Well yeah, but what I'm saying is that the mentality with DMC is that the game
needs to have those exploits, and that's one reason DmC got sh!t on, because it did away with that stuff, or incorporated then into the actual regular gameplay.
I think DmC tried a slight variation on what was done in DMC4 with Dante, which was emphasizing that you had all these skills on each weapon, like you do in DMC3, giving each tool distinct purposes, and then just shoving them all at you. In DmC, each weapon was more just an extension of your abilities, like a new facet of what you could do, while coming from a new weapon that could be upgraded. It's like if you could level up in a fighting game and gain more skills or potency for existing ones.
I'd agree, it also conformed the combat controls better. I've said it before, but goddamn do I like having ground and air combos on the same button :x
Oh totally, but of course, they also aren't necessary for full enjoyment. Wait...what patch
are you talkin' about the
I don't think that counts as an exploit
That's just an actual thing in the game. An exploit is like Charge Stocking.
I remember that one. Ironically, you can do that with Dante in Playstation All-Stars as a normal move
Y'know what...? I miss Crazy Combos, especially that magic circle that would flash around him.
Plus doesn't Ninja Gaiden proves my point since NG is FAR more harder and hardcore than DMC and it can maintain a healthy stability of success proving their is a market for hard games. Plus Ninja Gaiden sells due to how much platforms and iterations it has per game since it has triple the amount of games in its name compared to DMC (including the special editions).
Why'd you bring that up :C That would is still open! :'(
Aside from what Unknown said, it's just that the franchise's popularity (or slight lack thereof) is owed to it not being the easiest to get into - I've sadly done a lot of returns on DMC games in the past because people don't like the difficulty curve, or the overall style, or even the
concepts! And then with the money from the return...they go and buy God of War. Makes my heart break a little :/
But yeah, sales and popularity don't inherently make a game good CALL OF DUTY...*cough* but a lack of it can be due to public's appeal of it.