chocolatepanda
Well-known Member
While certain animations would lead to confusion, Co-op Bloody Palace may be more simple to implement than you think.
Imagine this;
2 players, each with their own Palace platforms. Dante can look to the right and see Vergil across the way, and vice versa. In order to advance up the floors, both players must dispatch all waves of enemies. If a player is killed, that player's current wave of enemies is added to the surviving player's waves, allowing him to continue on alone.
I like this but the other player should be able to be revived after a killing enough enemies or something or by using the red orbs you gain in bloody palace to res the other person. The more u res the more expensive it becomes but the number of waves or difficulty would have to be changed to buffed so its not tooo easy to reach the top. Or was it the bottom?