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Any Japanese speakers? (famitsu interview)

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My computer can auto-translate web pages, it's not 100% accurate but here it is:

An application by three countries-Japan English ● "Devil May Cry"!

 November 17, 2011 issue of Weekly Famitsu (released November 02, 2011) in " Devil May Cry D MC"(hereinafter" MC D ") published an article. Among them, Jiang He has developed his castle Motohide operation, Alex Jones, who interviewed three of Nea Death Tammy Muang. This paper tries to deliver its full version.


Left
Capcom U.S. producer
Alex Jones
and others act as a bridge between Capcom and Ninja Theory, responsibilities include scheduling and budget management. (Text: Alex) center of the photoCapcom producer Motohide Mr. Jiang Castle "Gyakuten Kenji" series and "Little Sun-Transfer-Okami" serves as producer. In this work as a producer, and has been and supervision of the work. (Text: Castle River) right in the photo director of Ninja Theory said Tammy Muang Nea death as a director, to oversee the production of this work. Japanese from a different perspective and a new "Devil May Cry" aims to build up. (Text: Tamimu)

Set ●, story, gameplay closely intertwined

─ ─ this work is Capcom, Capcom USA, UK and Ninja Theory, has been produced with the cooperation of the three countries and development company. First, please ask how did you become a ninja theory development.
Alex is originally from Capcom "new" Devil May Cry , "but I make a good developer you know?" I received the advice that led to it. While he was enrolled in the Microsoft person in Capcom USA Today, there have worked with core members of the Ninja Theory, starting with Tamimu, from his "Ninja Theory is what if" I had a suggestion . Ninja Theory is because it has a production know-how about the story, there has Capcom,組Mi合Wasetara to know about how to create a action game, not how I wanted to make is the ultimate game.


Jiang Castle This " MC D "is" nascent "theme while utilizing the existing world, I would like to produce a new Devil May Cry. To do so, while the Japanese have different types of values ​​and ideas, "Devil May Cry "Do not be better left to staff who understand the fun of the series, I tried . There is also the story of Alex, you合Wasere the power of Ninja Theory and Capcom, make love and not of an entirely new game, I decided to ask the producers. In Japan, the producers that I, Tsuno Italian (" Dragons dogma , "said Yi, director at H. Tsuno) stands as a supervisor. We crossed it in firmly to make a game overseas and thus, we believe it is one of Capcom's new challenges. Sun ─ ─, United States, three countries of the British system, I was born this way. In it, you would have been packing cord to the role so far?Alex 's mainly that I was doing, scheduling and contracts, such as budgeting, so to speak "work work ish" It's (laughs). Also, to make good work, I can do to bridge that Capcom and Ninja Theory. Castle River this time of my role, I feel it is a creative producer. And oversee the contents of the game Futari Tsuno and stomach. In addition, I would not for sale or Toka area produce such terms, I do not tough to schedule, and I thought that. Alex Dali Toka落Toshi込N more specific scheduling, follow me and do things like that in such promotional material is required.These tasks do not share, I'm quite unusual in Capcom. Tamimu I am a director, oversees the development of Ninja Theory. Everyone's opinions together, makes sense, everyone has wanted to make great work. Alex this new challenge that is firmly Crossed Japan and overseas, " Devil May Cry"That's perfectly titled. It boasts both high and popular in Europe and Japan, do not think I'll be fit very well into this style of development. Some three and a combined ─ ─ producer and director, in the opinion of a very Suri合Wase? Castle River and all opinions were adopted, it may very.But this part if someone is clearly the intention that this should be, so I shall. I just draw and give criteria, a senior producer and we should not and do not have. Even if you also have to Tamimu Italian Tsuno, so assertive creator, which is good, this is bad and to the drawing Kichitto, and I think Alex's work. Alex is also a welcome budget and protects you (laughs). The more ─ ─ (laughs). Now, "MC D "in that major changes in the appearance of Dante, called the response. Why was it redesigned? Castle River " Devil May Cry "It is part of the rebirth you. Dante looked cool and what is it like those from abroad, Moraimashita you think Ninja Theory. However, the design, not subject to the Japanese, because they do overlap a variety of adjustments, the current design is like.Tamimu series has also changed hair color settings that can be involved in each story. From these things had, this was Dante, a description like that, we're going story topic. Western people, or have a character that looked like and why, is something that would feel like. From human and half demon Dante ─ ─ surprised to be turned half of angels and demons. Tamimu story because this is not even involved in the story. The reason is well.

 
Other half:
Alex is a set of half-angels and demons, angels in the form of power and power daemon, I have been harnessed to the game.Jiang castle is taken of how a devil, I have interesting and different from Westerners in Japan. The Japanese tend to be regarded as equal absolute evil demon, it's not Westerners. The devil is in the life and workings of the devil, and I think that's how Westerners that there is a culture. The devil thought to be on the devil, and not come to an approach in humans. These places also are reflected in the game scenarios and settings. Tamimu this setting as well as Dante, the stage has changed greatly. " MC D"provides real world is to draw more than the traditional series.There is world of Limbo in the back of the real world structure that has seen the devil that enters therein and manipulating people.Castle River series of the past, I had a gothic horror atmosphere. If this emphasis on a more realistic atmosphere, different buildings, has been to allow fighting in various places. I also referred to See Here, a new " MC D "I think I have become a style. For ─ ─ Limbo, you tell me more detail? Jiang castle first, Dante has been living in the real world. The reality, however, is not in hiding wearing a variety of devils. If Dante is chased by the devil, the devil finds Dante, pull into Limbo, and kill. Furthermore, if the world itself that is alive Limbo, Dante is not to kill even Limbo. Dante being attacked or why, for that is revealed little by little we have.

These settings are thinking ─ ─ will name one of Capcom and Ninja Theory?
Jiang castle it is a proposal from the Ninja Theory. You got to show a scenario in which, in the sense it is the Japanese way, we also think that out. However, it does not mean that you never want to change. Demands too much out here, you would have to destroy the goodness in them. Based on such comments, please more interesting, we ask in the form of. Showed ─ ─. By the way, " MC D "position prior to the series that would work? Castle River I think I have got different things work. The title " MC D-Devil May Cry "and also, is why. Gaiden and also different, it is really new work. Vergil and Trish ─ ─ such that the character of the series comes out in Why? Jiang Castle would do (laughs). However, including new characters, the characters are much more than Dante. I look forward to the future is to please. ● The two forces can be changed in real time in ─ ─, prompts you for action in the next part. This time, It is likely the key to power and the proper use of angel power daemon.


River Castle Well. Angel Power is for speed, trouble is often characteristic of the attack. Be done quickly about the move. Conversely, the daemon from the heavy labor power is a small, powerful lauch repeated attacks. You say it was nice to be switched in real time the two forces. In the previous series into the sub screen once you have had to re-connect the combo with guns and swords, in real time in this work, four types of weapons are使I分Ke combined with a sword or gun in a normal state The.

Tamimu shoot a gun with an angel's arms, with the power of Satan, with the arms of an angel ... so again, you had to play my style stylish each user. Anyway its greater flexibility, with the aim of a game can do anything anytime, anywhere. Castle River Walk rather than just cut closer, by determining the ability to switch combo in the air Angels and Daemons well and has come up with such a system.The previous series, was on the ground and main combo rather, by making it easier to combo in the air, the action can now be more stylish. You can also battle space without scaffolding, or while moving through the air attack, is also versatile in combat situations. Tamimu Power Daemon Power and Angel, little grows. If you draw all the tricks, we will be able to play fairly intuitive. Since the tempo of the song up well enough to play, like a runner's high, in the sense of taste not enjoy a regular game.Power and Power Angel ─ ─ daemon, as well as combat search and I seem to use the move. Tamimu right. Can then be used to approach the enemy and objects angel power, using power to reverse the daemon can attract enemies and objects. This series more than ever, games are increasingly exploring movement and such.

Jiang castle this time, the space of Limbo, as well as directing and want to use a game properly.Dante is not coming from the city itself attacked, and the stage is not part of the enemy. So, you could do better to increase the stage, I think Moraetara and taste the freedom of movement and combat. Tamimu stage is disseminated than ever before. Not that the game is open world, but more so where you go on to learn the skill, it is to enjoy the elements of the search. The more ─ ─. I'd like to ask you a bit about fighting, guns would suggest? Castle River Basically, just a action game with swords and guns have not changed, and the successful use of a gun, I think advantageous to introduce a system that more. In addition to handguns guns 2 trillion we have provided various kinds. In addition, systems such as shops and skill, I'll take over the conventional ones. ● " MC D "to all the fans waiting for the In ─ ─, Finally, the fans are looking forward to the release of this work, a few words from you please. Tamimu this work, rather than as part of the series so far, would be appreciated and accepted as a new work. In common with the series is the same fun and the fans are sure to enjoy. Thank you badly. Alex and the series so far, aiming apparently think they are quite different but, in any part must be observed in the series, we also are aware. While keeping it firmly, as well as the spices in this unique collaboration, we want to make a game like never experienced before. I want you to expect. Jiang castle now, I think a big challenge. I made ​​a different hand, and the series will be different but until now, a sense of play受Ke継Gubeku series, where all staff in luck. Nascent DNA is inherited from the series " MC D "to come please stay tuned.
 
Don't get why you guys are thanking me, I can't even understand what the heck it says. :p
 
For me Im only know basics of Jap language, and trying to understand more complicated text makes me mistaking some things. I really need to make some emails with my cousin, who knows better Japanese.
 
So far, all I got was Dante is surprised at being half angel/demon and he is pulled into the limbo world because a demon wanted to kill him.

I find how they cal tameem tamimu kind of funny.
 
So far, all I got was Dante is surprised at being half angel/demon and he is pulled into the limbo world because a demon wanted to kill him.

I find how they cal tameem tamimu kind of funny.

Actually Tameem gets to be "Tamiimu" (the translator couldn't distinguish long vocal), which sounds so fun, haha.
But that above automatic translation seems to be a bit off, but it still gives some idea to the readers.
 
I think it might actually be demons pulling him into Limbo, not "a" demon

Most likely it is many demons. In Japanese you don't have "plural" and "one thing" like in many other languages. So automatic translator translate usually word meant to be in plural to be only one thing.
 
Kammosjuttu, would it be imposing to ask you to translate any good details because this translation might as well of been in Japanese for me.

no disrespect Boo
 
Kammosjuttu, would it be imposing to ask you to translate any good details because this translation might as well of been in Japanese for me.

no disrespect Boo

I'm a bit busy at the moment, but if you wait a little, I think I can whip up something. Does that sound good?
 
It better be as delicious as chicken on a hungry stomach. Or else - we will come after you! :eek:

Erm... I think I'll now run away... xD

Edit: My name memory is crap at least now, what was the Japanese guy's name who works with Tameem, Alex and so on?? I'm too lazy to check the spelling out though I know it's written 江城. xD;;
 
http://www.capcom-unity.com/gregaman/blog/2011/11/17/november_dmc_famitsu_interview

Hey, guys. Last week Japanese publication Famitsu released a new DmC interview with Tameem, Alex, and Eshiro. I saw people circulating around a Google translation, but it was complete gibberish. Here's a better translation provided by me--the GregaMan. Who loves ya?!
Anyway, enjoy.
=================

Design, story, and gameplay elements are all closely intertwined.

Q: This game is a collaborative effort on part of three separate nations: Capcom of Japan, Capcom of America, and Ninja Theory of England. To start, could you tell about how you ended up recruiting Ninja Theory to be the game’s developer?

Alex: It started when someone in Capcom [Japan] approached us saying, “We’re looking to make an all new Devil May Cry. Know any good developers?” We had someone who used to work for Microsoft, and who had once worked with NT’s core members including Tameem, and he was the one who first suggested them to us. NT is quite knowledgeable when it comes to storytelling, so we felt that if we coupled that with Capcom’s action game know-how, we could really make an incredible game.
Eshiro: With DmC, we wanted to incorporate a theme of “rebirth,” making use of the franchise’s existing world view to create a brand new Devil May Cry. To do that, we felt that it would be best if we passed the torch to a team whose values/views were different from those of a Japanese team, but who still understood what makes the Devil May Cry series interesting. As Alex said, it occurred to us that if we combined the respective strengths of Ninja Theory and Capcom, we could make an all new sort of game, which is why we ultimately decided to go to them.
On the Japan side, I’m overseeing things as Producer, and Itsuno (Hideaki Itsuno, director of Dragon’s Dogma [also of DMC 2-4]) is Supervising Director. Banding very closely together like this with overseas teams is another new challenge for Capcom.

Q: So that’s how this project came to encompass staff from three separate nations. Specifically, what roles do you each carry?

Alex: I mainly take care of scheduling, contracts, budget management and so forth. You know--the “work” work (laughs). I also act as an intermediary between Capcom [Japan] and Ninja Theory to ensure that we’re making a great game.

Eshiro: My role is as a sort of “Creative Producer.” I, along with Itsuno, oversee the content of the game. Additionally, I look at it from a Producer’s perspective, keeping an eye open for things that might be salable highlights in the game, making sure schedules are in order, and so forth. Alex deals with nailing down the more specific details of scheduling, communicating what assets will be needed for certain promotions, and things of that nature. This is actually a rather unusual way of divvying up roles for Capcom.

Tameem: I am the Director, so I supervise the game’s overall production at Ninja Theory. My aim is to make a great game that takes everybody’s opinion into account and that everybody will be satisfied with.

Alex: Devil May Cry really is the perfect fit for a project like this that’s a combined effort of Japan and the West. The series boasts high popularity both in and out of Japan, so I think it’s well suited to this style of game development.

Q: So between Producers and Directors there are three different cooks in the kitchen. Doesn’t that cause some trouble with creative opinions?

Eshiro: If we tried to incorporate every single opinion or idea, it would probably create some trouble. But as long as people are clear in declaring their intentions and aims, it doesn’t cause a problem. I think that a necessary part of being a Producer is knowing when to yield and when not to. Creators like Tameem and Itsuno are very self-assertive, so it’s up to Alex and me to know where to draw the line and say, “This here is fine,” “This we can’t go with.”

Alex: Also helps if we can get them to respect the budget. ::laughs::

Q: I see. ::laughs:: So with DmC, you’ve changed Dante’s look, which has brought forth a lot of feedback. Why exactly have you altered his design?

Eshiro: It’s a single facet of the “rebirth” theme. We asked Ninja Theory to imagine a Dante that would fit a Western image of “cool.” Of course, the design needed to be something that would also appeal to Japanese people, so various adjustments were made to get the design to what you see now.

Tameem: We’ve changed the color of his hair and some other things from their previous look in the series, but those sorts of details are interconnected with the story. We intend to explain in the story why Dante looks the way he does. The Western audience tends to wonder about how given characters got to look the way they do.

Q: It was a surprise to see that Dante had changed from half-human, half-demon to half-angel, half-demon.

Tameem: This also relates to the game’s story, so unfortunately I can’t discuss it here. But there is a concrete reason for this as well.

Alex: The angel-devil thing also factors into the gameplay in the form of Angel Power and Demon Power.

Eshiro: It’s been interesting to see how Japan and the West interpret the concept of “demons” differently. In Japan, people tend to think that demons are just “evil,” pure and simple, while that isn’t quite the case in the West. There’s a notion in the West that demons have their own demon lives that they lead, their own culture. They act out of rational thought when they approach humans. This is another idea that will manifest itself in the game’s scenario and and design.

Tameem: Not only has Dante’s design changed dramatically for this game, but the setting has as well. With DmC, we want to depict a more realistic world than before. Parallel to this “real” world is the world of Limbo, where demons manipulating mankind become visible.

Eshiro: The previous games in the series had sort of a gothic horror vibe. For this one we’re focusing on a more realistic environment where you’ll be battling in a variety of places and buildings. I feel like this is another one of the highlights of DmC’s new style.

Q: Could you talk in a little more detail about “Limbo”?

Eshiro: Well, in the beginning, Dante is living in the “real” world. In this world, there are demons lying in hiding. Dante is hunted down by these demons, who find him, drag him into Limbo, and try to kill him. On top of that, the world of Limbo is itself alive, and also wants Dante dead. As for why they want him dead, that will gradually become clear over time.

Q: Was it Capcom or Ninja Theory who thought up that concept?

Eshiro: It was proposed by Ninja Theory. We had them show us their scenario, then gave our feedback from a Japanese perspective. Of course, we didn’t just say, “You absolutely have to chance this and that.” If were to make too many demands, we would effectively be squashing what makes Ninja Theory great in the first place. So it’s more like we go, “Here’s our opinion, please consider that and see what you can do to make the game even more interesting.”

Q: I see. Incidentally, where exactly does DmC lie in the grand scheme of the series?

Eshiro: You can think of it as a separate work. That’s why we’ve given it the title “DmC.” It’s not exactly a gaiden (side story), it’s really a completely new work.

Q: Will the game have appearances from any of the series‘ recurring characters like Vergil or Trish?

Eshiro: Who could say? ::laughs:: I will say that the game has a lot of characters aside from Dante, brand new characters included. Stay tuned and look forward to more on that.
 
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