What Combat Mechanic in DmC You Wish Stay in DmC2

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Noel

Well-known Member
Oct 4, 2012
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If there any chance for a DmC2, I wish "herding" to comeback. I'm love herding enemy using the Aquila and throwing combos on a group of enemy after. In my opinion, the most interesting weapon in the game.

Angel Lift and Demon Pull. I read a few comments that there aren't many fans of the grapple mechanic. I personally think that it should be tweak a little more, but I like to see it comeback and improved hopefully.

So what you guys like to see comeback?
 
Oh forgot I Inverse Rainstorm... definitely want that to comeback.
 
I like pretty much everything they did, just add more to it.

- Bring back Taunts (maybe Mode-modified ones), and full Style decay
- Replace Demon Dodge with a Demon Guard to bring back a Royal Guard system, maybe giving that attack bonus on a perfect Just block, but also keep weapon parrying, to an extent
- Make the Angel Dodge a one-button tap (instead of two)
- Add in more inputs, like forward+forward+Special, maybe even for firearms and the Gun Special, for things like Gunstinger :p
- At least have a Target Lock for the camera, that can display enemy health and make it easier on people who couldn't adjust to what's in DmC
 
- Replace Demon Dodge with a Demon Guard to bring back a Royal Guard system, maybe giving that attack bonus on a perfect Just block, but also keep weapon parrying, to an extent

That will challenge my reflexes and probably the controls responsiveness when I actually want to dodge instead of guard while in demon mode.
 
Oh right, and of course stances. They could modify stances to be more like styles infact; I find it much easier to access and keep up with my moves just holding down or not holding the buttons. Still that would land us with 3 on-the-fly stances perhaps 4 if holding down L2/R2 together counted, but perhaps they could further allocate more moves across the stances.
 
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As a few have said, i would like to see all of them return in my opinion, plus the ability to taunt. Not really to do with combat but if they maybe made it a little harder to reach the upper ranks of the combat styles when fighting to make it that little bit harder aswell.

Dont get me wrong when, im in midair and do a fully powered stomp with Eryx on a group of 6 who have foolishly decided to stand below me i expect the stylish rating to go up but not too high. Plus i managed to get SSS or SS on all but all but a few levels for my combat rating on my nephilim playthrough, looking to be a similar fashion for my SOS playthrough. Loving the game though, second only to DMC3 for me. And with all things that only thing for me with the combat may be a totally different experience for someone else. No one expects a game made perfectly for them LOL.

--EDIT--saying that though i did absolutely destroy the demo in terms of the amount of times i played it. So the actual game itself when i got it was like a second home in terms of combos etc.
 
I want all the mechanic to stay just expand on it a bit. Add more imputs like what the input for calibur was in DMC4 and more pause combos for a single weapons like Nero had or the Agni and Rudra. And lastly add there own style system to equip on on the triggers like Demon stance becoming Satan stance or something else demon releated, It could change how the stance feels like having a guard instead of a dodge and giving different combos to existing weapons. So each stance would pretty much be a swordmaster stance with either some trickster or RG mixed in.
 
Not really a combat mechanic, but they must bring back the Drekavac.
 
You mean Drekavac/Dreamrunner, or Drekavac as a character?
Drekavac/Dreamrunner, the game looks so much better when you're fighting him, it's ridiculous. It's like they designed and balanced the combat system around the Drekavac fight and then just started throwing in more enemies.
 
Drekavac/Dreamrunner, the game looks so much better when you're fighting him, it's ridiculous. It's like they designed and balanced the combat system around the Drekavac fight and then just started throwing in more enemies.
And how they animate Drekavac was great. I wish there are more swordsman type enemy in the next installment or maybe in DMC5. Plus I would like to see Drekavac return as permanent character in DmC universe because he just that badass.
 
I don't understand why didn't make the guy a boss though :/
So we can fight multiple Dreamrunners on Dante Must Die all the time <3

And how they animate Drekavac was great. I wish there are more swordsman type enemy in the next installment or maybe in DMC5. Plus I would like to see Drekavac return as permanent character in DmC universe because he just that badass.
Honestly, even if they go back to DMC5, I'd like to see they bringing the Drekavac along. They can change the design and the name, but keep the behavior.
 
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They will most probably replace all of the weapons except Rebellion and the guns, so I will let Ninja Theory come up with some new and cool moves to those. However, Inverse Rainstorm is definately a keeper, and I enjoy Angel Dodge ALOT, so I would like to keep that as well. The two grapples should be kept too. ^^
 
They will most probably replace all of the weapons except Rebellion and the guns, so I will let Ninja Theory come up with some new and cool moves to those. However, Inverse Rainstorm is definately a keeper, and I enjoy Angel Dodge ALOT, so I would like to keep that as well. The two grapples should be kept too. ^^
Wow, is rare to hear someone like the Angel Dodge. Most comment I read wanted it to be replace. How you usually use it? because I myself rarely use it.