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DreadnoughtDT
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  • Yes, it could be. But the build needs more starting bravery, which feels impossible without breakable accessories. I also need alot more attack damage, and give break to my enemy quicker.
    No I didn't. I modeled my Squall around a Back to the Wall build. I like the name of the build since it's called "Back to the Wall". And it's well known that Squall got this wall fetish going on. XD

    Abilities:
    Cat Nip (opponent can 1 hit me = Crit boost)
    Back to the Wall (HP in red = Crit boost)

    Accessories:
    Bonecrusher (BRV +30% at near death)
    Champion Belt (Physical Damage +25%)
    Smiting Soul (Lai Strike 2%)
    Near Death (1.5 boost)
    Near Loss (1.5 boost)
    Large Gap in HP (1.5 boost)
    Summon Unused (1.5 boost, when I haven't used summon* (I never do))
    Victory Chance (1.5 boost, when opponent has victory chance*)
    After Summon (1.5 boost, when opponent has used summon)
    Back to the Wall (-90% health at start of battle)

    Weapon:
    Excalibur (initial bravery +50%)

    I got about 4.5k starting bravery. If the opponent uses summon at start of the game I'll instantly get all my boosters active and get 11.3x boost. That means I'll have 22.6% chance of Lai Strike with every hit.
    M
    *reads a book* I listen.
    Well but... Sorry.. But next time somethings up, you gotta tell me!
    M
    Yeah Lance is a real perv we know... but give your brother ideas? for what?
    Triumphant Grasp is easy to predict and it's course is always downards diagonally. Blasting Zone doesn't home.
    Braver homed, had pretty damn big range and was quick.

    Upgraded my Onion Knight with his ultimate and upgraded his whole EX build. I made a Back to the Wall build with Squall. Think, golden manikin pieces always have low health combined with huge attack and bravery? That's my Squall.
    I added something in the Artwork Section to our Group. Need opinions, so could you please check it out for me? ^_^
    No, they don't. Not like Braver. Squall's Blasting Zone is the right length and Triumphant Grasp doesn't have any range issues.
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