BestUsernameEver
Well-known Member
*Sorry for any grammar mistake, misspelling, etc. English isn't my native language.
I was reading some threads here (Most of them ended in stupid discussions, but anyway) about old artworks and concepts for DmC and how it evolved since then. For example, Dante smoking cigarettes.
And then I started to think about how low is the storytelling and character development compared to what it could have been, I mean, in the first trailers Dante appeared as a kind of tortured and stressed person, that acted how he acted as a relief to his unsatisfying life, and in the final product he still does, but it isn't showed in an explicit way, I think that's why some people say that he's just a douche, when really they just don't understand his backstory. The same happens with Kat and Vergil (I think there's a comic about Vergil's past or something but I don't know much about it), Vergil just appears as the leader of The Order, they don't tell us much about how he is and why he is like that. Also Kat's backstory seemed like something interesting too, but it wasn't used at all in the game, I got annoyed of hearing her talk about her nightmares and not being told at any point of the game what exactly that was, she sort of mentions it but it's for less than a minute and can be interpreted in many ways.
I think that pointing out and making noticeable the background of the character would make them more likeable, human and interesting, also it would give them a chance to make a more deep character development.
The world of the game itself isn't advantaged at all; The Order, Limbo, the story of angels and demons, the extermination of nephilim, Mundus and demons manipulating media, what happened to Eva and Sparda, Phineas and his relationship with Sparda. All this topics are used in the game at some point (Probably I even missed some), but aren't exploited in any way, they have so much potential for a complete and appealing story. As some users said in other thread, we are working with The Order but we don't get to know or even talk to any members other than Kat and Vergil.
I don't know if they got rid of those topics because of time, because the pressure of stupid fanboys or what, but it's definitely a lot of wasted potential.
I know DMC's strong point is gameplay and not story, but taking care of the story was one of the reasons of developing a reboot to the series, so I guess a strong storyline would be greatly appreciated by gamers.
What do you think of this? You think the plot of the game is good how it is or that they could have given more attention and detail to it?
I was reading some threads here (Most of them ended in stupid discussions, but anyway) about old artworks and concepts for DmC and how it evolved since then. For example, Dante smoking cigarettes.
And then I started to think about how low is the storytelling and character development compared to what it could have been, I mean, in the first trailers Dante appeared as a kind of tortured and stressed person, that acted how he acted as a relief to his unsatisfying life, and in the final product he still does, but it isn't showed in an explicit way, I think that's why some people say that he's just a douche, when really they just don't understand his backstory. The same happens with Kat and Vergil (I think there's a comic about Vergil's past or something but I don't know much about it), Vergil just appears as the leader of The Order, they don't tell us much about how he is and why he is like that. Also Kat's backstory seemed like something interesting too, but it wasn't used at all in the game, I got annoyed of hearing her talk about her nightmares and not being told at any point of the game what exactly that was, she sort of mentions it but it's for less than a minute and can be interpreted in many ways.
I think that pointing out and making noticeable the background of the character would make them more likeable, human and interesting, also it would give them a chance to make a more deep character development.
The world of the game itself isn't advantaged at all; The Order, Limbo, the story of angels and demons, the extermination of nephilim, Mundus and demons manipulating media, what happened to Eva and Sparda, Phineas and his relationship with Sparda. All this topics are used in the game at some point (Probably I even missed some), but aren't exploited in any way, they have so much potential for a complete and appealing story. As some users said in other thread, we are working with The Order but we don't get to know or even talk to any members other than Kat and Vergil.
I don't know if they got rid of those topics because of time, because the pressure of stupid fanboys or what, but it's definitely a lot of wasted potential.
I know DMC's strong point is gameplay and not story, but taking care of the story was one of the reasons of developing a reboot to the series, so I guess a strong storyline would be greatly appreciated by gamers.
What do you think of this? You think the plot of the game is good how it is or that they could have given more attention and detail to it?