I phrased it wrong, sorry about it.^__^;
It might be dedicated, but I still think Crystal went a little overboard. If they could've spent more time on the character details for the secondary characters Lara hangs out with, instead of all so much on the landscapes or so many models of Lara with mud or gaining injuries that didn't add much to the plot, I would prefered that. But even so, when Capcom made Resident Evil 6, to cope with the amount of campaigns, they cut corners and at some points that does show. Dedication is good, though you have to be careful not too overdo something when it comes to a budget.
And long ass time, should say that about that XIII versus. How long's that game been in production now? @.@ I think they're gonna skip this console altogether. Anywho, every game is different and can vary on how long it takes to make it. Making a reboot for DMC wasn't an easy fleet. But because one game's production takes longer than others, doesn't make it poorly made or worse. Sometimes it can be the complete opposite if a game comes out too quickly and winds up being rushed.
You can say 'okay learn this program' but if gaming programs are as complex as something like Blender, it would take a large amount of time to figure it out and to become accustomed to it, enough that you can work on it's easily without getting lost on what to do. And what if you already have things you made already in production? You've got to somehow transfer all that and make updates to it so it works on the newer system. And this isn't just one person that has to learn this new program, it's a whole big team of people, they all need to know what they're doing, otherwise there would be problems and further delays.
If they had spent that extra or so year figuring things out on a new program, by then XboxOne and PS4 may be out, or near to coming out and it wouldn't have been worth it. They would've winded up needing to delay DmC even further to make it a next gen game instead.