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tehrugger
tehrugger
To each his own.
The Good Gentleman
The Good Gentleman
And people called me a heathen when I said DMC1 aged terribly.
DragonMaster2010
DragonMaster2010
Yeah playing it again, playing DMC1 was like playing as Trish in DMC2 for a whole game.
WolfOD64
WolfOD64
DMC1 has aged better as a 3D Metroidvania game than anything else. The emphasis is on exploration and survival than performing extravagant combos. On the other hand, DMC3 has just aged horribly...not just as a hack-n-slash, but as a game period.
Foxtrot94
Foxtrot94
Yeah I too think that DMC1 is the one that aged the most of them... the levels are still beautiful to see imo, but it's boring to navigate them, you cannot switch weapons real time and the animations, you can clearly tell they're from early PS2 days.
WolfOD64
WolfOD64
Like many games from the PS2 era, it's a product of its time. A lot of games like Resident Evil, Onimusha, or any of the older Tomb Raiders can be jarring for newer players used to modern game mechanics.
Chancey289
Chancey289
Like Wolf said, it's a product of its time but what it does, it does well. I'm use to older game mechanics and think it still performs efficiently as a video game.
WolfOD64
WolfOD64
...besides with how simplistic its combat ended up being, its camera and controls never became that big of a problem. DMC3, on the other hand...
Foxtrot94
Foxtrot94
Controls were fine, camera wasn't. But that was a problem in EVERY DMC, let's not lie.

Also the pacing of DMC1... never really got me into playing it that much. Becomes more of a slightly boring chore for me after a while.
WolfOD64
WolfOD64
I dunno, I could tolerate the wonky camera and stiff controls in the first game because the combat didn't ask much from you. DMC3 tried to be a legitimate and deep H&S game like Ninja Gaiden, and gave depth and nuance to its enemies and weapons...all of which collapsed under the failure of the stiff controls and arthritic camera. You don't take 2001-era camera and controls and fling them into a 2005-era game.
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