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DmC Magazine Scans

the site was actually in spanish here is what it said An Italian magazine on Playstation has published an interesting preview of the new(and controversial) evidence of Ninja Theory:DMC.

These can tell us about Dante and his arrival at Limbo, a place where demons try to kill him, the new style look"Tokyo Hotel"for Dante and other details that we could not translate.




  1. These are high quality scans of the magazine: beyond this i can not translate the images
  2. google can only do so much and i do not have android so i can't use google goggles
 
Well in the image itself all i could really decipher was that the art director is named steward adcock and the other visual art director is alessandro taini
Edit: i meant the text in the image

you know if someone has an android they could install google goggle and translate that or they could read each individual word and translate it
 
Remember guys google goggle is the first of its kind it is mainly used for barcodes but it can translate different languages but do to being a Beta of sorts for this kind of technology it may not work but from previous reviews it probably will

Its a free app on android i would do it if my ipod had a camera and it was on ipod market but it isn't

:p I love how they finally released a story reveal like everybody on this forum (and basically every DmC fan) has been asking and then when they finally release it it is in a language the majority of us do not even speak

That is what i call trolling
 
haha well i got the first page done :) it is a fairly rough translation so forgive me lol
page 1
A city to fight
the passage of Dante, the game environments come to life, thus converting and writhing as if something alive. The challenge of DMC will not be only against the enemy demons, but also in crossing levels of play in the most spectacular way possible. The city breaks down, mute, writhes ... often you will be asked to jump and give your Brova skills in parkour. The grappel will be determined in order to survive in certain situations.Not only battles, but then ... a little 'platform!
How important will be the exploration phase of the levels in DMC? Can we expect a lot during the "climbing" and jump on platforms to Uncharted?
A. DMC is set in a surreal world, alive and dynamic steeped in an ancient evil that wants to kill Dante. We call Malice. In a world willing to do everything to stop, the acrobatic ability of the player will have a decisive role to overcome the obstacles that block the road. The ability of Dante will open new ways to explore the environment. For example, you can use his angelic powers for grabbing with a chain of otherwise inaccessible areas, or persfuggire quickly to landslide rubble of a house on him. In Dante's demonic form PUD manipulate the world around dragging and dropping elements to create new roads.
PS MANIA: There will be puzzles to solve?
A: Yes, but the real focus of the DMC are fighting and surviving the perils of the environment.
PS MAINA: Can you tell us something about the system enhancement of Dante and his weapons?
A: At first Dante will have very few skills but in the course of the game you will be able to increase the number of attacks and collect a large arsenal of weapons. You will again spend red orbs that you find throughout the game in one of the "shops" enhancement.
PS MANIA: There will be some cosmetic changes that emphasize the strengthening of Dante? Maybe showing more demonic traits?
A. At the moment I do not want to reveal anything about this.
PS MANIA: So we take that as a yes! Coming to the fighting, it will be like the past (ie, focused on long sequences of keys) or follow the current fashion to simplify the whole (ie, using a single button to do anything)?
A. The DMC will combat fast, fluid, and technical, the most important thing, fun! will be a very deep with many moves is "down to earth" that "fly" that can be linked together for very long combos. Dante will have three forms (human, angel and devil) and each will have unique weapons and a different style of fighting. You can change shape at any moment, even during a combo. This opens up an infinite combinations of possible attack, leaving great room for creativity of the players.
PS MANIA: The environments are visually spectacular! Where do you draw inspiration for the creation of cities and gigantic end bosses?
 
page 2

A: The way in which deforms Malice, Directior our Art Technician, Stuart Adcock has studied movies of objects implode because of pressure, like a can of oil that suddenly collapses on itself. We also took inspiration from time-lapse movies (the ones where you shoot one frame at a later date) that give an eerie animation style. From the graphical point of view, our Visual Art Director Alessandro Taini, took inspiration from the surrealist, dreamlike combination with the neo-Gothic Europe. The building that you see are taken from English cities, from Barcelona and, of course, the hometown of that Alesandro and Genoa. As for the Boss, when we do not want to reveal anything.
PS MANIA: To be honest, if we ask what is the history behind the previous chapters of Devil May Cry, we will not know rispodere ... even if the first and the second we have finished more than once. DMC in the narrative will have a more important role?
A: Yes, absolutely! DMC Dante tell about a teenager who discovers his purpose in life and learns to use his powers. More than this I can tell you, or you'll ruin the surprise.
PS MANIA: The Dante that we have seen the last trailer and a little 'different from that shown for the' official announcement of the game. You have made changes as a result of comments received on the web?
A: Well, and quite normal for the design of a character change during the sviuppo, so do not make too many changes made on the conspiracy to DMC since it was first presented.With this sentence ends our interview with Tameem Antoniades ... and despite what he has detton (or perhaps because of what he told us), it reinforces in us the idea that some changes are due to its reaction fans. Capcom Who knows, knows that pay close attention to feedback from the web (besides the birth of Marvel vs. Capcom 3 is due to a mobilization of their own fans online) and after the disaster of sales of Bionic Commando suppose you want to have more say in with developers working on their brands Western historians. Besides, when you want to innovate, and statistically impossible to please everyone, especially the faithful supporters of long standing can not be that hard damn nostalgic. Our advice however is to forget the past and begin to see this title with different eyes, because otherwise you could make the 'mistake of underestimating one of the most interesting games of 2012.
 
page 1
A city to fight
the passage of Dante, the game environments come to life, thus changing and writhing as if something alive. The challenge of DMC will not be only against the enemy demons, but also in crossing levels in the most spectacular way possible. The city breaks down, mute, and writhes ... often you will be asked to jump and put your Brova skills to the test (I don't know what they mean by "in parkour"). The grappel will be needed in order to survive in certain situations. Not only battles, but then ... a little 'platform!
How important will be the exploration phase of the levels in DMC? Can we expect a lot during the "climbing" and jump like in Uncharted?
A. DMC is set in a surreal world, alive and dynamic, steeped in an ancient evil that wants to kill Dante. We call it Malice. In a world willing to do everything to stop you, the acrobatic ability of the player will have a decisive role in overcoming the obstacles that block your path. Dante's abilities will open new ways to explore the environment. For example, you can use his angelic powers for grabbing with a chain to get to otherwise inaccessible areas, or persfuggire quickly to landslide rubble on a house below(?) him. In Dante's demonic form, PUD to manipulate the world around you, dragging and dropping elements to create new roads.
PS MANIA: There will be puzzles to solve?
A: Yes, but the real focus of DmC are fighting and surviving the perils of the environment.
PS MAINA: Can you tell us something about the system enhancement of Dante and his weapons?
A: At first Dante will have very few skills but in the course of the game you will be able to increase the number of attacks and collect a large arsenal of weapons. You will again spend red orbs that you find throughout the game in one of the "shops".
PS MANIA: Will there be some cosmetic changes that emphasize the strengthening of Dante? Maybe showing more demonic traits?
A. At the moment I do not want to reveal anything about this.
PS MANIA: So we take that as a yes! Coming back to the fighting, will it be like the past (ie, focused on long sequences of keys) or will it follow the current fashion of simplifying gameplay(?) (ie, using a single button to do anything)?
A. DmC'scombat will be fast, fluid, technical, and most importantly, fun! It will be a very deep system with many moves that are "down to earth" that "fly" and can be linked together for very long combos. Dante will have three forms (human, angel and devil) and each will have unique weapons and a different style of fighting. You can change shape at any moment, even during a combo. This opens up an infinite number of combinations of possible attack, leaving great room for creativity of the players.
PS MANIA: The environments are visually spectacular! Where do you draw inspiration for the creation of cities and gigantic end bosses?

Here, I made slight changes so it'll be somewhat easier to read. Naturally, there are some parts that I am unsure of.

EDIT: Oh dangit, you got part 2 done! Hold on a second.
 
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