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Lock- On or No Lock- On?

Railazel

Well-known Member
Since it was only talked about in small conversations around different topics, I might as well make a topic for it.

So, what's your preferrence? Do you think DmC will benefit from not having a Lock- On or will it be better with one? How so?

Personally, I like Auto- Locking. It assures me that I'm definitely hitting something without me having to do much. However, I don't like certain ways it is done. For example, I didn't like DMC 3's way of Auto- Locking. I definitely like DMC 1's way though. I also liked Kingdom Hearts' way as well.

I think that as long as DmC does Auto- Locking right, it could do things very well. I'm just worried about how efficiently some moves will be executed without a definite Lock- On.
 

Kammosjuttu

Well-known Member
I'm usually used to it that there is a lock-on, but no-lock-on, too, suits me fine as long as Dante won't get confused. So, if the game is intelligent enough with the automatic locking, then there really is "one less button to worry about", as some have phrased it.
 

darkdeamon92/dmc3/

Well-known Member
well i really dont mind....although im used to locking on but i can get used to it :)....and yeah if its done right it would be cool to not focus on the lock on and more on the angel/demon triggers to mix your combos ^_^....i say why the hell not :D
 

Railazel

Well-known Member
What worries me are moves like Stinger. The input for moves like that are to double tap the left/right stick (can't remember which one) then press the attack button. There's the likelihood that you might mistakenly double tap the stick or that you won't even use it all that much thanks to Angel Lift/Demon Pull making covering distances alot easier.

With moves like that, I believe that having a Lock- On button serves a purpose if there aren't any other methods to access those moves. I think a good way to do it is to be like Kingdom Hearts' Slide Dash where you would automatically attack an enemy while dashing towards them. Maybe Stinger (and moves like it) can be performed like that.
 

Agility

"Known"
It's nothing new. Just point at the one you wanna hit.

God of war pulls that off nicely. So does Ninja Gaiden. So does Dragon's Dogma.

On top of that Ninja Theory has alot of 360 moves and the fact that enemies don't attack you when they're off screen is a plus.

If you can't get used to pressing up up attack for stinger, then I wouldn't recommend you playing any fighting games. DMC takes skill to look stylish.
 

darkdeamon92/dmc3/

Well-known Member
What worries me are moves like Stinger. The input for moves like that are to double tap the left/right stick (can't remember which one) then press the attack button. There's the likelihood that you might mistakenly double tap the stick or that you won't even use it all that much thanks to Angel Lift/Demon Pull making covering distances alot easier.

With moves like that, I believe that having a Lock- On button serves a purpose if there aren't any other methods to access those moves. I think a good way to do it is to be like Kingdom Hearts' Slide Dash where you would automatically attack an enemy while dashing towards them. Maybe Stinger (and moves like it) can be performed like that.
i agree that would be nice:)....and plus when you demon pull if you not in front of him he wont pull him and in all the vids you would see them try it again and again till they face the demon....but i hope it can be get used to and you would do it right away once you get the hang of it :)
 

Railazel

Well-known Member
If you can't get used to pressing up up attack for stinger, then I wouldn't recommend you playing any fighting games. DMC takes skill to look stylish.

I've played a fair share of fighting games ranging from Soul Caliber to Tekken. While playing those games, I felt fine with double- tapping. I've also double- tapped in games like Onimusha 3. Really, my problem is that I just don't like doing it. I would rather prefer double- tapping to not be used in any game. If it is at all possible, I would wish they make alternative methods. I think I said somewhere else that I'm more of a button- presser than I am anything else, so stuff like holding buttons and moving joysticks around (for things other than moving or aiming) are a little of out my comfort zone. Kind of makes me wonder how I was able to play the games that I've played?

i agree that would be nice:)....and plus when you demon pull if you not in front of him he wont pull him and in all the vids you would see them try it again and again till they face the demon....but i hope it can be get used to and you would do it right away once you get the hang of it :)

You know, alot of people say that you would get used to it when the game comes out, but that's not really true. It takes awhile to get used to game controls and, during that process, it sucks.

lock-on makes a big gameplay difference, I think that dropping it is a bad idea.

How so?
 

darkdeamon92/dmc3/

Well-known Member
You know, alot of people say that you would get used to it when the game comes out, but that's not really true. It takes awhile to get used to game controls and, during that process, it sucks.
well it sucks a little bit but its more gameplay for us right ^_^
 

LeoXCV

Single life for life
Personally I prefer usual lock-on. I have played many games that use auto-locking and it just seems like it restricts you to some extent. The usual lock on gives you the choice to face any way you please when using usual attacks (Excluding guns n stinger/launcher type attacks)

Although I have played games that have pulled it off so it is barely noticeable, hopefully DmC can do this. 'else I won't be happy.
 

Nessy

Well-known Member
@Railazel Having played many games that have the "automatic lock-on" (basically every hack n slash) I find that it is fine for the most part, but once you get past the basics of the game and try to become more of a perfectionist, the whole automatic lock-on just isn't precise enough. Nothing is more annoying than failing a DMD ND run due to you not targeting the enemy you thought that your character was targeting.

If I'm reading this thread correctly then now to stinger you have to double tap the analog stick in a direction first? Seems like a crappy idea, slows the player down for a start and forces your character to stutter before the move.
 

Railazel

Well-known Member
@Railazel Having played many games that have the "automatic lock-on" (basically every hack n slash) I find that it is fine for the most part, but once you get past the basics of the game and try to become more of a perfectionist, the whole automatic lock-on just isn't precise enough. Nothing is more annoying than failing a DMD ND run due to you not targeting the enemy you thought that your character was targeting.

I see what you mean but that really depends on your skill and how the game mechanics work. I sort of think of games with a Lock- On as having two modes: Multiple Enemies and 1- on- 1. When playing DMC, I try my best to give myself room and push back surrounding enemies before I fight a single target.
 

darkslayer13

Enma Katana no Kami
Hard lock on doesn't seem like something that is absolutely needed unless you build the game around it so i think i can live without it (if it was removed from an original series game then it might be a problem). The new command for stinger might take a bit of effort to get used to but it isn't needed quite as much in this so it shouldn't be that much of a problem.
 

chocolatepanda

Well-known Member
What worries me are moves like Stinger. The input for moves like that are to double tap the left/right stick (can't remember which one) then press the attack button. There's the likelihood that you might mistakenly double tap the stick or that you won't even use it all that much thanks to Angel Lift/Demon Pull making covering distances alot easier.

Bayonetta used this type of system of double tapping and i never had any trouble doing it. This is a little different but one of my favorite moves in the game was forward, back then attack button it wasnt hard to do either and it never fired off by mistake either.I think the double tap is similar to how you would double tap to dash in a fighting game like Blazeblue or MvC so you have to do it pretty quickly so i dont think any misfires will happen. I see the Angel Lift/Demon pull as ways to continue combos and make openings. The guy in the stream was talkin about how useful the trillion stab was since it can be cancelled into a launcher.
 

Razyel

Soul Reaver
@Railazel Having played many games that have the "automatic lock-on" (basically every hack n slash) I find that it is fine for the most part, but once you get past the basics of the game and try to become more of a perfectionist, the whole automatic lock-on just isn't precise enough. Nothing is more annoying than failing a DMD ND run due to you not targeting the enemy you thought that your character was targeting.

If I'm reading this thread correctly then now to stinger you have to double tap the analog stick in a direction first? Seems like a crappy idea, slows the player down for a start and forces your character to stutter before the move.

But it effectively prevents the spamming of Stinger :troll:
 

Railazel

Well-known Member
Bayonetta used this type of system of double tapping and i never had any trouble doing it. This is a little different but one of my favorite moves in the game was forward, back then attack button it wasnt hard to do either and it never fired off by mistake either.

Was it? I don't remember ever using it.

The game has already been built in a such a way so lock on isn't needed. Adding it would make it a broken system.

Really? The system is well streamlined so Lock- On would be a pretty nice convenience.

You know what would be nice? A Classic mode, so that you can play a tweaked version of the Classic games.
 
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