Command & Conquer Remaster in works

  • Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Remasters Update: Audio and Soundtrack

Fellow Command & Conquer fans,
Our pre-production work on the Remaster continues to push forward, and one of the exciting areas now ramping up is Audio. As you know, Frank Klepacki will be driving the audio for the project, and he is currently putting together proposals for how to approach the sound effects and music. The best part is these proposals are being inspired by the comments which have already been posted here on Reddit over the past several months.


In fact, we feel the soundtrack is a great opportunity for the community to provide even further input on the project. With that in mind, Frank would specifically like to know your thoughts on the following:

“As you may be aware, the PC game originally didn’t include voice samples in a handful of the songs, but later the OST was released with these samples in the songs. I originally wrote them this way, but they were removed for the games initial release because the thought was they interfered too much with unit responses. Interestingly, these voice versions were still used in the later released PlayStation and Sega Saturn versions.

So the question is, which ones should be heard in the Remaster?”

In addition to the topic above, we then have another proposition for you. Alongside this post is another Reddit post / poll asking for your favorite music tracks from Tiberian Dawn and Red Alert (Including expansions). In case you need a refresher on the specific track names, you can hear the majority of tracks on Frank’s website at www.frankklepacki.com. At the end of a week the votes will be tallied, and while we cannot get into specifics, we will aim to do something extra special with a few of the top rated tracks for the Remaster.

We’re eager to hear your thoughts on the items above, and any other comments around audio for the project.

Cheers,
Jim Vessella
Jimtern
 
Command & Conquer Remastered update shows off the new UI

The C&C Remasters have officially entered production and Jim Vessella has released a shot of the new updated UI.

R8JkHNMVJhdpzNWsSvKbAV-650-80.jpg


READ FULL STATEMENT ON REDDIT HERE
 
Command & Conquer Remastered hits alpha, celebrates with Tesla Tank

OFFICIAL STATEMENT

Fellow Command & Conquer fans,

Positive momentum continues and earlier this month we completed our first production milestone. This milestone included several key improvements to Tiberian Dawn, most notably delivering our first Campaign mission to full Alpha quality. This means all the mission visuals are now showcasing the 4k assets from Lemon Sky, and the mission can be completed with all the core gameplay mechanics. I’ll admit when playing this full mission experience, the game started to transport me back to when I first played C&C, and I hope it does the same for all of you when the game is released.

However, one of the more exciting accomplishments of this milestone actually had nothing to do with Tiberian Dawn. That’s because we were able to get Red Alert playable for the first time. We are now able to load Red Alert missions, and the game is already being populated with several of the remastered visual assets. That’s because even though Red Alert just became playable in the software, Lemon Sky has actually been creating assets for Red Alert over the past several months. So to celebrate this first step for Red Alert, we thought it would be fun to share a preview for one of the most iconic Red Alert units - the Tesla Tank.

In the same fashion as our approach of the structures, our primary goal for units has been to maintain the authenticity of the original in-game asset. In an effort to take advantage of the 4k resolution, many of our earlier unit concepts included extra widgets and details, but we often found this compromised the unit’s readability at camera game height. So we continued to iterate, and over the months we’ve begun to hone in on these elements, and feel like the Tesla Tank here strikes a good balance between readability and those added details. Of note, we only interpreted one Tesla ring from the legacy in-game asset, but there’s already been a healthy debate with the Community Council whether the Tesla ball should have two rings to match the cinematic reference. Perhaps we can get feedback here from the greater community to help decide this unit’s final look : )

Thanks for your ongoing support and participation, and looking forward to sharing more details as both games now become more playable.

Cheers,
Jim Vessella
 
Command & Conquer’s original EVA comes back for the 4K remaster

The original voice actor of Command & Conquer’s battlefield network, EVA, will reprise her role in the forthcoming 4K remaster version of the first game, Petroglyph Games and Electronic Arts revealed last week.

Kia Huntzinger’s performance in the 24-year-old Command and Conquer harkens back to the “wild west of development,” audio director Frank Klepacki said in a note to fans. As the office manager at Westwood Games, Huntzinger recorded voice messages and paged employees, before then-audio director Paul Mudra had her record some lines for what would become the player’s AI assistant, famously doing so from a padded closet.

 
The release date for the game is fast approaching (5th June) and it will be available on both Origin and Steam. EA have also launched the Official Page on the website for the game with a countdown and list of features. I for one cant wait for the game to launch as it was one of the franchises that properly ignited my passion for gaming and I spent thousands of hours playing the games. Really hope they sell well and EA decide to remaster others and then bring the franchise back.

 
Command & Conquer Remastered Collection's source code to be released in mod support update

Yesterday Electronic Arts announced it would be releasing the source code for both Red Alert and Tiberian Dawn. This is a move to ensure that older mods don’t end up scrapped or incompatible with C&C Remastered Collection’s new mod support initiative.

Statement by EA Producer Jim Vassella

"Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license.


It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA.

That is to say that the release of the source code under the GPL license should help to ensure that older mods don’t end up scrapped and incompatible with C&C Remastered Collection’s new mod support initiative, even while the available code and editors provided with C&C Remastered should make for some fun custom maps, units, and other more elaborate creations."
 
Command & Conquer Remastered already has an absurd number of players

Command & Conquer Remastered Collection | Kane Gets Personal


If EA had any doubt that the RTS Genre was in fact not dead and buried and they needed any further proof that they have been sitting on the crown jewel franchise of the genre all this time then this is it.

'Within two hours after launch, the Command & Conquer Remastered Collection was at the top of Steam’s charts, with more than 42,000 players in-game at the same time. '


WELCOME BACK COMMANDER

 
Command & Conquer Remaster currently 85% off until 23rd Jan

Command & Conquer is one of my favourite game series of all time and the Remastered Collection is currently at the cheapest price it has ever been on steam and 85% off (£2.69). The value at a pricepoint so low is insane so I urge people to go and pick it up.
Steam Description said:
Command & Conquer and Red Alert defined the RTS genre 25 years ago and are now both fully remastered in 4K by the former Westwood Studios team members at Petroglyph Games. Includes all 3 expansion packs, rebuilt multiplayer, a modernized UI, Map Editor, bonus gallery of unreleased FMV footage, and over 7 hours of legendary remastered music by Frank Klepacki. Welcome back, Commander.