*is intrigued* Please continue.
Mine should be obvious. It's a hack n slash game starring Lightning. God please no story. Just. Lightning. And her gun blade thing. And that anti-gravity thing on her fingers. Bringing all kinds of butt kicking. Bada-bing. Done. Instant buy.
I would but all of my files for it are on my other computer... I suppose a summary is in order.
Essentially, there are two playable characters, both of them being escapees from a genetic modification facility. Essentially prototype super soldiers. One is named Seshus, and is a humanoid who wears a black coat and whose head is shaped like a wolf skull. The other is Mardus, a dragon-like humanoid who wears a similar black coat. The two of them were brothers as humans. They both prefer using a mixture of gun and swordplay, making who you play as a matter of preference.
The idea is that the game would take place over a long period of time (half a year or so, but can be set to be longer by the player) where each in-game day constitutes a mission that you choose from a list. There would be four enemy "factions" and your goal would be to entirely eliminated them, but making one weaker will strengthen the others.
Altech Global Industries: The human faction. Their soldiers are genetically augmented to fight toe-to-toe with the renegade super soldiers and they also have mechanized weaponry as well. The main antagonist group responsible for the creation of the other factions. Their dungeons can be munitions factories, research facilities, and army barracks.
Krimson Robotics Incorporated: Originally run by Altech, Krimson was taken over by a rogue AI that sees humans as dead weight and wishes to purge them. Entirely based around mechanical enemies, sometimes mechanical recreations of enemies from other factions. Always seeking to improve their strength. Their dungeons are mechanical factories, industrialized underground complexes, and converted office buildings.
The Afflicted: Feral humans and mutated monstrosities experimented on by Altech. Once meant for use as a bioweapon, their inability to take commands or act in a sentient manner left them to be thrown away. Now they are a powerful force on their own. Smart enough to use weapons but bloodthirsty enough not to listen to reason. Their dungeons are abandoned apartments, destroyed warehouse areas and overrun military bases.
The Twisted: Altech's "last resort", essentially a reset button in organic form. The Twisted are former humans that have been modified into monsters hardly resembling their origin. When activated, they converge together to form massive spires and abduct living creatures to turn into more Twisted. They take many forms, and are essentially the game's "endgame" enemies. Their dungeons are underground hives, overrun urban areas and their enormous spires.
Dungeons would work on a floor-by-floor basis with anywhere from 1 to 10 floors, with special dungeons able to exceed 10. Dungeons 3 floors or longer have a mid-boss in the middle floor (I.E. if it's a 1 to 5 floor dungeon the mid-boss would be on floor 3, and so on) with a guardian boss in the room preceding the dungeon's core. Once the core boss is destroyed, currency and weapons are awarded to be used or sold along with upgrade materials for weapons.
Missions are what you play between dungeons. They consist of short objective-based stages such as "destroy group of renegade Twisted" or "defeat Krimson Inc. boss robot". Once a certain number of missions are completed, a dungeon belonging to the weakened faction opens up. Once the dungeon is completed, it is considered destroyed, though it can be revisited for gameplay purposes.
EDIT: Upon painstakingly hooking up my old computer to get the document back, I've made a few errors. There are 8 playable characters with a different passive and active skill each, meaning choice suits player preference in a different way. The names of the main two viral constructs (apparently they never were human, schwoops) are Ezek and Rai, respectively.