Source: http://translate.google.com/translate?js=n&prev=_t&hl=nl&ie=UTF-8&layout=2&eotf=1&sl=nl&tl=en&u=http://ps3life.nl/nieuws/8289-verse-info-van-metal-gear-solid-rising/
- MGS: Rising uses MGS4 engine, with some improvements.
- Raiden has suicidal, depressive tendencies in the story probably due to that he is a cyborg.
- The game has a very adult story. (could mean very dark, bloody)
- In terms of gameplay, it can be compared with Ninja Gaiden games and Dynasty Warriors games.
- It is unknown whether the PS3 version will implement Move support.
- You can use quick attacks, or slow attacks during Slow Motion.
- In order to use Slow Motion attacks, you need to sacrifice LIFE gauge.
- Raiden's movement is not great, and can be compared with Fallout: New Vegas. Changes could be implemented as the game is still in development.
- There is a cover system which allows you to cut enemies that are passing by when you are behind a wall.
- The game is mainly action, with only 1/4 stealth implemented.
- There will be a shadow mode where Raiden can become nearly invisible and allows him to travel places quickly. However, it drains LIFE.
- The game still has the MGS feeling, but less than previous MGS games.
- Explosions and smoke effects are spectacular, but does not surpass MGS4 yet.
- The camera system is "behind the shoulder" and not top down perspective like previous MGS games. (possible means the camera system is the same as Resident Evil 5 and Dead Space 1 & 2 camera systems)
- The sound effects of gunshots are great.
- The game is very bloody, where blood will remain on Raiden's body after killing human enemies and will not easily disappear.
The Google Translate provides difficult and inaccurate translation, so I corrected some of it from the link above so that it makes more sense. However, there are some parts that I did not correct because I don't really understand what it means.