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A city to fight
the passage of Dante, the game environments come to life, thus changing and writhing as if something alive. The challenge of DMC will not be only against the enemy demons, but also in crossing levels in the most spectacular way possible. The city breaks down, mute, and writhes ... often you will be asked to jump and put your Brova skills to the test (I don't know what they mean by "in parkour"). The grappel will be needed in order to survive in certain situations. Not only battles, but then ... a little 'platform!
How important will be the exploration phase of the levels in DMC? Can we expect a lot during the "climbing" and jump like in Uncharted?
A. DMC is set in a surreal world, alive and dynamic, steeped in an ancient evil that wants to kill Dante. We call it Malice. In a world willing to do everything to stop you, the acrobatic ability of the player will have a decisive role in overcoming the obstacles that block your path. Dante's abilities will open new ways to explore the environment. For example, you can use his angelic powers for grabbing with a chain to get to otherwise inaccessible areas, or persfuggire quickly to landslide rubble on a house below(?) him. In Dante's demonic form, PUD to manipulate the world around you, dragging and dropping elements to create new roads.
PS MANIA: There will be puzzles to solve?
A: Yes, but the real focus of DmC are fighting and surviving the perils of the environment.
PS MAINA: Can you tell us something about the system enhancement of Dante and his weapons?
A: At first Dante will have very few skills but in the course of the game you will be able to increase the number of attacks and collect a large arsenal of weapons. You will again spend red orbs that you find throughout the game in one of the "shops".
PS MANIA: Will there be some cosmetic changes that emphasize the strengthening of Dante? Maybe showing more demonic traits?
A. At the moment I do not want to reveal anything about this.
PS MANIA: So we take that as a yes! Coming back to the fighting, will it be like the past (ie, focused on long sequences of keys) or will it follow the current fashion of simplifying gameplay(?) (ie, using a single button to do anything)?
A. DmC'scombat will be fast, fluid, technical, and most importantly, fun! It will be a very deep system with many moves that are "down to earth" that "fly" and can be linked together for very long combos. Dante will have three forms (human, angel and devil) and each will have unique weapons and a different style of fighting. You can change shape at any moment, even during a combo. This opens up an infinite number of combinations of possible attack, leaving great room for creativity of the players.
PS MANIA: The environments are visually spectacular! Where do you draw inspiration for the creation of cities and gigantic end bosses?