When you jump at one direction, the destination is already set. The jump ability is limited and you cannot move around while jumping. You've got a double jump, you've got a hip pound (delays a little before you hitting the ground/enemy), ground slash, air slash, prinny dance. Some more abilities but these are the basics.
Important to note:
Hip Pound delays are really crucial to time right, doing it wrong and you could die either while doing it or when landing wrong.
Jumping must be precise, you must know what you are doing when you jump, there is no way you can regret a jump and get back without jumping back with the double jump.
Ground Slash is good, but after hitting the enemy there is a slight delay before getting control of the character again. Really important to stop mashing at the right time sometimes.