Wandering from one gaming community to another, I see a lot of people's personal take on what a horror game should be.
What's weird is when some people come up with black and white, rigid, anal rules of "Survival Horror" and insist that they're right (even though they're probably not in game development, much less have developed horror games before).
The list consists of actual "rules" I've heard from people over the years and I swear, I'm not making these up.
From the looks of it, it sounds like some people had a huge impression left on them from playing the first Resident Evil game and suddenly feel that every horror game in existence must be just like Resident Evil 1.
I have played a bunch of horror games, like Siren, Silent Hill, Clock Tower, Haunting Ground, Kuon, Fatal Frame, Alien Isolation and so on and if we were to really use all these "rules" as guidelines, I'd say a lot of games would be "disqualified".
I remember reading from a magazine way back in the 90's about how "Survival Horror" was nothing more than some random marketing term invented by Capcom's marketing department to sell Resident Evil.
I always knew it as nothing more than some random phrase in the first game's loading screen.
Suddenly, it's a "genre" and everybody in gaming communities are insisting that their personal definition is correct, while those who actually work in the game industry has different ideas.
What's weird is when some people come up with black and white, rigid, anal rules of "Survival Horror" and insist that they're right (even though they're probably not in game development, much less have developed horror games before).
The list consists of actual "rules" I've heard from people over the years and I swear, I'm not making these up.
- Survival Horror must have only fixed camera angles.
- You cannot have item drops/pickups from dead/defeated enemies in a Survival Horror game.
- You can only save from a save point. Quick-save or auto-save invalidates the title from being horror.
- There must be no "upgrade points" system in a Survival Horror game.
- There can be no "shop" system of any kind in a Survival Horror game.
- Ammo must be limited, as in no "ammo restock" points or buying ammo.
- First person view/over-the-shoulder is only for shooters (some people actually said this).
- Horror games must not have a "chapter select" feature.
- Horror games can't have a "checkpoint restart" or a "continue from last checkpoint" feature.
- Ranking in a horror game must not be graded based on how many enemies you killed.
From the looks of it, it sounds like some people had a huge impression left on them from playing the first Resident Evil game and suddenly feel that every horror game in existence must be just like Resident Evil 1.
I have played a bunch of horror games, like Siren, Silent Hill, Clock Tower, Haunting Ground, Kuon, Fatal Frame, Alien Isolation and so on and if we were to really use all these "rules" as guidelines, I'd say a lot of games would be "disqualified".
I remember reading from a magazine way back in the 90's about how "Survival Horror" was nothing more than some random marketing term invented by Capcom's marketing department to sell Resident Evil.
I always knew it as nothing more than some random phrase in the first game's loading screen.
Suddenly, it's a "genre" and everybody in gaming communities are insisting that their personal definition is correct, while those who actually work in the game industry has different ideas.