn't spent copy and pasting. It was working.

I got to hand it to NT for going forth with creative confidence despite being bashed by a stupid fanbase at every turn. They were only doing what Capcom asked them to. On this forum we've seen the proof of the many ideas scrapped from NT's take so I that can back up DmC could have been something more and also different. Show me the proof DMC 4 was rushed and it isn't just some stupid excuse you pulled out of your a$$ just to defend it.

Game did nothing but rehash all the stuff we seen before and in such a lazy manner. Copy and pasting the same exact stuff over and over again too lazy to actually work on your product shouldn't get a freaking free pass. As people who play the games we shouldn't shrug off this stupid decision and ask for something like that. I'll gladly give up the Devil May Cry franchise for good if the developers just decided to cop out every time like that. I'm not going to start wasting my hard earned money.

DmC is not worse than DMC 4. If you think any different then you really just have low standards and terrible taste in games. Your opinion sucks and isn't even logical. I'll call it. You're bias and delusional. Take off the fanboy glasses for like 2 seconds. DmC is NOT worse than 4. End of story.

You failed to prove your point beyond just your bias personal preferences. No matter what you think you can't convince anyone outside the shallow hate filled circle jerk that hates everything DmC that such a pathetic piece of crap like 4 is actually the better game.

Its in the Devil May Cry official artbook that it was stated the original ideas and that the dev time was cut to be shorter than 2.5 years and Capcom said they wanted to reduce dev time for their games to 2.5 not that DmC took 2.5 years and they even said that DmC had 4 years of dev time and that was months before the game was released too.

I'm not pulling it out of my ass. I've heard this a lot and looked it up myself.

As for why I think DMC4 is better than DmC.

Here is why:

Granted DmC doesn't have backtracking and its the first (well actually DMC2 was the first) to not have any form of backtracking or fighting a boss again but here is why DMC4 is better than DmC.
I'll give the better story case to DmC here...it still sucks so not much of an improvement/victory.
Aerial dodge.
It has nice stage/enemy design but that is about it.

1. DMC4 has more and better boss fights (the bosses in DmC were a joke).
2. DMC4 has the better combat system that WAS an improvement over DMC3. DmC is if anything is a drastic downgrade of DMC4 since it removes everything DMC establishes and adds nothing new.
3. DMC4 is the more challenging and harder game (DmC is practically for newbs. Dante Must Die is a joke. Hell and Hell mode is actually easy to beat especially with the Super Dante costume)
4. Super Dante is super broken (it still heals you WTF)
5. DmC style and rank system hands out S, SS, and SSS just for trying (and I'm referring to mission completion ranking too)..Capcom had to fix that.
6. DmC suffers from technical glitches and a lot of them apparently (bosses freezing, AI stopping, enemies getting stuck in walls/floors, and more, some of which Capcom had to patch). DMC4 rarely had any faulty bugs or glitches and if it did it was very small stuff that you can sweat over and not even notice so it was more polished.
7. DMC4 has the better Devil Trigger. DmC's DT was disappointing.
8. DMC4 Bloody Palace came with the game and not later and both characters can be played in it.
9. DMC4 has 2 uniquely playable characters while DmC sold the other one for DLC that was only free unless you pre-ordered (that could be Capcom's fault).
10. Demon Dodge the only new feature is broken (Capcom had to patch that too).
11. DMC4 has better graphics which is a shame compared to a game that came out 5 years ago versus one that came out today.

DMC4 isn't worth $60..most games aren't worth $60 either. I got it for $20 and I borrowed Bayonetta but I refuse to buy DmC for $60 either ($30-$40 is a bit more appropriate).
 
@stylishnero: I fail to see how DMC4's DT is better than that of DmC. You can literally destroy any enemy in DmC when you activate DT and it is much better than DMC4's DT combat wise.
 
You honestly really have to play the game A LOT before you realize how to utilize DT effectively in DmC, it is best used as a way to detonate or finish combos, a lot of levels are designed in such a way that if you're playing really well you should have a decent amount of DT built up on non-colored enemies and saved for when you reach colored enemies. I honestly wish there was a more advanced tutorial on how to use it, because by the time I realized how to use it intelligently I was thoroughly done with the campaign. Now I use it for creative combo videos and bloody palace stuff.
 
Capcom and the fans pushed the game into what it is now.
Had Ninja Theory been given full control, I'm sure a stronger narrative would have emerged.
When things go wrong, blame the fans.

I doubt NT didn't have full controll over story:

From my point of view there's only one way to try and make a successful game, and that's to make the game you want to play. A game that everyone involved is proud of. So from that point of view I don't care if it sells a thousand units or two million units. I believe the time you spend making something has to be worthwhile. You've got 20 productive years of work in your life; if you're gonna spend ten or 15 percent of it on something, make it worthwhile.

Philosophically, the way to make a successful game is to believe in what you're doing, then hope that sales follow. I'm not trying to design around what I think people will want. That's where you get into creative bankruptcy. That, more than anything, will kill a series.
"We've got our plan and we're not changing it. It's a cohesive world that makes sense when you get your hands on it."
Tameem Antoniades

And he was the main writer of DmC's story.

And how could DMC fans have contributed to DmC's story being what it is when many DMC fans who were against the reboot didn't care for it?

So what? Did those fans suggest Ninja theory to make the story like this and that?

The main influences i noticed fans had on DmC:
- Him smoking
- His hair colour (though there was white hair patch from beginning)

DMC fans seemed to have little influence on DmC's story.

P.S Are you suggesting that you also contributed to DmC's story being less good? Or are you differentiating between "those fans" and fans?
 
You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.


Wow, this is incorrect. Once NT got to the actual development stages for building combat, Itsuno and his team were there to help them, teach them what they knew about creating a combat system like DMC's. It was nothing about "not liking how the game was going."

As for why I think DMC4 is better than DmC.

Here is why:

Granted DmC doesn't have backtracking and its the first (well actually DMC2 was the first) to not have any form of backtracking or fighting a boss again but here is why DMC4 is better than DmC.
I'll give the better story case to DmC here...it still sucks so not much of an improvement/victory.
Aerial dodge.
It has nice stage/enemy design but that is about it.

1. DMC4 has more and better boss fights (the bosses in DmC were a joke).
2. DMC4 has the better combat system that WAS an improvement over DMC3. DmC is if anything is a drastic downgrade of DMC4 since it removes everything DMC establishes and adds nothing new.
3. DMC4 is the more challenging and harder game (DmC is practically for newbs. Dante Must Die is a joke. Hell and Hell mode is actually easy to beat especially with the Super Dante costume)
4. Super Dante is super broken (it still heals you WTF)
5. DmC style and rank system hands out S, SS, and SSS just for trying (and I'm referring to mission completion ranking too)..Capcom had to fix that.
6. DmC suffers from technical glitches and a lot of them apparently (bosses freezing, AI stopping, enemies getting stuck in walls/floors, and more, some of which Capcom had to patch). DMC4 rarely had any faulty bugs or glitches and if it did it was very small stuff that you can sweat over and not even notice so it was more polished.
7. DMC4 has the better Devil Trigger. DmC's DT was disappointing.
8. DMC4 Bloody Palace came with the game and not later and both characters can be played in it.
9. DMC4 has 2 uniquely playable characters while DmC sold the other one for DLC that was only free unless you pre-ordered (that could be Capcom's fault).
10. Demon Dodge the only new feature is broken (Capcom had to patch that too).
11. DMC4 has better graphics which is a shame compared to a game that came out 5 years ago versus one that came out today.

Dude...most of what you said is extremely subjective.

- Quality and quantity are variable, and a somewhat stationary boss doesn't inherently make it bad
- DmC didn't remove anything that wasn't really included in some other way, other than a target lock. Again, subjectively, some people think DmC's combat system is really good. It also didn't "remove everything DMC establishes," considering the core gameplay is still a stylish free-form combat system all about cancels, set ups, and attack property knowledge
- A harder difficulty is really not something that makes a game inherently better, and it feeds into hubris; "I beat this really tough game, so I'm better."
- Super Dante is already broken by offering something free and infinite that acts as a finite resource in-game for a reason. DmC Super Dante is more broken, but means very little in the grand scheme of how gamebreaking the unlockable cheat inherently is
- Who cares about the Style scoring system? In the end all it is is a modifier to help you get more Orbs as a reward for not getting hit and playing aggressively and smart. "Waaaah~ The Style system is broken, so now all these nublets think they're as good as I am! Waaaaah~" Again, that's simply hubris, and if you need a game to tell you how cool you are, you've got bigger problems
- Bugs and glitches happen, and while they suck, they don't make a game "better or worse" unless they are all-pervasive and extremely hampering to the experience...like Skyrim, or Fallout: New Vegas, apparently. DmC's glitches seem few and far between, since in my 90+ hours of playtime I've never had any glitches. Not to mention, just because people put up a video on YouTube and bitch about a bug or glitch doesn't mean that every single person experiences it. There's also things like...Distortion in the classics, and even Jump Canceling that weren't things originally intended by Capcom, but they welcomed them all the same. Distortion itself is somewhat gamebreaking because it allows a player to destroy enemies and bosses in very little time, and with very little effort. Saying "Oh, it's just a hidden mechanic" is bullshit, considering they have files for everything in DMC, even for a friggin' double jump, and yet they won't make mention of a powerful mechanic like Distortion? Not buyin' it...
- Devil Trigger is really subjective, because that really all comes down to one's opinion on what makes a better DT. Classic DT is simply a modifier that can be used to broken extremes (Distortion), while DmC's is more of an "oh sh!t" trigger that can greatly help you out in a snag as long as you don't waste your time
- When Bloody Palace came out is irrelevant. Sucks Vergil doesn't have one for himself, but...meh, in the end, no one is really going to care which game came with the feature and which one got it little later, they both have it for me. Dunno what the big deal is
- Dante and Nero are nearly copies of each other until you start using the Devil Bringer and Exceed to make up for Nero's lack of extra weapons. Then there's the problem of how lazy the two characters were implemented in a half-story for each, when in the past Capcom had given each playable character in DMC2 their own full-length campaign. Vergil has a completely different playstyle than Dante, and I'd blame the current gaming industry for DLC playable characters, not explicitly Capcom. It's a problem in the entirety of the industry. However, offering something for free as an incentive for supporting the game...I can't be angry about that. It's a nice "thank you for your support."
- Demon Dodge broken like Distortion, and yet given the risk vs reward system in place in DmC, it makes sense. Nice they scaled it back, but it's not something that needs to be used. Not to mention that Demon Dodging to victory was never a great way to get Style points, only Style modifier. So yay~ You got a SSS on a minuscule score, it means barely anything at all! The Style system is based on variety to get the maximum payout from a unique attack in a combo. Standing around waiting to get hit and then doing the same move over and over again becomes stale real quick, despite the SSS modifier you might get
- Better graphics =/= better game

Again, really subjective things you're saying here with a slightly biased bend. A bit of reaching too with "dis gayum haz betturr GFX, thar4 it betturr."
 
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