DMC had a fanbase for a certain type of feel of a game. Heavenly Sword was just starting out trying to find it's own feel to a game, sadly it was outshined by God of War's existence. They both belong in the same genre of gaming so its one big competition but God of War was basically able to outshine DMC & separate itself from DMC despite the creator admitting DMC was his main source of inspiration. Mostly everyone who played GoW & HS will admit GoW is much better.
Heavenly Sword was short for some people and long for others who had responsibilities at the time. In that short period of time that game offered up some great fun. Boss battles don't make the game kiddo. The gameplay of Heavenly Sword felt great, new, and refreshing when I played it a year ago. Her combo system was not meant for her bosses, it was meant to take on multiple varieties of opponents. It's sad you couldn't realize that sooner. On top of that, Heavenly sword was looking to grapple with people's emotions, and to my gf, it did. Boss battles still add to the basic gameplay such as DMC the main concept of that game is to crush enemies with stylish combos but the boss battles still manages to add a new experience and separate itself from the repetitive horde of enemies and can be a great addition if done well such as God of War, Darksiders, and Ninja Gaiden. It does get boring being up only enemies time after the time. Plus the boss fights for Heavenly Sword were pretty well done but sadly weren't enough of them so her combos do work even for bosses and even the enemies themselves were pretty bland and lacked diversity or wasn't as diversed and had less quality to them as DMCs, Bayonetta's God of War's, & Ninja Gaiden's enemies.
God of War did not have multiple opponents on screen so it was very essential for her to have different arts to combat her opponents. The "chain blades" are very similiar to how Spawn uses his chains. Kratos had only one weapon and those were the Blades of Chaos. Nariko has three stances, speed, light, and heavy. Now where did you get the notion to think that her sword that can TRANSFORM is the same as Kratos's chains is beyond me. That stance is an option.
Dante's three weapon system is just plain awesome and it shows. The idea is to give us a combat system that capitalizes on having extra weapons in the arsenal. Explanation: When you use Dante's nunchaku and switch to rebellion does the combo remain fluid? No, it starts over.It resets. You can now thank Heavenly Sword's creator for the opportunity to stay fluid in your combos. So yes, Nariko's stance system is a welcome and needed addition to the DMC franchise.
I'm sorry I think your spouting bullsh*t there in that underlined phrase.
What winning details are you speaking of? Because I'm offended you would even present that crap.