Haha "out evils it." Yeah. Hollow Vergil was a dickhole, and then Vergil turned into an even bigger dickhole
Wait, he was!?i am pretty sure he was joking...right? RIGHT?
That's a label. We skeptics are greatly offended by your discrimination!
Didn't he say something about already finding his secrets at the old house before he sends Dante through the portal? I'd assume that's how Vergil got some of his memories back.They should have shed a lil more light on Vergil's past i mean i wanna know how he got his memories back
but that adds even more questions like "how did he know that his memories were on that house?"Didn't he say something about already finding his secrets at the old house before he sends Dante through the portal? I'd assume that's how Vergil got some of his memories back.
Now, THAT's one hell of a plothole.By m
but that adds even more questions like "how did he know that his memories were on that house?"
But I wanna follow u not ignore :c *feels*Now, THAT's one hell of a plothole.
I'd like to think that his foster parents somehow knew Sparda and Eva, and leaving one of the twins with them was a well-thought plan on Sparda and Eva's part (so that they brought Vergil to Paradise when they deemed him ready), but, well, that's just me creating my little fantasies around when I have nothing to do. So... just ignore me.
I don't mind :3Oh well, then do. But then, be prepared for a lot of Vergil and VergilxKat fangirling. I warned you. You do that at your own risk!
And there was still a lot of stuff that was still cut from the final product. If you look at the time that separate all the titles the actual development of DmC took place within a span of 2 and a half years. Early time was spent looking for a new developer and that doesn't come overnight. Capcom hopped to quite a few developers before settling on NT. At least NT didn't cop out like the DMC 4 developers did when they just programmed half a game and then copy and pasted the work they did so far to make it longer. If you listen closely you hear Capcom's DMC team saying "F*ck it that'll do. People are stupid and will buy this dumb sh!t anyway."
You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.
2 characters for Bloody Palace that were virtually the same exact guy. Seriously, at the end of the day all Nero brought to the table combat wise was just grappling movies. He looked exact like Dante and still swung around a sword and fired guns. It freaking blows my mind how much DMC 4 is defended even though it is the definition of lazy.At least DMC4 had BP in the final product and 2 playable characters.
DMC4 team had less time than NT and some stuff too was cut from the final game compared to DmC. Regardless, NT had more time and more resources to work with (looking at DMC1-DMC4 and other hack n slash games for help).
You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.
Itsuno was also the one who decided to take out Lock-on. Not NT.
Pffftt..I knew that but he did so because I thought lock-on was limiting freedom of combat or something like that....I don't know what he said.
It was NT who decided to have 2 dodge buttons and have the demon/angel trigger system and as well as color coded enemies.
They took out demon/angel dodge and color-coded enemies in VD.
NT listens. If there's ever a sequel, the gameplay will end up better.
Off Topic:
I really like the music in this interview --can anyone tell me how to get it?
Anyway, I'm off.
They did take out the color coded enemy combinations people had issue with in Vergil's Downfall as well as incorporating the 2nd dodge button to also be a new type of attack. NT actually fixed a little screw up in the time it took to develop a DLC and even pushed back the release date of Vergil's Downfall a couple of times because they were still trying to work out the kinks. VD was suppose to release in February and we didn't get it until March. But Ninja Theory is just an awful developer right? They totally are a bunch of lazy good for nothings who can't do anything right. -_-They took out demon/angel dodge and color-coded enemies in VD.
NT listens. If there's ever a sequel, the gameplay will end up better.
Off Topic:
I really like the music in this interview --can anyone tell me how to get it?
Anyway, I'm off.
Ninja Theory only made Heavenly Sword and Enslaved and even though the games weren't the best games I ever played I can at least say they both had some good things going for them. Mainly the worlds they made for those games. I liked the unique spin on Journey To The West in Enslaved because I enjoyed the original story. I also like the world Heavenly Sword created as it was very pretty and rich with a cool martial arts personality. A shame the gameplay never really held those games up. They would have made pretty sweet movies or tv shows though.Its not about listening its about having the creative edge and in depth knowledge of improving oneself or producing a better product.
I mean great games like DMC3 & Bayonetta weren't great because they listened (I mean Itsuno listened to fans to know why DMC2 was disappointing) butDMC1, DMC3 (even DMC4 maybe) & Bayonetta introduced rather clever concepts and ground breaking gameplay concepts that reinvent the genre and themselves from just only themselves and not what fans said and its about experience. With NT having made just 4 games...now what puts them above at making a better DmC2(or the next DMC game) than say Capcom, PG, or even Team Ninja, companies and teams who have a long track record of experience and have a better portfolio than NT.
But let's totally say Itsuno knows how to please his fans. He only was behind not one but two DMC failures and totally really in my eyes doesn't really give a sh!t about the Devil May Cry series. Yea, if you really cared you don't cop out like you did in DMC 4 after something good like DMC 3.
You've got to be kidding me. Capcom went on record saying they want to have development time between spent on their releases to be at least 2.5 years. Development diaries prove NT had lots of ideas that were scrapped. There original plan for DmC was a completely different game. In fact they thought they were making DMC 5 at the start. After Capcom turned them down quite a few times and told them to cut corners they just did their job and that 2 and a half years wasn't spent copy and pasting. It was working.He sure did please the fans with DMC3.
If he didn't care about the series he probably wouldn't have helped NT with DmC. He probably would've just said "heh...f*ck it. I got my own new IP to worry about."
I've stated this somewhere else before was that DMC4 was rushed because its development time was cut from 3 years to like 1-1.5 years and plenty of established ideas were removed because of this cut time (such as the 3 weapons that Dante got were originally going to be bosses, Gloria was supposed to be her own character, and Dante apparently had his own stages). DMC4 team didn't cop out the executives up at top made it hard for them and regardless DMC4 is still the better game...if it sucks then DmC sucks more. If DMC4 had DmC development time and attention that Capcom gave it, it would've been a much better game so I don't blame the hard workers who worked their asses off and you apparently love bashing, I blame the top guys at Capcom who rushed it out for no reason (or some reason I think due to it being the first Capcom game on next/current gen consoles..outside the Wii they wanted it out sooner) which is odd considering Capcom pushed back DmC's release date 2 times and usually don't rush out games (they did rush out DMC2).
You think Capcom would just be smart and learn from the mistake and don't rush games out anymore but nope they don't want to admit their mistake and reboot the game and give it the time and attention DMC4 should've gotten.
snip
They did take out the color coded enemy combinations people had issue with in Vergil's Downfall as well as incorporating the 2nd dodge button to also be a new type of attack.