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When the old meets the new
After the announcement of a reboot of the historical saga of Devil May Cry, millions of fans from around the globe have expressed their dissent energetically, wanting the arrival of a true sequel after three years of waiting.
But the reason for this strong, collective disapproval was bound to the choice made by Capcom to replace the old with a new Dante, whose aesthetic characterizations are far distant from the original nature of the brand.
So the gym white-haired demon hunter was replaced, without too much fuss, by a slim teen with "emo" clothing, according to the development team Ninja Theory, they were trying to get closer to the social and cultural backgrounds of young people of today .
A younger character is not the only news of DmC, because from what we saw, the game features many new products in terms of both combat mechanics and navigation... and we're talking about very positive changes .
Above all, the battles have a dynamicism that already, at this stage of development, are spectacular and can enhance the character as only a certain Son of Sparda was able to do (f*ck God of War). In an attempt to discover some extra details of DmC we interviewed Tameem Antoniades, the lead developer of the project DMC Ninja Theory.
PS Mania: First of all, can we say whether this is a new and a younger Dante of previous chapters, or a Dante from a parallel dimension?Antoniades: DmC is a new beginning for Devil May Cry. While not completely adhering to the canons of the original series, it draws inspiration from them(?). DmC's narrative explores the youth of Dante, in a period of his life where he's still not comfortable with the powers that derive from his status as a hybrid between angel and devil.
PS MANIA: because in the trailers we see Dante with the white hair and red jacket, looks more close to that of past games? And that's his equivalent of the demonic form present in the past chapters?A: The one you refer to is the new Devil Trigger where he lets his demonic soul escape.This changes the look and feel of Dante, but also has an impact on gameplay. When Devil Trigger is activated, his strength and speed increase and all the demons that are hit at this stage will be raised from the ground, falling more slowly. You can continue to attack in midair and more time will be able to keep them suspended and inflict the most damage, while prolonging the duration of the Devil Trigger. Its a true test of skill.
PS MANIA: In the trailer we see the city changing before Dante's eyes.
A : city to fight the passage of Dante, the game environments come to life, thus changing and writhing as if something alive. The challenge of DMC will not be only against the enemy demons, but also in crossing levels in the most spectacular way possible. The city breaks down, mute, and writhes ... often you will be asked to jump and put your Brova skills to the test (I don't know what they mean by "in parkour"). The grappel will be needed in order to survive in certain situations. Not only battles, but then ... a little 'platform!
PS Mania : How important will be the exploration phase of the levels in DMC? Can we expect a lot during the "climbing" and jump like in Uncharted?
A : DMC is set in a surreal world, alive and dynamic, steeped in an ancient evil that wants to kill Dante. We call it Malice. In a world willing to do everything to stop you, the acrobatic ability of the player will have a decisive role in overcoming the obstacles that block your path. Dante's abilities will open new ways to explore the environment. For example, you can use his angelic powers for grabbing with a chain to get to otherwise inaccessible areas, or persfuggire quickly to landslide rubble on a house below(?) him. In Dante's demonic form, PUD to manipulate the world around you, dragging and dropping elements to create new roads.
PS MANIA: There will be puzzles to solve?
A : Yes, but the real focus of DmC are fighting and surviving the perils of the environment.
PS MAINA: Can you tell us something about the system enhancement of Dante and his weapons?
A : At first Dante will have very few skills but in the course of the game you will be able to increase the number of attacks and collect a large arsenal of weapons. You will again spend red orbs that you find throughout the game in one of the "shops".
PS MANIA: Will there be some cosmetic changes that emphasize the strengthening of Dante? Maybe showing more demonic traits?
A : At the moment I do not want to reveal anything about this.
PS MANIA: So we take that as a yes! Coming back to the fighting, will it be like the past (ie, focused on long sequences of keys) or will it follow the current fashion of simplifying gameplay(?) (ie, using a single button to do anything)?
A : DmC'scombat will be fast, fluid, technical, and most importantly, fun! It will be a very deep system with many moves that are "down to earth" that "fly" and can be linked together for very long combos. Dante will have three forms (human, angel and devil) and each will have unique weapons and a different style of fighting. You can change shape at any moment, even during a combo. This opens up an infinite number of combinations of possible attack, leaving great room for creativity of the players.
PS MANIA: The environments are visually spectacular! Where do you draw inspiration for the creation of cities and gigantic end bosses?
A: For the way in which Malice deforms, Our Director and Technician of Art, Stuart Adcock, has studied movies of objects imploding because of pressure, like a can of oil that suddenly collapses on itself. We also took inspiration from time-lapse movies (the ones where you shoot one frame at a later date) that give an eerie animation style. From the graphical point of view, our Visual Art Director Alessandro Taini took inspiration from some surreal, dreamlike combinations from neo-Gothic Europe. The buildings that you see are taken from English cities, like Barcelona and, of course, the hometown of that Alesandro and Genoa. As for the Boss, we don't want to reveal anything.
PS MANIA: To be honest, if we ask what is the history behind the previous chapters of Devil May Cry, we will not get a clear answer(?) ... even if the first and the second were finished(?) more than once. Will DmC's narrative have a more important role?
A: Yes, absolutely! DmC will tell of Dante as a teenager who discovers his purpose in life and learns to use his powers. I can't tell you more than this, or I'll(?) ruin the surprise.
PS MANIA: The Dante that we have seen in the last trailer is a little different from the one in the official announcement of the game. You have made changes as a result of comments received on the web?
A: Well, it's quite normal for the design of a character to change during the production(?), so we do not want make too many changes made on the conspiracy of DmC since it was first presented.
With this sentence ends our interview with Tameem Antoniades ... and despite what he has said (or perhaps because of what he told us), it reinforces in us the idea that some changes are due to fans' reactions. Capcom knows to pay close attention to feedback from the web (since the birth of Marvel vs. Capcom 3 is due to a mobilization of their own fans online) and after the disasterous sales like Bionic Commando, you suppose that they want to have more say in which developers are working on their brands. Besides, when you want to innovate when its statistically impossible to please everyone, especially the faithful supporters of long standing franchise, it can be hard (damn nostalgia) (I assume this is a joke on the writer's part). Our advice however is to forget the past and begin to see this title with different eyes, because otherwise you could make the 'mistake of underestimating one of the most interesting games of 2012