When i first heard of Malice concept i was thinking "This sounds like something that can be truly great". Sadly i never believed that Malice(world) was trying to kill me. I felt it was all scripted. I wasnt fooled!
And if i cant get htat "**** it is actually trying to kill me!" to a significant degree then i think they havent succeeded.
Here is the famous wall trapping. I really loved that. What i dislike was the cutscene though. I wouild have loved seeing the walls close in without it being a cutscene.
Wall closing in (click)
I think...think... this concept of world trying to kill Dante can make DmC 2 be a very awesome game (on top of polished gameplay).
Since this concept is relateively new in DMC games it's no big deal that it lacked. It's a foundation.
Here is what i would do for DmC 2:
Make it so that the building and walls closed in as you fought enemies. There wouild be two type of Malice attempts at killing you:
1. Traversal (as you saw with the wall closing in)
2. When you fight monsters in non traversal places:
Here the walls and buildings close in making the area narrower and narrower.
This would i think give a great sense of Malice trying to kill you. And it would also give the player a awesome challenge.
That would definetly be so fun.
Anyone else who have thought of this?
And if i cant get htat "**** it is actually trying to kill me!" to a significant degree then i think they havent succeeded.
Here is the famous wall trapping. I really loved that. What i dislike was the cutscene though. I wouild have loved seeing the walls close in without it being a cutscene.
Wall closing in (click)
I think...think... this concept of world trying to kill Dante can make DmC 2 be a very awesome game (on top of polished gameplay).
Since this concept is relateively new in DMC games it's no big deal that it lacked. It's a foundation.
Here is what i would do for DmC 2:
Make it so that the building and walls closed in as you fought enemies. There wouild be two type of Malice attempts at killing you:
1. Traversal (as you saw with the wall closing in)
2. When you fight monsters in non traversal places:
Here the walls and buildings close in making the area narrower and narrower.
This would i think give a great sense of Malice trying to kill you. And it would also give the player a awesome challenge.
That would definetly be so fun.
Anyone else who have thought of this?