So I'm playing Bayo 2 and...

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DragonMaster2010

Don't Let the Fall of America be Your Fall
Jan 29, 2012
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Suda city on 51st ave. lol
I noticed a few things that made me point and say "hey, I saw that on the reboot".


2:43 Look familiar?

And then there's
  • The giant hammer seeming to be slow but powerful like Arbiter
  • The scythe prop shredder
  • the floor breaking apart like a wave in chapter 2 or 3.
  • A level when Bayo goes back in time and I see a level design that's extremely similar to VD level design.
And then there's the DMC shoutouts
  • Phantom of course
  • Bayonetta's lines
  • Jeanne's color pallet
  • red orbs
  • Madam butterfly looking like Sparda
  • Enzo
  • And, not sure if it counts but, the idea that DMC4 originally would be about Dante going to hell to find Vergil and saving his dad or something like that but Bayonetta 2 did it first. Now if DMC does a story like that, it'll be like their copying P* or something.
 
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But when you think about it, all action games have similarities. I remember playing Dante's Inferno a while back, and he also had some sort of Scythe (or whatcha call it). With so many games on the market already, it's hard to think of something new. In my opinion, all you gotta do is make it work right.
 
Slow heavy powerful, fast light weak, balanced.

Pretty much the rulebook in making action games.

Oh and...Bayonetta wasn't the 1st to do crazy moves, QTEs, and stylish combat.

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But when you think about it, all action games have similarities. I remember playing Dante's Inferno a while back, and he also had some sort of Scythe (or whatcha call it). With so many games on the market already, it's hard to think of something new. In my opinion, all you gotta do is make it work right.

Not just a scythe, but the reaper's scythe itself, which he stole from the Grim Reaper. Hehe. And people say scythes are awful weapons.
 
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Actually, having just got Bayo 1 & 2 for christmas, I was playing Bayo 1, and noticed a crap ton of things similar to the reboot (Keep in mind Bayo 1 was before the reboot)
The humans from Bayo's perspective look similar to the humans when you're in limbo.
The whole 'do it in here and it happens in there' thing
And a whole bunch of other stuff.

Then I remembered, both of these are supposed to be spiritual successors to the same series, not to mention that Kamiya-san has already said he respects NT's story-making, and Tameem has said he is a fan of PG's work.
In the end, I feel the connection here, at most, was subconscious on both companies parts because they merely admired each others work, but most likely was coincidence(Ironic, considering I've been very active in Gamergate, and that rabbit hole of connections gets deeper and deeper by the second)
Also, good to have you back Dragon, now I have at least one other classic member hang with/
 
Many of the things you mentioned were already done by Bayonetta 1. So no, it was not inspired by the reboot. If anything, DmC was inspired slightly by the first Bayonetta.

And then there's
  • The giant hammer seeming to be slow but powerful like Arbiter
  • The scythe prop shredder
  • the floor breaking apart like a wave in chapter 2 or 3.
  • A level when Bayo goes back in time and I see a level design that's extremely similar to VD level design.
Slow and powerful weapons are often included in many hack-and-slash games - doesn't mean it was taken from DmC. It's not like DmC (a 2013 game) invented this stuff. Something like the prop shredder (at least in terms of functionality) was in Bayonetta 1 too, I think.
Floors being destroyed or falling away, again, Bayonetta 1's platforming.

The humans from Bayo's perspective look similar to the humans when you're in limbo. - mrrandomlulz
I remember the humans looking like that in Bayonetta 1 too. Sort of translucent/see-through, right? Yeah, Bayonetta 1 again.

I'm sure you could find a lot of similarities to multiple hack-and-slash games, including God of War. Naturally, most games are inspired by old games from the same genre. This goes for all games, btw.
 
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There is lot stuff that DmC took over from Bayonetta, despite Tameem's claim how he DONT want to have anything in common with it. Transparent human are same as DmC. Limbo is essentially Purgatorio from first game. That includes shifting floors, part of levels floating in sky, Funny that I never saw anybody said how DmC uses same stuff as Bayo 1 >_>
And for those saying Kamiya liked DmC, maybe, but Kamiya didn't made Bayonetta 2.
 
There is lot stuff that DmC took over from Bayonetta, despite Tameem's claim how he DONT want to have anything in common with it. Transparent human are same as DmC. Limbo is essentially Purgatorio from first game. That includes shifting floors, part of levels floating in sky, Funny that I never saw anybody said how DmC uses same stuff as Bayo 1 >_>
And for those saying Kamiya liked DmC, maybe, but Kamiya didn't made Bayonetta 2.

Tameem didn't say he wanted nothing to do with Bayo, he said he didn't think the Over-the-top stuff that bayo did was all that cool and that they weren't trying to do another bayonetta for DmC. He still likes the series but just didn't want it for DmC.
 
Tameem didn't say he wanted nothing to do with Bayo, he said he didn't think the Over-the-top stuff that bayo did was all that cool and that they weren't trying to do another bayonetta for DmC. He still likes the series but just didn't want it for DmC.
Which makes it all more ironic, because how many world concepts they took from Bayonetta for DmC.
 
These arguments are so redundant. These are two franchises that pull inspiration from the Divine Comedy and Christian mythology. So of course they would share similar concepts. It doesn't mean they are exactly the same though.

Purgatorio and Limbo are similar at their core because they both represent the concept of the realm of limbo/purgatory. However, DmC's interpretation has Limbo being the alternate plane where demons thrive and is a living entity entirely on its own. It's a living world of evil. Bayonetta just had this plane where the two supernatural parties could coexist and do battle if they had to.
 
Bayonetta wasn't the first to do any of that though. They Live? The Matrix? Constantine? They did these things long before Bayonetta even existed.
Wait so you pointed how visuals between Bayo 2 are like those in DmC and when I said It's actually other way around, since Bayo1 did it BEFORE DmC you suddenly proclaimed how it was made before it in other media...huh...What the point of your topic than? If we speak chronologically, it's not Bayo made stuff like DmC, but other way around. And as for other media, I can point how everything DmC made, was made before it, it won't change anything :/
 
Wait so you pointed how visuals between Bayo 2 are like those in DmC and when I said It's actually other way around, since Bayo1 did it BEFORE DmC you suddenly proclaimed how it was made before it in other media...huh...What the point of your topic than? If we speak chronologically, it's not Bayo made stuff like DmC, but other way around. And as for other media, I can point how everything DmC made, was made before it, it won't change anything :/

Dude I said some of the stuff in Bayo 2 seemed like DmC. Not Bayo 1. SInce Bayo 2 came out after DmC and all. This had nothing to do with Bayo 1, you just made it be. And yes, BAyonetta is no original idea. The concept of purgetorio has been done before in the movies listed, but I said some aspects of Bayo 2 felt like DmC.

Don't make this more complicated then it really is.
 
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Dude I said some of the stuff in Bayo 2 seemed like DmC. Not Bayo 1. SInce Bayo 2 came out after DmC and all. This had nothing to do with Bayo 1, you just made it be. And yes, BAyonetta is no original idea. The concept of purgetorio has been done before in the movies listed, but I said some aspects of Bayo 2 felt like DmC.

Don't make this more complicated then it really is.
I consider both Bayos as one franchise. As such I can't really consider DmC inspiration to Bayo2, since Bayo1 inspired it in in its visualization and concepts and the first place . (Though Bayo1 was partially inspired by DMC4 in the first place) So yeah nothing is original. Nor Bayo but neither DmC.
 
I consider both Bayos as one franchise. As such I can't really consider DmC inspiration to Bayo2, since Bayo1 inspired it in in its visualization and concepts and the first place . (Though Bayo1 was partially inspired by DMC4 in the first place) So yeah nothing is original. Nor Bayo but neither DmC.

I didn't say Bayo 1 wasn't part of the entire Bayo series, I said Bayo 2 has SOME elements that remind me of DmC. Those few things are even listed on my first post.
 
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