Bored mind is a dangerous mind... or annoying, in my case.
Devil May Cry fighting game. You know, the good old beat 'em up.
The idea has been brought up here and there, though right now I am thinking about certain other issues with it. Namely, the number of characters that could fit the screen and give you a decent number of fighting moves is kinda small.
Small fry demons are of good size, but don't offer much in the other category. Don't think much can be done with them, they are troops, not characters, so let's put them on the side.
Bosses like Echidna, Cerberus, Berial, the Savior... simply too large compared to others, characters like Nero would look real tiny if the screen was adjusted to them and that causes problems.
There are two directions I'd take with this one.
1. Scale down the large creatures to a size closer to human and adjust their moves. For example, Echidna could kick with her tail and deal punches either jumping into her opponent as a dragon or regular style if she gets her humanoid form close enough. Dagon would not be able to become invisible, but could kick with his back legs and punch with his tongue, maybe even wrap it around opponent and toss them around. Magic users would keep those moves, though minor adjustments would be needed to make it a fair fight.
2. Forget large characters and make up new ones to fill up the cast. The game could even be separated into two worlds - the human world where they fight demon hunters, including newly made ones, and demon world where they go against their fighters (of approximately human size).
So which direction would you take? Or maybe you have a better idea? Anything else you'd like to add?
Devil May Cry fighting game. You know, the good old beat 'em up.
The idea has been brought up here and there, though right now I am thinking about certain other issues with it. Namely, the number of characters that could fit the screen and give you a decent number of fighting moves is kinda small.
Small fry demons are of good size, but don't offer much in the other category. Don't think much can be done with them, they are troops, not characters, so let's put them on the side.
Bosses like Echidna, Cerberus, Berial, the Savior... simply too large compared to others, characters like Nero would look real tiny if the screen was adjusted to them and that causes problems.
There are two directions I'd take with this one.
1. Scale down the large creatures to a size closer to human and adjust their moves. For example, Echidna could kick with her tail and deal punches either jumping into her opponent as a dragon or regular style if she gets her humanoid form close enough. Dagon would not be able to become invisible, but could kick with his back legs and punch with his tongue, maybe even wrap it around opponent and toss them around. Magic users would keep those moves, though minor adjustments would be needed to make it a fair fight.
2. Forget large characters and make up new ones to fill up the cast. The game could even be separated into two worlds - the human world where they fight demon hunters, including newly made ones, and demon world where they go against their fighters (of approximately human size).
So which direction would you take? Or maybe you have a better idea? Anything else you'd like to add?