• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Dante sure likes to talk to himself

DragonMaster2010

Don't Let the Fall of America be Your Fall
Hey guys. I just noticed something; Dante likes talking to himself a lot. While playing the games, sometimes he just talks to himself and says things. I just assume it's from his psychosomatic life of fighting demons a lot.

What do you think?
 
yeah i noticed that too

i'd say its pretty much for the same reasons he has nobody else to talk he was tortured by demons

dante was meant to say things automatically instead of taunting i guess NT was just forgetting of silly it makes him sound
 
nothing new there, DMC dante talked to himself loads. its a good way to fill in the silence i reckon. thats from a technical story based angel.

from a fanboy perspective, perhaps its because he doesnt like his mind to fester. he doesnt want time to sit and think about everything thats happening because its just too much to handle. like spider man, outside he has a cocky demenour but on the inside he's silently screaming in terror.

or its the opposite, he hurls abuse at his surroundings because he wants something to suffer. he wants to lash out for all the injustices that have been dumped on his head since birth. which is why he wont just kill a demon, he'll humiliate it first. he wants them to feel insignificant, worthless. Sometimes when Dantes joking at a demon i cant help but think of a bully (obviously its nothing like that) come on your going to kill it do you really have to make fun of its horns first?

maybe both maybe neither. who knows :D
 
Not really talking to himself but thinking aloud. Talking to yourself is responding to yourself and that's just signs of maybe being a little insane in the membrane.

I sometimes think aloud. Like maybe working on something I tend to have a habit of muttering what I'm doing aloud.
 
The main reason more likely though is because its something that happens in all 3rd person action games, batman arkham city also has the same thing. Batman is always pointing out things of interest to the player. But it does seem to be integrated pretty well thematically in DmC, as in it could be tied to him to losing his marbles constantly jumping between two different dimensions/realms. Also, the whole being able to hear voices from the real world and such probably doesn't help, like during the first mission when he first hears Kat's voice tell him "Dante this way," and he responds "Who said that?"
 
nothing new there, DMC dante talked to himself loads. its a good way to fill in the silence i reckon. thats from a technical story based angel.

DMC Dante usually only talked to himself during cinematics or while calling his attacks though.

There are certain games where I cherish the protagonist's commentary they make to themselves as an important part of what defines the overall experience. Games like Duke Nukem 3D, Blood or Max Payne wouldn't be themselves without the protagonist making wry observations and corny jokes now and then, because it helps to illustrate the kind of character they are.

Then there are games where the protagonist talking to themselves can have the opposite effect. Sometimes the emotions and perspectives of the protagonist can be told far more aptly by their body language, or conveyed through gameplay mechanics. I maintain that one of the New Tomb Raider's problems is that Lara vocalizes more than is perhaps necessary to demonstrate the feelings she is going through or to prompt the player towards the next objective.

DmC is intended as more of a character piece than it's predecessors, but I seldom get the feeling that Dante's near-constant monologuing really illustrates biting insights on his perspective we couldn't get through gameplay. To me it feels more like the game is filling the dead air with chatter in a desperate attempt to keep our attention, as if we'd lose interest in the game if the protagonist wasn't busy flapping his gums every other second. You see this sort of use of voice work in a lot of children's cartoons.

It's sad, because the game clearly has a lot of care and attention paid to it's environments, and being allowed to soak up the stark desperate atmosphere of being alone in a hostile environment would be better complemented if Dante kept his mouth shut.
 
DMC Dante usually only talked to himself during cinematics or while calling his attacks though.

There are certain games where I cherish the protagonist's commentary they make to themselves as an important part of what defines the overall experience. Games like Duke Nukem 3D, Blood or Max Payne wouldn't be themselves without the protagonist making wry observations and corny jokes now and then, because it helps to illustrate the kind of character they are.

Then there are games where the protagonist talking to themselves can have the opposite effect. Sometimes the emotions and perspectives of the protagonist can be told far more aptly by their body language, or conveyed through gameplay mechanics. I maintain that one of the New Tomb Raider's problems is that Lara vocalizes more than is perhaps necessary to demonstrate the feelings she is going through or to prompt the player towards the next objective.

DmC is intended as more of a character piece than it's predecessors, but I seldom get the feeling that Dante's near-constant monologuing really illustrates biting insights on his perspective we couldn't get through gameplay. To me it feels more like the game is filling the dead air with chatter in a desperate attempt to keep our attention, as if we'd lose interest in the game if the protagonist wasn't busy flapping his gums every other second. You see this sort of use in voice work in a lot of children's cartoons.

It's sad, because the game clearly has a lot of care and attention paid to it's environments, and being allowed to soak up the stark desperate atmosphere of being alone in a hostile environment would be better complemented if Dante kept his mouth shut.


so what if I keep pressing the taunt button when no ones around. Wouldn't that apply for when I get bored of the DMC world?
 
so what if I keep pressing the taunt button when no ones around. Wouldn't that apply for when I get bored of the DMC world?

The taunt button is intended to be used when there are enemies for the protagonist to insult, because if there aren't it serves no utility to the player. In that way it's shown to not be an element of Dante's characterization; if the player wills it, Dante could spin around on the spot, firing his pistols in all directions for no reasons like a lunatic, but because it wouldn't serve the player in any way it's not an intended part of his character.
 
so what if I keep pressing the taunt button when no ones around. Wouldn't that apply for when I get bored of the DMC world?
Ever played any warcraft or starcraft game?
Each unit will say some funny quote when you will click them too much, or neutral sheep will explode.
Something like that would fit DMC.
 
DMC Dante usually only talked to himself during cinematics or while calling his attacks though.

There are certain games where I cherish the protagonist's commentary they make to themselves as an important part of what defines the overall experience. Games like Duke Nukem 3D, Blood or Max Payne wouldn't be themselves without the protagonist making wry observations and corny jokes now and then, because it helps to illustrate the kind of character they are.

Then there are games where the protagonist talking to themselves can have the opposite effect. Sometimes the emotions and perspectives of the protagonist can be told far more aptly by their body language, or conveyed through gameplay mechanics. I maintain that one of the New Tomb Raider's problems is that Lara vocalizes more than is perhaps necessary to demonstrate the feelings she is going through or to prompt the player towards the next objective.

DmC is intended as more of a character piece than it's predecessors, but I seldom get the feeling that Dante's near-constant monologuing really illustrates biting insights on his perspective we couldn't get through gameplay. To me it feels more like the game is filling the dead air with chatter in a desperate attempt to keep our attention, as if we'd lose interest in the game if the protagonist wasn't busy flapping his gums every other second. You see this sort of use of voice work in a lot of children's cartoons.

It's sad, because the game clearly has a lot of care and attention paid to it's environments, and being allowed to soak up the stark desperate atmosphere of being alone in a hostile environment would be better complemented if Dante kept his mouth shut.

you and i disagree there i see no difference in DMC dantes talking to himself and DmCs dantes talking to himself.
 
Honestly, its not like he's talking to himself so much, I think we're exaggerating this a little too much. He only says some taunts when you do specific attacks, like helmbreaker in mission 1, aquilas roundtrip in mission 10, its not like he's just talking to himself all the time. He sees an item like a blue rose, and he says another blue rose, I wouldn't call that a monologue now.

I'd also argue its not him talking to himself, its his thoughts being spoken to the player.
 
This isn't really uncommon. I do it at times when walking around the house. And I grant that I usually do it when I am alone or think that I am. It's not common to talk to yourself a lot of the time when you are in the company of other people. And it's not really considered normal to have conversations with yourself when someone is or isn't around. However, it doesn't really border on insanity when Dante says a thing or two to himself. That just kind of adds to his character, really. I do it all the time when I am writing Dante in a story. If he finds a new sword or something there will be a line where he says something about it. I just think it adds to the structure of his character.

Besides spending that much time around demon company and having a brother like Vergil would impact your sanity a little, don't you think?
 
Back
Top Bottom