nephlim god
Well-known Member
I dno about you guys but how cool would bloody palace be if it was co op . One play as dante the other vergil . Having the option to play with my bro or a friend would be sweet.
^ Pardon his rudeness, bit hypocritical.
I think it would be a good idea..but how bout instead each player plays through ten rounds ^^ They spectate each other, take turns and within those rounds they try to make more points than the other co-op partner.
Player 1 = 10 rounds while Player 2 watches.
Player 2 = Same 10 rounds while Player 1 watches.
Not a bad idea at all, just needs some tuning so it doesn't break the game.
Of course. But it sadly won't happen..it would break the game terribly and you don't want that, trust me, man.Im sure nt or capcom could sort something out
Then wait till the 28th of Vergil's Downfall and you shall receive.Ye maybe. Wishful thinking eii . Ill be happy as long as DmC keeps going and we get plenty more vergil and dante
it would be cool if this game wasn't Devil may cry where all the animations and attacks literally contradict co-op gameplay
That sounds like a good idea. Would this be done with a split screen? Also as an alternative take, what about just transferring killed enemies to the other player's platform and then whoever survives wins.While certain animations would lead to confusion, Co-op Bloody Palace may be more simple to implement than you think.
Imagine this;
2 players, each with their own Palace platforms. Dante can look to the right and see Vergil across the way, and vice versa. In order to advance up the floors, both players must dispatch all waves of enemies. If a player is killed, that player's current wave of enemies is added to the surviving player's waves, allowing him to continue on alone.
that works, i'd prefer a competitive mode where players take turns on each floorWhile certain animations would lead to confusion, Co-op Bloody Palace may be more simple to implement than you think.
Imagine this;
2 players, each with their own Palace platforms. Dante can look to the right and see Vergil across the way, and vice versa. In order to advance up the floors, both players must dispatch all waves of enemies. If a player is killed, that player's current wave of enemies is added to the surviving player's waves, allowing him to continue on alone.
I would actually be more nice to have a PvP already. It's basically a boss battle in terms of combat mechanics, minus the boss patterns.
Both I would imagine, either through split-screen or online connectivity, which would be even better as both players would have their full screen.That sounds like a good idea. Would this be done with a split screen? Also as an alternative take, what about just transferring killed enemies to the other player's platform and then whoever survives wins.