Dante apparently dead...how did you feel?

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If we remember in episode 11 Dante was hanging on a cross with rebellion in his chest. Now how did that make you feel? For me I wasn't really worried since...he's been stabbed before...so why should I be suspenseful? I mean I've seen a sword thrown through him, scythes plunged into his body, punched down by beowulf, and other life threatening injuries. So how did the writers think this would worry us? Because if that was their intention, this anime is really bland.:/


I think they were running with the idea that they might be able to catch the audience off-guard. They probably knew many of us didn't buy his death-but they may have been playing on our uncertainty, as well (for any who may have felt uncertainty, that is; I wondered, but given the fact that I knew another episode followed, I had a feeling he wasn't dead).

I think it was to illuminate the inevitable fact that, one day, he very well could wind up dead. He's tough as hell, yes, but I'm sure even Dante could eventually be killed.

Moreover though, I think it was also their way of expanding on the bond between him and Patty; she revived him with her loyalty (and possibly her tears, whether that is meant literally or symbolically, I haven't decided).

From my perspective, it added to the final fight (not much of one, but I love seeing it, just the same) against Sid. From the moment Patty finds him in the Demon Realm in episode 12 (her crying over him is where I really feel something) to that moment when she sees him again-priceless. I...LOVE...that scene!

But in short? I agree, it was somewhat bland. There's so much I wish they'd expanded on. And yet, I still love it. :) Maybe I'm just easy to please, lol.
 
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The same way I felt about everything, Pinky; annoyed at how poor the whole series was.

There's a thing in storytelling where if you're crafting events that happen in the middle of an already established timeline, you need to choose what you use for suspense carefully. If it's common knowledge that your hero is alive and kicking down the line, putting them in harrowing situations requires a different approach, because it's no longer a "will they make it out of this one?" it's "I know they'll make it out, but how." This is circumvented a lot of the time by placing concern on characters that aren't introduced in the timeline until that point, so the situation is still harrowing for that new character we don't know the fate of.

The problem is...that while the DMC anime tried this, it failed miserably. "Ooooooh noooo~ Dante is 'deeeead', however will this end?" /sarcasm /disinterest

For something that did this incredibly well, take a look at something like Crisis Core - for the most part, we learned a lot about Zack's past, but we are also in the passenger seat with him on a story that, while it included him, was not expressly about him. It was about new characters like Angeal and Genesis, who were a driving force in the story, and we cared about what happened to them. Even in the end, when we reach the point in the story where we know Zack is going to die at the hands of the squad of soldiers, they still manage to make us emotionally invested. We fight because we want Zack to live, even though we know the outcome, as does he. We as the players were right there with him, hoping to survive, but knowing we wouldn't.

Dante and the anime, unfortunately, did very little to keep interest or emotional investment, especially with an annoying new character like Patty that I would have rather seen die so Dante could do cool things again. However, this is also the problem with the games. Dante became an insurmountable force that could not be toppled, and so much of the investment in Dante's adventures was lost (such is also the problem with creating prequels and "midquels"). That's another reason why characters like Nero and Lady were created.
 
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Honestly I didn't think the anime was all that good either. It had so much potential only to fall short and becoming boring.
 
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Honestly I didn't think the anime was all that good either. It had so much potential only to fall short and becoming boring.

Mostly because instead of following the DMC formula, it followed the generic fantasy anime bullsh!t formula. Instead of trying to appeal to DMC fans, it tried to appeal to generic anime sensibilities for a quick buck :facepalm:
 
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Mostly because instead of following the DMC formula, it followed the generic fantasy anime bullsh!t formula. Instead of trying to appeal to DMC fans, it tried to appeal to generic anime sensibilities for a quick buck :facepalm:
That's basically why in a nutshell that anime is looked at so funny by DMC fans alike. I'm sure if I were to try and get a non fan into the series, the anime would shape the perception of it being your run-in-the-mill, generic horror-core with little plot or charm.

I bet their best bet was that more bloodshed=DMC.
 
Not even a lick of it unfortunately. We get a big explosion every now and again. I'm guessing that's their way of compensating? Lol. I mean this was their big chance. People who think DMC was too anime influenced with it's breaking of physics and its inordinately stylized fighting, were going to finally see what it would actually look like in a real anime! Nobody would argue BS either because... come one, IT'S AN ANIME!! You've got mechs tossing galaxies like Frisbee in that sh*t. But nope. They decided subtle was the best approach all of a sudden. :facepalm:
 
Ah that scene. Aha, man it's been a while. Yeah that was a cool scene admittedly. Pity it was so short lived. Actually it seemed like so many demons in the anime, where pathetically weak.
 
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The best thing that happened in the DMC anime was when Dante sliced through that monster chick on the casino boat, and the force of the slash traveled through the monster and damaged the giant wall behind her. That was it :/


I thought his almost-devil trigger against Sid was kind of awesome...but I might just be too easy to please. ^^; (Death Poker is one of my favourite episodes of the series). The anime was my introduction into the series, as it were, and though I like it, I can't deny-it did fall short in a lot of ways.

I wish there had been more exciting combat, but I suppose it was meant to show the less chaotic days in Dante's life...

...Or at least, that's the way I rationalize it. :laugh:
 
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I thought his almost-devil trigger against Sid was kind of awesome...but I might just be too easy to please. ^^; (Death Poker is one of my favourite episodes of the series). The anime was my introduction into the series, as it were, and though I like it, I can't deny-it did fall short in a lot of ways.

I wish there had been more exciting combat, but I suppose it was meant to show the less chaotic days in Dante's life...

...Or at least, that's the way I rationalize it. :laugh:
You know maybe I should withdraw my previous statement. The anime isn't a bad anime by any stretch of the imagination. I guess when I think about DMC, I imagine Dante's life to be more fun that this. His seriousness was a bit off putting too. It just wish it had more of the games charm and SSStyle, you know?

Honestly I thought DMC2 Dante had more charisma than in the anime.
 
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You know maybe I should withdraw my previous statement. The anime isn't a bad anime by any stretch of the imagination. I guess when I think about DMC, I imagine Dante's life to be more fun that this. His seriousness was a bit off putting too. It just wish it had more of the games charm and SSStyle, you know?

Honestly I thought DMC2 Dante had more charisma than in the anime.

As an anime in general, it's not bad; by DMC standards though? I have to agree with you-it could have had more excitement. I think his seriousness had to do with the events of DMC1, having gone down memory lane of the loss of his mother, and recently having slain his own brother. I know what you mean, though; it's such a contrast to how he was in pretty much all of the games-though he went through some changes through all of those, as well, so I guess it makes some sense...^^;

I really craved the more intricate fighting styles, as well. It's sad that he didn't really have much opportunity against stronger opponents, and even when he did, it was so short lived (episode 10: "The Last Promise" comes to mind).
 
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As an anime in general, it's not bad; by DMC standards though? I have to agree with you-it could have had more excitement. I think his seriousness had to do with the events of DMC1, having gone down memory lane of the loss of his mother, and recently having slain his own brother. I know what you mean, though; it's such a contrast to how he was in pretty much all of the games-though he went through some changes through all of those, as well, so I guess it makes some sense...^^;

I really craved the more intricate fighting styles, as well. It's sad that he didn't really have much opportunity against stronger opponents, and even when he did, it was so short lived (episode 10: "The Last Promise" comes to mind).
Agreed. Though it seems a bit odd for the guilt to hit him afterwards when I thought he seemed happy at the end of DMC1. I guess there's more to it then meets the eye. Maybe we'll get another anime in the future with more precision to the games. Not likely but I can dream, eh?
 
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Mostly because instead of following the DMC formula, it followed the generic fantasy anime bullsh!t formula. Instead of trying to appeal to DMC fans, it tried to appeal to generic anime sensibilities for a quick buck :facepalm:

It's kind of like the Supernatural anime. Instead of following source material and appealing to the larger crowd of SPN fans, it appealed to anime fangirls who probably don't even know what SPN was until it became an anime.
 
^ Ugh...I attempted to watch the SPN anime...only got about halfway through the first episode. :facepalm: It really didn't fit with the series-they were too open with each other about what they were thinking and feeling. :/ I mean, I like when people are direct and honest with each other, but there are limits, and well, we don't go running around, blurting stuff like that out for all to hear. It just felt...off.
 
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