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bloody palace co op

While certain animations would lead to confusion, Co-op Bloody Palace may be more simple to implement than you think.
Imagine this;

2 players, each with their own Palace platforms. Dante can look to the right and see Vergil across the way, and vice versa. In order to advance up the floors, both players must dispatch all waves of enemies. If a player is killed, that player's current wave of enemies is added to the surviving player's waves, allowing him to continue on alone.

I like this but the other player should be able to be revived after a killing enough enemies or something or by using the red orbs you gain in bloody palace to res the other person. The more u res the more expensive it becomes but the number of waves or difficulty would have to be changed to buffed so its not tooo easy to reach the top. Or was it the bottom?
 
I don't think a DMC co-op would be too hard to actually create. A player vs.? Yeah, that'd require a lot of tweaking. But a co-op? I don't think there should be much science behind it, at least nothing that would requiere them to modify any of the core gameplay.

My idea for a co-op implementation would be like this:

1. Both players share the same space. For local play, either split-screen or fixed camera that always zooms in and out to show both players all the time.
2. Players are unable to hurt one another, but they can bump on each other.
3. Enemies have twice their default HP so to encourage the need to work together in dispatching them all. Alternatively, each wave has more enemies, maybe even different ones.
4. Either tweak the rank system so both players have a shared style meter or have each player with their own individual meter.
5. Both players share the same items and they can choose who uses each. Consequently, both players will share the same red orb count.
6. If one player dies, it can only be brought back with a golden orb. If they don't have one, the other player can later purchase it or find it and use it right away.
7. In DmC, if one player falls of an abyss, he instantly respawns back into the platform (with damage taken, of course).

Everything else, including and specially combat, remains absolutely the same as a regular DMC game.
 
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