Zato-OW
King
What I didn't like about this game was the game play, bosses, characters(its minor but Vergil's character was just...) and devil trigger.
The game play is fun but it feels watered down and plus it seems like weapons are useless after you get them all. It seems like the rebellion and the scythe are almost the same exact weapon. The demon axe is just flat out better then the demon fist weapon. Angel weapons are super weak while demon weapons are super strong. All the weapons have the same button commands. I HATE the fact that some enemies have to be hit with a certain weapon to damage them. It just really takes the fun out of the combat. Game play is fun but it feels watered down.
The bosses in this game was just flat out bad. Once you get their pattern down and your parrying spots then its EZ mode on and difficulty. Plus none of the bosses seems like they put much effort into. Mundus was a HUGE let down and they dropped the ball on Vergil. I don't know how they screwed those boss fights up when we have recent version of them on the PS2 that are in that era better then the ones in this era(basically Vergil and Mundus in the era of those games were much more well designed then the counter parts in this era.) All of the bosses was just a let down.The Bob fight was fun but it was super easy...
Devil trigger was horrible. I'm trying to figure out why they designed it that way instead of just giving him a transformation like the previous games. Also since hes half demon and half angel, shouldn't he be able to turn into his angle mode as well? That made no sense to me in this game.
The game play is fun but it feels watered down and plus it seems like weapons are useless after you get them all. It seems like the rebellion and the scythe are almost the same exact weapon. The demon axe is just flat out better then the demon fist weapon. Angel weapons are super weak while demon weapons are super strong. All the weapons have the same button commands. I HATE the fact that some enemies have to be hit with a certain weapon to damage them. It just really takes the fun out of the combat. Game play is fun but it feels watered down.
The bosses in this game was just flat out bad. Once you get their pattern down and your parrying spots then its EZ mode on and difficulty. Plus none of the bosses seems like they put much effort into. Mundus was a HUGE let down and they dropped the ball on Vergil. I don't know how they screwed those boss fights up when we have recent version of them on the PS2 that are in that era better then the ones in this era(basically Vergil and Mundus in the era of those games were much more well designed then the counter parts in this era.) All of the bosses was just a let down.The Bob fight was fun but it was super easy...
Devil trigger was horrible. I'm trying to figure out why they designed it that way instead of just giving him a transformation like the previous games. Also since hes half demon and half angel, shouldn't he be able to turn into his angle mode as well? That made no sense to me in this game.