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Any Japanese speakers? (famitsu interview)

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-Switch Between Dual Powers in Real Time

Q: I’d like to ask about the game’s action elements. It seems like Angel Power and Demon Power play a big role here.


Eshiro: You’re right. Angel Power emphasizes speed, with lots of multi-striking moves. It also allows for speedy mobility. Demon Power, on the other hand, focuses on heavy, powerful moves with few strikes. The key point is that you can switch between these two powers in real time. In past titles in the series, you could go into a submenu to re-equip guns and swords and stuff and keep a combo going, but here you’ll be able to switch between 4 weapons, on top of your default sword and guns, on the fly in real time.

Tameem: You could whip out your angel weapon, fire off your guns, switch to Demon Power, then back to your angel weapon. . . . The player will be able to play in the style of his or her liking. We’re aiming for a very free gameplay experience, where you can do just about anything, anywhere at any time.
Eshiro: You don’t just walk up to an enemy and cut him down; there’s a combo system in place where that rates you based on how well you utilize switching between Angel and Demon Power and link together midair combos. Up until now in the series, on-ground combos have really been in the spotlight, but we’ve made mid-air combos easier to pull off, allowing for even more stylish action. There will also be a wide variety of battle situations, like fighting in spaces with no ground to stand on, fighting while traveling through the air, and so forth.

Tameem: You’ll gradually gain new Angel and Demon Power. Once you’ve gained all the moves, you’ll be able to play very intuitively. Meanwhile, the better your performance, the faster the tempo of the music gets, so you get this sort of “runner’s high.” It’s a feeling you don’t get from other games.

Q: It looks like Angel and Demon Power aren’t just for fighting, but also play a part in movement and exploration.

Tameem: Yeah, you can use Angel Power to get close to objects and enemies, and conversely you can use Demon Power to pull objects and enemies toward you. As a result, mobility and exploration play a more interesting role in the gameplay than they have in the series’ previous titles.
Eshiro: We want to use the world of Limbo not just as a narrative element, but as a concrete gameplay element. Since the city itself is out to get Dante, even the stages are enemies. Thus, we’ve added a lot of new things that you can do with the stages, and we hope that players will get a real sense of freedom in their mobility and combat.
Tameem: The stages are bigger than they’ve been in the past. It’s not an open-world game, but you’ll have an element of exploration, where you’ll be able to reach new areas by learning new skills and such.
Q: Interesting. Regarding battle, could you talk a little more about the firearms?
Eshiro: Generally speaking, the game hasn’t changed in the sense that it’s still an action game and you still wield both swords and guns, but we’re thinking of introducing a system wherein skillful use of the firearms will yield players an even greater advantage. There will be a variety of firearms in addition to the traditional dual pistols. The “skill shop” from past games will also be returning.

-To all fans awaiting DmC

Q: Okay, so this is my last question--Do you have anything to say to all the fans eagerly awaiting this game’s release?

Tameem: I hope that you’ll all look at this game as a brand new work, rather than as a part of the existing series. That said, the fun aspects from the series are carrying over here, so it will definitely be fun for series fans.
Alex: This game shows a dramatic visual difference from the DMC series, but we’re very conscious of what aspects of the series need to be preserved. Our aim is to preserve those elements while adding a new “spice” made possible by this collaboration, and creating a kind of game people have never experienced before. Hope you look forward to it.
Eshiro: I see this game as a big challenge. It’s being developed by different people than the past games so it will inevitably be a different end product, but all of us are working hard to ensure that the series’ established game feel will carry over. DmC is a rebirth, but with the same DNA. Expect it to be great.
 
^ thank you very much for this, there wasn't a huge amount of new info, but there were new things in it, and i like what im hearing! :)
 
All of this parallel universe thing kinda reminds me the second Devil May Cry novel (which I am currently reading, I'm at page 142 atm).
 
Excellente'
just about everything i was expecting in the game. 4 weapons at once..? Dunno what that means. ANd More fire Arms!! Woohooo! As much as i want a story demo, i would be happy with out spoiling it. Batman AC was basically the best game in my opinion as of late, and part of the reason was i bought it on impulse and had no clue what was going to happen or where i was going.
To much story info may ruin part of the experience and i would rather be kept in the dark about it. Just show off combos and some more environment, maybe some action sequence, and thats all.
 
Again, another interview with Ninja Theory that we can learn nothing from.
Thank you Famitsu.
Maybe not the information you were expecting, but the purchasing abilities are expected to be the same, combat while floating in the air at certain points of the game seems interesting, and they didn't specify which new fire arms or weapons you'll be able to unlock, but they said there will be other weapons, which if you are able to grant each weapon angelic/demonic powers, that up's the total of weapons you find times 3. (did that make any sense) Anyways, its official.
 
Again, another interview with Ninja Theory that we can learn nothing from.
Thank you Famitsu.

Tameem: Yeah, you can use Angel Power to get close to objects and enemies.

^ To my knowledge, we haven't been told that before. So it's new.

Tameem: The stages are bigger than they’ve been in the past. It’s not an open-world game, but you’ll have an element of exploration, where you’ll be able to reach new areas by learning new skills and such.

^ Tameem states that the stages are larger than we're normally use to in a Devil May Cry game. Haven't been told this before, so it's new.

Eshiro: The “skill shop” from past games will also be returning.

^ Once again, new information.
 
We might've not been told that you use your powers to bring your enemies to you but certainly saw it.
 
Tameem: Yeah, you can use Angel Power to get close to objects and enemies.

^ To my knowledge, we haven't been told that before. So it's new.

We've seen it in the trailers, it's nothing new.

Tameem: The stages are bigger than they’ve been in the past. It’s not an open-world game, but you’ll have an element of exploration, where you’ll be able to reach new areas by learning new skills and such.

^ Tameem states that the stages are larger than we're normally use to in a Devil May Cry game. Haven't been told this before, so it's new.

It's nothing improtant.

Eshiro: The “skill shop” from past games will also be returning.

^ Once again, new information.

Captain Obvious much? Of course the skill shop will be returning from past games, I'm pretty sure ANY hack n' slash game has a skill shop (with a unique style of its own, of course).

Blue=Text taken from the interview
Grey=You
Red=Me
 
^ Lol, rather funny way of putting yourself across. Since you don't need to be all sarcastic. But don't you worry, I won't rise to it.

Actually, a lot of people don't 'get' everything they see in a trailer. I wasn't completely aware that the Angel Power lets you get close to objects.

Maybe the stages being larger isn't anything important. I wouldn't say it is important myself. But it was still something we weren't actually aware of.

And lastly, everyone wondered if they were going to be keeping that feature. Or if you just got upgraded weapons in the game as you progressed. You wanted 'new' information, I pointed it out to you from the text.

That's how it is.
 
Blue=Text taken from the interview
Grey=You
Red=Me
The stages being larger will probably mean more enemies on screen which is why 30fps will play a great deal and also more destructive environment's to play with, thats what i'm speculating. I tend to over analyze DmC trailer's so few things get by me, and even if its just a little information, its still new and factual. Try not to expect people to do things for you and just appreciate when hard working people are willing to share with us something that they've been working on for almost 2 years.
 
The stages being larger will probably mean more enemies on screen which is why 30fps will play a great deal and also more destructive environment's to play with, thats what i'm speculating. I tend to over analyze DmC trailer's so few things get by me, and even if its just a little information, its still new and factual. Try not to expect people to do things for you and just appreciate when hard working people are willing to share with us something that they've been working on for almost 2 years.

I won't appriciate the fact that they are "willling to share with us something that they've been working on for almost 2 years" since it's their job, they are supposed to do it, they're getting paid for making this game for us gamers, so cut this "willing to share their hard work with us" bullshit.
 
I won't appriciate the fact that they are "willling to share with us something that they've been working on for almost 2 years" since it's their job, they are supposed to do it, they're getting paid for making this game for us gamers, so cut this "willing to share their hard work with us" bullshit.

The finished game, yes, but they aren't obliged to show us anything while the game is in production. They only do so to catch people's interest.
 
The finished game, yes, but they aren't obliged to show us anything while the game is in production. They only do so to catch people's interest.

That's called advertising, if they don't advertise their game, it's very unlikely that it'll be able to pass the 500,000 sells mark even within a month.
 
That's called advertising, if they don't advertise their game, it's very unlikely that it'll be able to pass the 500,000 sells mark even within a month.

And they have indeed advertised DmC, everyone is talking about it... well, everyone interested in Devil May Cry that I know, that is. But from your former post, it sounded like you thought you deserved alot more from Capcom/Ninja Theory. I think what wallenb meant was that they are willing to share their work with us through media like gameplay footage and interviews. However, it seems like they either want to keep the storyline a secret, at least for now, since we haven't seen anything about it yet. I hope it will come soon though... But as said, they aren't obliged to do so.

We, as fans, don't "deserve" anything... They don't make the game, because they feel like they owe us anything. They put alot of hard work in making a game and we buy them for personal enjoyment. It's like saying movie producers owe us more movies, because we bought some of their movies... That's not how it works.
 
But it's diferent for games, isn't it? Let's put aside the fact that a game can cost upto 10 times the price of a movie ticket and how the interactive nature of a game is one that allows repetative playthroughs, unlike a movie, where two to three hours is enough to see the whole thing. For games, specially sequels, the fanbase is a heavy and powerful precence. It's rare for someone to claim to be a fan of a certain film or television studio but not of a game developer, the nature of the fan bases are very diferent.
 
But it's diferent for games, isn't it? Let's put aside the fact that a game can cost upto 10 times the price of a movie ticket and how the interactive nature of a game is one that allows repetative playthroughs, unlike a movie, where two to three hours is enough to see the whole thing. For games, specially sequels, the fanbase is a heavy and powerful precence. It's rare for someone to claim to be a fan of a certain film or television studio but not of a game developer, the nature of the fan bases are very diferent.

Yes, there are differences... But I don't see your point with this as an arguement. Your post doesn't seem to support either if a fan does or does not "deserve" certain things from the developers.

However, I would like to state that it is indeed common to be fan of certain movies. Some are even fans of certain directors, actors, studios etc... E.g. I am a fan of Johnny Depp and I more or less like all the films I've seen with him. And I am also a fan of Tim Burton as a director, I am fan of Disney/Pixar and Dreamworks as the studios they are... Just like I am a fan of DMC and Ninja Theory, amongst many other games and game companies.

I don't find the difference between the movie-fanbases and the game-fanbases that big. There are extreme fanboys, elitists as well as casual fans in both groups.
 
So you belive that the studios owe the fans nothing? Not loyalty, or explenations, or a relationship beyond merchant and cosumer? So it only goes as far as 'we make products, take 'em or leave them.'
 
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