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DmC's wasted potential

Haha "out evils it." Yeah. Hollow Vergil was a dickhole, and then Vergil turned into an even bigger dickhole :p
 
They should have shed a lil more light on Vergil's past i mean i wanna know how he got his memories back
Didn't he say something about already finding his secrets at the old house before he sends Dante through the portal? I'd assume that's how Vergil got some of his memories back.
 
By m
Didn't he say something about already finding his secrets at the old house before he sends Dante through the portal? I'd assume that's how Vergil got some of his memories back.
but that adds even more questions like "how did he know that his memories were on that house?"
 
By m
but that adds even more questions like "how did he know that his memories were on that house?"
Now, THAT's one hell of a plothole.

I'd like to think that his foster parents somehow knew Sparda and Eva, and leaving one of the twins with them was a well-thought plan on Sparda and Eva's part (so that they brought Vergil to Paradise when they deemed him ready), but, well, that's just me creating my little fantasies around when I have nothing to do. So... just ignore me. :p
 
Now, THAT's one hell of a plothole.

I'd like to think that his foster parents somehow knew Sparda and Eva, and leaving one of the twins with them was a well-thought plan on Sparda and Eva's part (so that they brought Vergil to Paradise when they deemed him ready), but, well, that's just me creating my little fantasies around when I have nothing to do. So... just ignore me. :p
But I wanna follow u not ignore :c *feels*
 
Oh well, then do. But then, be prepared for a lot of Vergil and VergilxKat fangirling. I warned you. You do that at your own risk! :p
 
And there was still a lot of stuff that was still cut from the final product. If you look at the time that separate all the titles the actual development of DmC took place within a span of 2 and a half years. Early time was spent looking for a new developer and that doesn't come overnight. Capcom hopped to quite a few developers before settling on NT. At least NT didn't cop out like the DMC 4 developers did when they just programmed half a game and then copy and pasted the work they did so far to make it longer. If you listen closely you hear Capcom's DMC team saying "F*ck it that'll do. People are stupid and will buy this dumb sh!t anyway."

At least DMC4 had BP in the final product and 2 playable characters.

DMC4 team had less time than NT and some stuff too was cut from the final game compared to DmC. Regardless, NT had more time and more resources to work with (looking at DMC1-DMC4 and other hack n slash games for help).

You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.
 
You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.

Itsuno was also the one who decided to take out Lock-on. Not NT.
 
At least DMC4 had BP in the final product and 2 playable characters.

DMC4 team had less time than NT and some stuff too was cut from the final game compared to DmC. Regardless, NT had more time and more resources to work with (looking at DMC1-DMC4 and other hack n slash games for help).

You do know Itsuno and some his DMC4 team also helped out cause they didn't like how the game was going...well gameplay wise and if they didn't helped out the gameplay would most likely be weaker.
2 characters for Bloody Palace that were virtually the same exact guy. Seriously, at the end of the day all Nero brought to the table combat wise was just grappling movies. He looked exact like Dante and still swung around a sword and fired guns. It freaking blows my mind how much DMC 4 is defended even though it is the definition of lazy.

Ninja Theory made 2 separate campaigns that featured different levels, different enemies and bosses, and also a vastly different play styles.

DMC 4 made 2 characters that played virtually the same. Looked exactly alike. And just took the levels they had for Nero and made you play through it again in just reverse order. Also adding things like that ridiculous board game mechanic not once but twice and the 2nd time more annoying than ever when it had you replay the stuff you went through already again just to reach the final boss. That is artificially lengthening the game without working on it.

So tell me in a logical reason that doesn't make you sound like a total delusional fanboy why Ninja Theory is such a terrible developer when they went through the trouble of actually making the 2 characters and campaigns different and actually TRIED and WORKED on their product?

Why is such a lazy piece of crap like DMC 4 defended so much? It's unreal because it's not just an opinion but flat out dumb. I guess we should just shrug off the clear laziness in favor over a developer that actually tried. Whatever. I guess you really do just don't give a crap about the money you spend or the video games you play if the lowest common denominator and lackluster package is what you want.
 
Itsuno was also the one who decided to take out Lock-on. Not NT.

Pffftt..I knew that but he did so because I thought lock-on was limiting freedom of combat or something like that....I don't know what he said.

It was NT who decided to have 2 dodge buttons and have the demon/angel trigger system and as well as color coded enemies.
 
Pffftt..I knew that but he did so because I thought lock-on was limiting freedom of combat or something like that....I don't know what he said.

It was NT who decided to have 2 dodge buttons and have the demon/angel trigger system and as well as color coded enemies.

They took out demon/angel dodge and color-coded enemies in VD.

NT listens. If there's ever a sequel, the gameplay will end up better.

Off Topic:

I really like the music in this interview --can anyone tell me how to get it?


Anyway, I'm off.
 
They took out demon/angel dodge and color-coded enemies in VD.

NT listens. If there's ever a sequel, the gameplay will end up better.

Off Topic:

I really like the music in this interview --can anyone tell me how to get it?


Anyway, I'm off.

Its not about listening its about having the creative edge and in depth knowledge of improving oneself or producing a better product.

I mean great games like DMC3 & Bayonetta weren't great because they listened (I mean Itsuno listened to fans to know why DMC2 was disappointing) butDMC1, DMC3 (even DMC4 maybe) & Bayonetta introduced rather clever concepts and ground breaking gameplay concepts that reinvent the genre and themselves from just only themselves and not what fans said and its about experience. With NT having made just 4 games...now what puts them above at making a better DmC2(or the next DMC game) than say Capcom, PG, or even Team Ninja, companies and teams who have a long track record of experience and have a better portfolio than NT.
 
They took out demon/angel dodge and color-coded enemies in VD.

NT listens. If there's ever a sequel, the gameplay will end up better.

Off Topic:

I really like the music in this interview --can anyone tell me how to get it?


Anyway, I'm off.
They did take out the color coded enemy combinations people had issue with in Vergil's Downfall as well as incorporating the 2nd dodge button to also be a new type of attack. NT actually fixed a little screw up in the time it took to develop a DLC and even pushed back the release date of Vergil's Downfall a couple of times because they were still trying to work out the kinks. VD was suppose to release in February and we didn't get it until March. But Ninja Theory is just an awful developer right? They totally are a bunch of lazy good for nothings who can't do anything right. -_-

Yea, try to say this is an opinion and all but if you seriously praise DMC 4 as if it is the superior game overall, your taste in video games totally suck and you have really low expectations and standards to actually prefer that lackluster packages more than anything. :|

You know I still play the original series to this day as well but I'd rather turn back and play DMC 1 and 3 because I feel they are at least worthy of praise and defense.
 
Its not about listening its about having the creative edge and in depth knowledge of improving oneself or producing a better product.

I mean great games like DMC3 & Bayonetta weren't great because they listened (I mean Itsuno listened to fans to know why DMC2 was disappointing) butDMC1, DMC3 (even DMC4 maybe) & Bayonetta introduced rather clever concepts and ground breaking gameplay concepts that reinvent the genre and themselves from just only themselves and not what fans said and its about experience. With NT having made just 4 games...now what puts them above at making a better DmC2(or the next DMC game) than say Capcom, PG, or even Team Ninja, companies and teams who have a long track record of experience and have a better portfolio than NT.
Ninja Theory only made Heavenly Sword and Enslaved and even though the games weren't the best games I ever played I can at least say they both had some good things going for them. Mainly the worlds they made for those games. I liked the unique spin on Journey To The West in Enslaved because I enjoyed the original story. I also like the world Heavenly Sword created as it was very pretty and rich with a cool martial arts personality. A shame the gameplay never really held those games up. They would have made pretty sweet movies or tv shows though.

But let's totally say Itsuno knows how to please his fans. He only was behind not one but two DMC failures and totally really in my eyes doesn't really give a sh!t about the Devil May Cry series. Yea, if you really cared you don't cop out like you did in DMC 4 after something good like DMC 3.
 
But let's totally say Itsuno knows how to please his fans. He only was behind not one but two DMC failures and totally really in my eyes doesn't really give a sh!t about the Devil May Cry series. Yea, if you really cared you don't cop out like you did in DMC 4 after something good like DMC 3.

He sure did please the fans with DMC3.

If he didn't care about the series he probably wouldn't have helped NT with DmC. He probably would've just said "heh...f*ck it. I got my own new IP to worry about."

I've stated this somewhere else before was that DMC4 was rushed because its development time was cut from 3 years to like 1-1.5 years and plenty of established ideas were removed because of this cut time (such as the 3 weapons that Dante got were originally going to be bosses, Gloria was supposed to be her own character, and Dante apparently had his own stages). DMC4 team didn't cop out the executives up at top made it hard for them and regardless DMC4 is still the better game...if it sucks then DmC sucks more. If DMC4 had DmC development time and attention that Capcom gave it, it would've been a much better game so I don't blame the hard workers who worked their asses off and you apparently love bashing, I blame the top guys at Capcom who rushed it out for no reason (or some reason I think due to it being the first Capcom game on next/current gen consoles..outside the Wii they wanted it out sooner) which is odd considering Capcom pushed back DmC's release date 2 times and usually don't rush out games (they did rush out DMC2).

You think Capcom would just be smart and learn from the mistake and don't rush games out anymore but nope they don't want to admit their mistake and reboot the game and give it the time and attention DMC4 should've gotten.

OpoQQ.jpg
 
He sure did please the fans with DMC3.

If he didn't care about the series he probably wouldn't have helped NT with DmC. He probably would've just said "heh...f*ck it. I got my own new IP to worry about."

I've stated this somewhere else before was that DMC4 was rushed because its development time was cut from 3 years to like 1-1.5 years and plenty of established ideas were removed because of this cut time (such as the 3 weapons that Dante got were originally going to be bosses, Gloria was supposed to be her own character, and Dante apparently had his own stages). DMC4 team didn't cop out the executives up at top made it hard for them and regardless DMC4 is still the better game...if it sucks then DmC sucks more. If DMC4 had DmC development time and attention that Capcom gave it, it would've been a much better game so I don't blame the hard workers who worked their asses off and you apparently love bashing, I blame the top guys at Capcom who rushed it out for no reason (or some reason I think due to it being the first Capcom game on next/current gen consoles..outside the Wii they wanted it out sooner) which is odd considering Capcom pushed back DmC's release date 2 times and usually don't rush out games (they did rush out DMC2).

You think Capcom would just be smart and learn from the mistake and don't rush games out anymore but nope they don't want to admit their mistake and reboot the game and give it the time and attention DMC4 should've gotten.

OpoQQ.jpg
You've got to be kidding me. Capcom went on record saying they want to have development time between spent on their releases to be at least 2.5 years. Development diaries prove NT had lots of ideas that were scrapped. There original plan for DmC was a completely different game. In fact they thought they were making DMC 5 at the start. After Capcom turned them down quite a few times and told them to cut corners they just did their job and that 2 and a half years wasn't spent copy and pasting. It was working.

I got to hand it to NT for going forth with creative confidence despite being bashed by a stupid fanbase at every turn. They were only doing what Capcom asked them to. On this forum we've seen the proof of the many ideas scrapped from NT's take so I that can back up DmC could have been something more and also different. Show me the proof DMC 4 was rushed and it isn't just some stupid excuse you pulled out of your a$$ just to defend it.

Game did nothing but rehash all the stuff we seen before and in such a lazy manner. Copy and pasting the same exact stuff over and over again too lazy to actually work on your product shouldn't get a freaking free pass. As people who play the games we shouldn't shrug off this stupid decision and ask for something like that. I'll gladly give up the Devil May Cry franchise for good if the developers just decided to cop out every time like that. I'm not going to start wasting my hard earned money.

DmC is not worse than DMC 4. If you think any different then you really just have low standards and terrible taste in games. Your opinion sucks and isn't even logical. I'll call it. You're bias and delusional. Take off the fanboy glasses for like 2 seconds. DmC is NOT worse than 4. End of story.

You failed to prove your point beyond just your bias personal preferences. No matter what you think you can't convince anyone outside the shallow hate filled circle jerk that hates everything DmC that such a pathetic piece of crap like 4 is actually the better game.
 

I really don't think there's any need to "reinvent the wheel".

I like Darksiders because of that. It's a combination of the type of gameplay I like best.

I like Vergil's Downfall because, in my opinion, it was very similar to Persona 4.

Firs comes DmC with a message that I really enjoy, then comes Vergil's Downfall reminding me of my favorite game of all time.

That's something that I just can't pass up. Other than the lack of lock-on and color-coded enemies, this game really is catered to my tastes. And it looks like it's going to be the last one that will do so for a long time so I'm going to enjoy it as much as I can.

Look, I'm just gonna go. I really don't feel like talking about this anymore.

Edit:

They did take out the color coded enemy combinations people had issue with in Vergil's Downfall as well as incorporating the 2nd dodge button to also be a new type of attack.

That's another reason why I like Vergil's Downfall. It took something that not a lot of people wanted (a second dodge button) and turned it into something useful.
 
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