He did record a video for the demo.Cool video. Too bad that kail doesnt record his actions anymore, imagine his perfect timing and pure skill in DmC.
Havent known untill now, amazing news! Thanks, man.He did a video for the demo.
Cool video. Too bad that kail doesnt record his actions anymore, imagine his perfect timing and pure skill in DmC.
I believe it's because the auto lock will always lock on the nearest enemy, and since it was the only one, stinger makes him pass the enemy and the game auto corrects during trillion stabs.A meteor coming, i agree with ChaserT, wtf?!.
Especially Brea's (a.k.a. isedelica) video was the biggest dissapointment for me.
edit: Question: How does stinger+trillion stab auto correct itself?
Just thought I would correct you there :shifty:And Brea's not ise, they're different gods. And brea's video brought some really great tech, even though the combos themselves weren't that impressive. Make the enemy land on your helm breaker, mind prop, lvl 0 ricoshot to cancel the recovery of prop and so on.
referring to when people would be spamming JC and yamatos air slash for 5 minutes? -.- i dont mind jump cancel spam as long as the attacks in between are very varied.Kail was good back in his DMC3 days. Idk if he still kept his skill though.
Also I thought the video was alright. However I don't like the way that people are playing DmC like a DMC4/DMC3 game with unnecessary jump cancelling. There were only a few videos that I could pick out in which there wasn't any JCs involved that I was honestly impressed with.
Kail was good back in his DMC3 days. Idk if he still kept his skill though.
Also I thought the video was alright. However I don't like the way that people are playing DmC like a DMC4/DMC3 game with unnecessary jump cancelling. There were only a few videos that I could pick out in which there wasn't any JCs involved that I was honestly impressed with.
referring to when people would be spamming JC and yamatos air slash for 5 minutes? -.- i dont mind jump cancel spam as long as the attacks in between are very varied.
Think you can go a bit more into detal with that "Unnecessary JC" cause that's pretty much how DMC3/DMC4 do it with the JC vids. I don't have to JC to get SSS in DMC3 so that kind of counts as unecessary.
But please elaborate.
hmmm i somewhat disagree. sure it isnt as needed as previous games but jum0 cancelling is still the best way to use the quickest attacks in the quickest succesion like aquilas air combo (i would say its even faster than yamatos air slash) mixed in with helmbreakers, arial rave, calibur ect ect make for a deadly combination with JCs in between.The main reason why I said that is because I felt as if JC was just thrown into DmC without much refinement as the previous games. Not to menton DmC was almost specifically made for the user to stay in the air as long as possible without the use of JC. DmC has a different combat system compared to DMC3/DMC4. And to me, I see a lot of people who keep trying to emulate DMC3/DMC4 style'd gameplay when some aspects just doesn't fit.
I'm not saying that JC wasn't needed at all. Just the way that it was implemented in this combo video was a bit unnecessary with certain moves since there were a lot of combos with similar patterns. However the only thing I thought was decent was Calibur > JC > Aerial Rave.
and some people say there's no depth