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Capcom’s ‘Happy’ They Proved Fans Wrong About Devil May Cry’s New Dante

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It had the whole spinning sword thing and quick tie events that GOW is known for. Plus Nariko's blades were like Kratos only bigger.

What are you people going on about? Shenmue had QTE.

Her Sword was a big sword that could transfrom into two different weapons. I hate when people say "Oh they're trying to be like.." when in truth nearly every game has the same weapons just different ways to use them.

Not once during one of Nariko's grapples or finishing moves did I feel like I was playing God of War.If you go to Metacritic and look at the Reviews which are positive, negative, and mixed, you'll see just how awesome that game truly was to people.

Like I said, if GoW hadn't had a sequel coming, Heavenly sword would be top 5.
 
What are you people going on about? Shenmue had QTE.

Her Sword was a big sword that could transfrom into two different weapons. I hate when people say "Oh they're trying to be like.." when in truth nearly every game has the same weapons just different ways to use them.

Not once during one of Nariko's grapples or finishing moves did I feel like I was playing God of War.If you go to Metacritic and look at the Reviews which are positive, negative, and mixed, you'll see just how awesome that game truly was to people.

Like I said, if GoW hadn't had a sequel coming, Heavenly sword would be top 5.

That game is awesome of course. I want to play it one day too. It's just that compared to DMC 3 and DMC4 in gameplay perspective, HS isn't that deep.

However HS destroys every DMC game because of Heavenly Sword's story, character development, graphics, and environment.
 
That game is awesome of course. I want to play it one day too. It's just that compared to DMC 3 and DMC4 in gameplay perspective, HS isn't that deep.

However HS destroys every DMC game because of Heavenly Sword's story, character development, graphics, and environment.

Pffftt I & many others think Bayonetta is WAAAYYYY better than HS even though its story & characters were much worse than DMCs. Story and graphics are just a bonus in gaming nowaday...I and many Final Fantasy fans can argue that FFVII is better than FFXIII.
 
When I said glitchy game and the other stuff after it I was referring to Enslaved.

DMC4 was still hell of a lot better than anything NT has ever made......on their own. Heavenly Sword would be the unfinished game...it was a simple game with just 5 BOSS BATTLES not 5 bosses (it had 4 bosses) but 5 BOSS BATTLES. That is literally the lowest amount of boss battles I've seen in any game (that wasn't a shooter cause those don't really use boss fights like action games)......Enslaved too had a small amount of bosses and boss fights but kinda due to its genre I don't count it against it when comparing it to DMC & Heavenly Sword.

DMC had a fanbase for a certain type of feel of a game. Heavenly Sword was just starting out trying to find it's own feel to a game, sadly it was outshined by God of War's existence.

Heavenly Sword was short for some people and long for others who had responsibilities at the time. In that short period of time that game offered up some great fun. Boss battles don't make the game kiddo. The gameplay of Heavenly Sword felt great, new, and refreshing when I played it a year ago. Her combo system was not meant for her bosses, it was meant to take on multiple varieties of opponents. It's sad you couldn't realize that sooner. On top of that, Heavenly sword was looking to grapple with people's emotions, and to my gf, it did.


Very well, heavy and light stance is just a redux of Kratos heavy and light attacks the same way Dante's Angel & Demon mode is a redux of Nariko's heavy & light stance and there are similar weapons like Kratos chain blades and Nariko having swords that work similar to that due to their whip effect.

Plus your the one dodging questions...I point out other reasons(in my last post) that you clearly ignored due to the fact those points are the winning details for this debate.

God of War did not have multiple opponents on screen so it was very essential for her to have different arts to combat her opponents. The "chain blades" are very similiar to how Spawn uses his chains. Kratos had only one weapon and those were the Blades of Chaos. Nariko has three stances, speed, light, and heavy. Now where did you get the notion to think that her sword that can TRANSFORM is the same as Kratos's chains is beyond me. That stance is an option.

Dante's three weapon system is just plain awesome and it shows. The idea is to give us a combat system that capitalizes on having extra weapons in the arsenal. Explanation: When you use Dante's nunchaku and switch to rebellion does the combo remain fluid? No, it starts over.It resets. You can now thank Heavenly Sword's creator for the opportunity to stay fluid in your combos. So yes, Nariko's stance system is a welcome and needed addition to the DMC franchise.

What winning details are you speaking of? Because I'm offended you would even present that crap.
 
That game is awesome of course. I want to play it one day too. It's just that compared to DMC 3 and DMC4 in gameplay perspective, HS isn't that deep.

However HS destroys every DMC game because of Heavenly Sword's story, character development, graphics, and environment.

Now mix the two together...
 
Now mix the two together...

Yeah, it's good all in all.

I'm just worried that NT will try to make this game TOO much like Devil May Cry 1,2,3, and 4 that they'll start to forget what made their own games special. From what I've seen ,it seems they've been using both Dante and Nero gameplay aspects and not much aspects from HS or Enslaved.
 
Yeah, it's good all in all.

I'm just worried that NT will try to make this game TOO much like Devil May Cry 1,2,3, and 4 that they'll start to forget what made their own games special. From what I've seen ,it seems they've been using both Dante and Nero gameplay aspects and not much aspects from HS or Enslaved.

I see it too. They may just have that type of platforming for Dante and Vergil will have his own reminiscent to HS and Enslaved.
 
Pffftt I & many others think Bayonetta is WAAAYYYY better than HS even though its story & characters were much worse than DMCs. Story and graphics are just a bonus in gaming nowaday...I and many Final Fantasy fans can argue that FFVII is better than FFXIII.

Son. Let me just put it like this.

Nobody gives a **** about Bayonetta like you think.

You were just complaining about Nariko's weapon being just like Kratos's and YET you don't complain when Bayonetta is just like Heavenly Sword and DMC in multiple aspects? You are petty fogging the issue. You have to be consistent with your outrage.

Now there, since you can't argue with my Heavenly Sword argument, how about that one? That's a freebie.

I wanna include the fact that Nariko is doing battle with Kratos in Playstation All Stars. You know what that means? They're DIFFERENT!
 
Son. Let me just put it like this.

Nobody gives a **** about Bayonetta like you think. Yeah nobody outside the many people who says its the best action game this generation. It sold much more that Heavenly Sword did and it was a new IP.

You were just complaining about Nariko's weapon being just like Kratos's and YET you don't complain when Bayonetta is just like Heavenly Sword and DMC in multiple aspects? You are petty fogging the issue. You have to be consistent with your outrage. That is because Bayonetta was made by the same person who mad DMC and Bayonetta has nothing in common with HS that isn't obvious for their genre.

Now there, since you can't argue with my Heavenly Sword argument, how about that one? That's a freebie. Ohhh...I'm not done with that one.

I wanna include the fact that Nariko is doing battle with Kratos in Playstation All Stars. You know what that means? They're DIFFERENT! When did I ever said they were the same people? Nariko has boobs Kratos does not.
 
DMC had a fanbase for a certain type of feel of a game. Heavenly Sword was just starting out trying to find it's own feel to a game, sadly it was outshined by God of War's existence. They both belong in the same genre of gaming so its one big competition but God of War was basically able to outshine DMC & separate itself from DMC despite the creator admitting DMC was his main source of inspiration. Mostly everyone who played GoW & HS will admit GoW is much better.

Heavenly Sword was short for some people and long for others who had responsibilities at the time. In that short period of time that game offered up some great fun. Boss battles don't make the game kiddo. The gameplay of Heavenly Sword felt great, new, and refreshing when I played it a year ago. Her combo system was not meant for her bosses, it was meant to take on multiple varieties of opponents. It's sad you couldn't realize that sooner. On top of that, Heavenly sword was looking to grapple with people's emotions, and to my gf, it did. Boss battles still add to the basic gameplay such as DMC the main concept of that game is to crush enemies with stylish combos but the boss battles still manages to add a new experience and separate itself from the repetitive horde of enemies and can be a great addition if done well such as God of War, Darksiders, and Ninja Gaiden. It does get boring being up only enemies time after the time. Plus the boss fights for Heavenly Sword were pretty well done but sadly weren't enough of them so her combos do work even for bosses and even the enemies themselves were pretty bland and lacked diversity or wasn't as diversed and had less quality to them as DMCs, Bayonetta's God of War's, & Ninja Gaiden's enemies.


God of War did not have multiple opponents on screen so it was very essential for her to have different arts to combat her opponents. The "chain blades" are very similiar to how Spawn uses his chains. Kratos had only one weapon and those were the Blades of Chaos. Nariko has three stances, speed, light, and heavy. Now where did you get the notion to think that her sword that can TRANSFORM is the same as Kratos's chains is beyond me. That stance is an option.

Dante's three weapon system is just plain awesome and it shows. The idea is to give us a combat system that capitalizes on having extra weapons in the arsenal. Explanation: When you use Dante's nunchaku and switch to rebellion does the combo remain fluid? No, it starts over.It resets. You can now thank Heavenly Sword's creator for the opportunity to stay fluid in your combos. So yes, Nariko's stance system is a welcome and needed addition to the DMC franchise.
I'm sorry I think your spouting bullsh*t there in that underlined phrase.

What winning details are you speaking of? Because I'm offended you would even present that crap.


 
im sorry of course capcom are right have you SEEN THE NEW DANTE

A2NxF3bCQAAiHtF.jpg





HES FRICKIN AWESOME
 
@Stylish Nero

DMC had a fanbase for a certain type of feel of a game. Heavenly Sword was just starting out trying to find it's own feel to a game, sadly it was outshined by God of War's existence. They both belong in the same genre of gaming so its one big competition but God of War was basically able to outshine DMC & separate itself from DMC despite the creator admitting DMC was his main source of inspiration. Mostly everyone who played GoW & HS will admit GoW is much better.

Petty fogging

Heavenly Sword was short for some people and long for others who had responsibilities at the time. In that short period of time that game offered up some great fun. Boss battles don't make the game kiddo. The gameplay of Heavenly Sword felt great, new, and refreshing when I played it a year ago. Her combo system was not meant for her bosses, it was meant to take on multiple varieties of opponents. It's sad you couldn't realize that sooner. On top of that, Heavenly sword was looking to grapple with people's emotions, and to my gf, it did. Boss battles still add to the basic gameplay such as DMC the main concept of that game is to crush enemies with stylish combos but the boss battles still manages to add a new experience and separate itself from the repetitive horde of enemies and can be a great addition if done well such as God of War, Darksiders, and Ninja Gaiden. It does get boring being up only enemies time after the time. Plus the boss fights for Heavenly Sword were pretty well done but sadly weren't enough of them so her combos do work even for bosses and even the enemies themselves were pretty bland and lacked diversity or wasn't as diversed and had less quality to them as DMCs, Bayonetta's God of War's, & Ninja Gaiden's enemies.
Again, boss battles don't make the game kiddo. I was seeing if you would try to argue with that when you can't. I laughed though, so it wasn't all too disappointing to read that..

God of War did not have multiple opponents on screen so it was very essential for her to have different arts to combat her opponents. The "chain blades" are very similiar to how Spawn uses his chains. Kratos had only one weapon and those were the Blades of Chaos. Nariko has three stances, speed, light, and heavy. Now where did you get the notion to think that her sword that can TRANSFORM is the same as Kratos's chains is beyond me. That stance is an option.​

Dante's three weapon system is just plain awesome and it shows. The idea is to give us a combat system that capitalizes on having extra weapons in the arsenal. Explanation: When you use Dante's nunchaku and switch to rebellion does the combo remain fluid? No, it starts over.It resets. You can now thank Heavenly Sword's creator for the opportunity to stay fluid in your combos. So yes, Nariko's stance system is a welcome and needed addition to the DMC franchise.​

I'm sorry I think your spouting bullsh*t there in that underlined phrase.

Thanks for apologizing. For not understanding what I meant. Play DMC 3-4 and swing rebellion then switch weapons mid combo. Guess what you get? A combo reset. Here let me simplify it even more for you. Dante does not start in the middle of beowulf's attack combo after switching from rebellion mid combo. It's a weapon start up, a pause, or a stop..whatever you wanna call it it's not fluid. Play Darksiders and switch from scythes mid combo to hammer, you see that fluidness? Yeah I bet you do.

You think because you press stinger's button combination during a beowulf combo it makes the gameplay fluid? If you tap triangle with no directional input and switch weapons mid combo you get a pause. An unwelcomed PAUSE.


DmC is making things about as fluid as Heavenly Sword, if not, more so. So again, be grateful that they're collaborating.



And again...


What winning details are you speaking of? Because I'm offended you would even present that crap.
 
When did I ever said they were the same people? Nariko has boobs Kratos does not.

<Insert ANY FACEPALM image>

The styles of fighting kid, the styles of fighting!

Yeah nobody outside the many people who says its the best action game this generation. It sold much more that Heavenly Sword did and it was a new IP..

Now watch this here's the kicker.

That is because Bayonetta was made by the same person who mad DMC and Bayonetta has nothing in common with HS that isn't obvious for their genre.

LOL. He answered why it sold more. I freakin' love it.

You are funny I'll give you that. Indirectly funny, but funny none the less.
 
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