The only issue that I can think with that is that there is no way I can play the entire bloody palace online. I would rather only get a co-op mode with fights, like Bayonetta, rather than the entire bloody palace.Pretty self explanatory....... Especially now that we have 5 playable characters! Thoughts?
it would work, considering that Bayo2's Tag Climax also has 5 playable characters.Pretty self explanatory....... Especially now that we have 5 playable characters! Thoughts?
Yeah, though what they could do is the 6 stage only set upThe only issue that I can think with that is that there is no way I can play the entire bloody palace online. I would rather only get a co-op mode with fights, like Bayonetta, rather than the entire bloody palace.
Personally if they did do an online co-op mode, I would much prefer it if they used locations in the story mode. those platforms ... eehh ... not very aesthetically pleasing to the eye. Variety in locations and enemies at the same time would make it far more interesting, not to mention make fighting enemies more interesting with more variables involved. Stage hazards, corners, halls and such. Especially if the ability to fight against a boss is made available, they would need the boss fights to take place in their standard arenas.Having multiplayer with such an efficient camera, especially over a simplistic plane like the Bloody Palace platforms, would be more than manageable.
yeah!! that would be five star awesome.That would be so ******* awsome
There are a lot of way to throw enemies into the air in Bayonetta. She can high time, grapple towards her or to the enemy, uppercut with a summon, explode them to the air, fly kick them up, that spin kick she does upward and then makes a few revolutions.The only problem I see is that in DMC you can actually throw most enemies into the air. In Bayonetta you can't really do that. Imagine if you were doing a sweet air combo and someone did a Helm Breaker on the enemy you were just hitting? That would get kind of annoying in my opinion.
There are a lot of way to throw enemies into the air in Bayonetta. She can high time, grapple towards her or to the enemy, uppercut with a summon, explode them to the air, fly kick them up, that spin kick she does upward and then makes a few revolutions.
The point is that it's not about what can happen because there are moves that will do stuff that is annoying. That goes for any co op game, if your partner is a d bag or there is just no communication you are likely to not have a good time. It's about the you play with rather than the mechanics.
I know what you are saying, though, that two people on one enemy can turn into a clash between the two, but the only time that might actually be the case is with a boss. The rest of the time there'd be plenty to go around and experiment with.