I think DmC was lacking in the amount of moves Dante has
That is exactly one of the reasons why DmC's combat was sub-par in comparison to the previous two games, combined with more technical stuff like hitboxes' and time windows' size and lack of more interesting weapons that could provide some advanced techniques and mechanics.
DMC's combat style is free form after all, you gotta give a high number of individual moves or experimentation and variety, all key points to nail DMC combat, will suffer. I agree that Platinum would provide more variety, but I'm a bit skeptical on the technical side, and like many other people, I'm a bit concerned that they wouldn't resist throwing in their contextual button presses and/or QTEs. Those things shouldn't be in a Devil May Cry game. NT is to be commended for not including anything like that.
So far only Capcom's managed to provide me with the depth and variety that makes me keep experimenting new combos that I didn't even think were possible to do just the day before.
Oh man, just talking about it makes me want to continue that DMC3 guide I started a while ago already! LOL
Once exams are over. Once exams are over...
Anyway, who should develop DmC2? I'd say NT. They fell short of providing the amount of variety and depth of the previous games but they still built a solid system on its own and if they keep the collaboration with Capcom, I think they can provide that and even more, considering the work they did with Limbo's shifting environments. I think they should free that from scripted events and include it as part of the combat system, a la Bulletstorm. Now technology is improved so they should be able to do it.
Although Vergils DT was banging. Way better than anything done before.
Oh yes. What I wanted Doppleganger to be like.