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DreadnoughtDT
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  • M
    Is it something wrong you act kinda...
    It's two different Prinnies still. I noticed it alot the first five minutes, but the new voice is easy to adjust to. It's really good as well. :D
    M
    DT... Didn't you just heard what i said?
    M
    *smiles at DT* it's nothing to be sorry about.
    I had troubles at some bosses and things in Prinny 1, mainly due to not knowing the controls and such. These stages feels like they have the difficulty of Marona of the Phantom Isle (DLC stage for Prinny 1) and waaayy harder. I never finished Marona of the Phantom Isle because it purely buttraped me. XD

    One disappointment with Prinny 2 is that it isn't the same voice actor for the Prinny. That was to be expected since they aren't the same Prinnies in the two games, but... I kind of miss that lighter voice.
    M
    Nono! I don't...
    I was talking to Angelus and i didn't know you would hear me..
    No, I said that Prinny 2 >>>> Prinny 1 when it comes to difficulty.
    It's the opposite, Prinny 2 is much more difficult than Prinny 1.
    I'm just telling so you can get an image.

    This all means that the game is punishing. But not in an unfair way, everything is still beatable with the mechanics given, just that it'll give you pure hell. So, you aren't flexible and acrobatic, your moves may vary but still you got alot of different options. You need more care and finesse in each and every jump.

    Prinny 2 >>> Prinny 1 when it comes to difficulty though.
    M
    *smiles at look at Angelus* i was really hoping that he would take me out... But, This work to.
    Air Slash has a downward diagonal ranged attack with it, really important to note is that once you've started an Air Slash you must land wherever the jump might take you, you can hip pound but you cannot use your double jump and the Prinny cannot grab edges to hold onto. Also, when starting an Air Slash you get a delay that makes you stay in the air (kinda like Dante's Ebony & Ivory but with a greater delay) before you start falling again.
    When you jump at one direction, the destination is already set. The jump ability is limited and you cannot move around while jumping. You've got a double jump, you've got a hip pound (delays a little before you hitting the ground/enemy), ground slash, air slash, prinny dance. Some more abilities but these are the basics.

    Important to note:
    Hip Pound delays are really crucial to time right, doing it wrong and you could die either while doing it or when landing wrong.

    Jumping must be precise, you must know what you are doing when you jump, there is no way you can regret a jump and get back without jumping back with the double jump.

    Ground Slash is good, but after hitting the enemy there is a slight delay before getting control of the character again. Really important to stop mashing at the right time sometimes.
    M
    But it would be nice to...
    Yeah lets just do that
    M
    Yeah, and i guess you didn't listen :p
    And you know, DT? I'm pretty hungry...
    This is good though, I've got something to rage over. Something to scream at and totally vent myself towards.

    I acutally LOVE Prinny 2. It's epic. When I faced that boss it stood: "Deadly Ultra Boss Fight" or something like that and the Prinny was like "WTF DUDE!?".
    I agreed to him... that girl looked ferocious, but... I was stuck at the whole level for over an hour. xP
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